<- delve:session-171|Session 171 ^ delve:sessions-2024|Sessions 2024 ^ delve:session-173|Session 173 -> ====== Session 172: 10 Jan 24, day 109 ====== We're just about to go to the next room and suddenly kerchiiing and we are all transported into a shadow world where each of us is in a similar small room with one door: Bjarni moves to open a door.. Jing's munchkin games! ==== Encounters ==== * Bjarni defeats his giant skunk and undead horse, gaining 5 treasures, loosing 2 levels in the process. * Ahmumstut fights his giant clowns, starting with a easily dodged flame strike, they fight back with pies. He blinds them and they silence him in a sensory deprevation race to the bottom. Missed force boxes and failed spells continue the jokular encounter: they try to squirt him with their squirty flowers and despite being blind they hit w acid. They finally fall to a scorching ray. 4 treasures. * Vulf is greeted by a Cat Girl and a giant floating undead nose.. he decides to get out the big twonking stick and lays into the Cat Girl with great haste, killing her with blows to spare and starting to beat on the nose. Isondel assists and the nose is nearly blown, it fights back with slime tentacles and nasal sprays which reduce his strength by 6 ! Vulf and Isondel blast back. Some awkward death-cloud moments later they get it. * Fria gets lots of monster 'buffs' but no monster, so she can loot the room and get a curse if 'fools gold, to play on someone and they get no gold in next encounter' * Jestix gets a cursed gazebo and a cursed item (disabled an armour thing) and a graphiti monster that changes his character sheet. He avoids beign grappled and squirted with ink. Jestix winds up the Titan SLayer and twonks it in return, brining down it's frame. It was highly resistant to magic. The graphitti continues to annoy: writing out a cause-fear-in-druids message. Henry does a touch attack raising a leg upon the ink. It sprays ink wildly at them but misses, and they struggle to find things to affect it, but finally down it with flaming spears. (7 Treasures) === the horrors continue, this time it's 6 monster cards not 5 === * Bjarni has an lvl15 frost-giant, a lvl10 face-sucker, and ghoul-friends but is aided by druid-fluid +3 potion. Bjarni fires up his paladins sword, changes his sex (Don't call me Shirley) and gains a +4 shoulder dragon. 2 hits later the frost giant goes down, and the face hugger is not as huggy only just functioning. The ghoul-friends try to charm him. The face-hugger grabs him and then realises that the bear is eating it not the other way round. It falls off.. leaving just the ghoul-friends rather toothless as the Paladin cannot be charmed. The bear eats them, gaining 10 treasure cards. * Ahumnstut find a set of friendly monsters who give him treasures: a gelatinous octahedron, a crawling hand and a sneaky giant cockroach (level 17) 7 treasures. * Vulf is attacked by a +5 undead psycho squirrel and a bad santa, but decides to also sacrifice some treasures to Jing. The squirrel is slow off the mark and vulf inspires courage while Isondel shoots santa 4 times and the xmas guy drops. The squirrel narrowly misses latching onto Vulfs nuts and is roundly twonked and shot for its' efforts * Fria gets an undead primate and a screaming geek: but because of the curse earlier she has to run away and not fight. She escapes easily. * Jestix gets a dominant genie, illusory Flying frogs, Humungous Leprechaun, and a income tax curse (Fria drops to lvl -1 because she has no treasure). The twonking starts and the Leprechaun being a giant falls quickly to titan slayer. The genie lasts only a few moments more: 8 treasures awarded === the game continues 7 monster cards a turn === * Bjarni is attacked by a lvl 16 hippogriff, a bad smell and judge fredd (lvl17) and a curse that his only defence is his armour: this might be epic. Bjarni starts first and twonks Judge Fredd!! Fredd and the Hippo return the twonking. Fredd can declare any d&d rule/ books cursed and they don't apply. The full and frank exchange of blows continues. Eventually Fredd goes down and the dire-hippo carries on stomping for a round or two, while Bjarni suffocates from the bad smell. He attacks the smell and the hippo misses it's gore and is blatted. (lots of treasure 10 !) * Ahmumstut gets his 7 cards Plutonioum Dragon (lvl20), Snot Monster (lvl13), Grassy Gnoll (lvl 7) and some curses etc. He runs away * Vulf gets Harpies, Net Troll (lvl 10), Astounding Undead Laundry (lvl 11), Tentacle Demon (lvl 15) and a curse. The twonking starts, with Isondel misfiring slightly. The demon tries to summon more, Vulf carries on trying to hit & hurt the dirty undead laundry. Eventually the Laundry is finihhed off by Vulf and he turns jhis attention to the Demon.. Isondel carries on working on the regenerating troll. The troll drops and the demon carries on smegging both Vulf & Isondel, 5 tentacles hit Vulf for 73 ouch! Isondel similarly twonked by tentacles..