Fria: | ? | out of ? for ?th level | (~ ? sessions) |
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Jestix: | ? | out of ? for ?th level | (~ ? sessions) |
Bjarni: | ? | out of ? for ?th level | (~ ? sessions) |
Vulf: | ? | out of ? for ?th level | (~ ? sessions) |
AhumStut: | ? | out of ? for ?th level | (~ ? sessions) |
This session captures a lively Dungeons & Dragons adventure featuring a group of heroes on their continuing quest. The tone is energetic, filled with humor, teamwork, and cinematic storytelling by the Dungeon Master (DM).
The DM opens with a recap of the previous adventure. The party has escaped a forest temple and arrives in a small town to rest and restock supplies.
The players discuss two potential missions — investigating a cursed relic or tackling a bandit problem nearby. After much debate (and jokes about loot), they decide to pursue the bandits.
The group enjoys rich roleplay scenes in town, including shopping, teasing, and an amusing bard performance to earn free lodging.
On the road to the bandit camp, the group meets a suspicious traveler. After tense negotiations, the rogue scouts ahead while the wizard sets up an illusion for distraction.
A failed deception check leads to an exciting battle against the bandits. The cleric’s healing and the wizard’s spells turn the tide, ending in a narrow victory for the group.
Searching the camp, the heroes find a strange amulet connected to the rumored cursed relic. As they prepare to leave, eerie chanting echoes from a nearby cave — setting up the next session.
Faint chanting from a nearby cave suggests that the party’s troubles are far from over. What lies beneath the surface?
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