(52) Isondel uses a friendship potion and it becomes friendly: so they only get the treasures from the 2 monsters 8 treasures and 3 levels * .. to be continued (w Fria) ==== XP ==== * 1440xp each for 18th Level characters * 3600xp each for 15th Level characters ^Fria:| 159,483|out of 171,000 for 19th level| (~ 8 sessions)| ^Jestix:| 159,362|out of 171,000 for 19th level| (~ 8 sessions)| ^Bjarni:| 122,576|out of 136,000 for 16th level| (~ 9 sessions)| ^Vulf:| 159,086|out of 171,000 for 19th level| (~ 8 sessions)| ^AhumStut:| 152,786|out of 171,000 for 19th level| (~13 sessions)| ---- ==== Audio ==== {{ delve:wed-dnd-20240117_-_173.mp3 }} ---- ==== Transcript ==== > Fria - HT : **0:00 - 0:47** It was seven. It was five and it was six, now we're seven. Third round, seven monster cards. I get seven monster cards and I've not had a single monster yet. Although I have a fool's gold and a necrophobia. Here come my seven guys. What happens if I die? I'm minus one level. So if I'm minus one level, what does that do for me? Oh, I've got some plague rats, fantastic. Oh, hang on, if I don't defeat them, I lose two levels? We flee from orcs, run when attacking, and leave with a trinket. Anyone else must fight and is minus one to run away. Bad stuff loses two levels. I don't understand. > Jestix - TE : **0:48 - 0:49** Level ten television. > Fria - HT : **0:51 - 0:56** Play during any combat against a single monster. Oh dear. > Jestix - TE : **0:56 - 1:04** Just ignore it. Just go to the fifth card, Mr. Bones. > Fria - HT : **1:05 - 1:11** Level ten television. Every card you discard from those in your hand plus one in television. > Jestix - TE : **1:12 - 1:13** Mr. Bones, you have to run away. > Fria - HT : **1:14 - 1:51** Oh, I've got a dog pile. I mean, how much fun? I've got a bull rogue. Level eighteen bull rogue. Mr. Bones, okay, I'm running away. Oh, you fuck. I want to play. Ah, dead broke. During combat, monster has no treasure at all. Ah, dead broke, but I just have to run away. I have to run away from the Mr. Bones of love. Well, you have to run away from each one individually. I have to run away from each one individually? You have to run away from each one. And I'm minus one to run away from the plague rats. > Bjarni - PN : **1:51 - 1:53** I hope the bull rogue doesn't get you. > Fria - HT : **1:54 - 2:06** But I have to... Oh, does that mean I can actually fight the others and then run away from the dead? You get the bad stuff, unfortunately. So if I run away, I get the bad stuff? > GM - DF : **2:06 - 2:06** Yeah. > Fria - HT : **2:08 - 2:28** So it's a bull rogue. Mr. Bones, which is... His bony touch costs you two levels. Ouch. And he's level two. He's tiny. But I have to run away. And I've got a level television. Oh, my God. May not use any of your... > Jestix - TE : **2:33 - 2:36** The bad stuff on there is not really important. > Fria - HT : **2:37 - 2:40** Interestingly enough, how do I discard a card to get plus one again? > Wulf - PB : **2:40 - 2:41** Get stuff ready. > Fria - HT : **2:45 - 2:48** Pass the mead. I'm just looking at the... > Jestix - TE : **2:49 - 2:52** Effectively, you've got one card. You've got fool's gold, potentially. > Fria - HT : **2:54 - 3:10** I'm teaching James the ancient art of English mead-making. Can't I use a curse? Can I discard a card? It says discard a card. No, it says discard a card. Can I discard a curse? > Jestix - TE : **3:10 - 3:14** You can't discard the curse that's on you, because that's not in your hand. > Bjarni - PN : **3:15 - 3:16** Yeah, it has to be in your hand. > Jestix - TE : **3:17 - 3:20** The fool's gold curse is in your hand. > Fria - HT : **3:21 - 3:44** So that would be perfect against the... Hang on. The TV. So that would be perfect against the TV. Mr Bones, I'd just have to run away with... It's almost a case of which order do they attack me in. What did I do for Runaway last time? Was it a reflex as well? Initiative. Initiative. > Jestix - TE : **3:46 - 3:50** If he gets higher initiative, he gets to run away. > Fria - HT : **3:51 - 5:01** 13. Mildly above average. Whilst you're doing that, I will try to take some notes. Oh, we do actually have a full rock as a monster. So it could actually come and fight it. So I think, yeah, it's likely that at least the full rock will want to fight you. Unless you run away from it. Let's see how we get on. The order in which they attack, because once I've run away from Bones, I'm kind of running away from everything, or not? Do I run away from one and... Unfortunately, they're going first. So you're still going to want to run away. But do I get to engage with a Bullrog or something first? You might get to engage with the Bullrog, because Mr. Bones is actually likely to be much later in the combat. > GM - DF : **5:02 - 5:03** Is he before me, though? > Wulf - PB : **5:04 - 5:17** I would like to intercede at this point and play my transferal potion so that Mr. Bones... So he doesn't have to run away from Mr. Bones. He passes. I've actually got a fight to take to level 18 monster. > GM - DF : **5:18 - 5:20** Fantastic. You're going to take Mr. Bones. > Fria - HT : **5:25 - 5:35** Fantastic. You take Mr. Bones. Mr. Bones comes nowhere near me. > Bjarni - PN : **5:35 - 5:37** I didn't realise we could actually help each other. > Jestix - TE : **5:37 - 5:39** Well, he's playing a card to me now. > GM - DF : **5:40 - 5:41** It's how the game goes. > Fria - HT : **5:41 - 6:14** Yeah, you can play potions and stuff onto monsters and stuff. And some of the cards you can play onto other player characters. OK. Play during end combat. Any other player you're trying to fight the monsters... Let me ask a question. The original player then resumes turn. So if you put that onto Tim, effectively he takes over and fights all the creatures. All of them, or just one? > Wulf - PB : **6:19 - 6:24** The problem is I don't get to actually ever earn anything. I was trying to give Howard a chance to fight something. > Fria - HT : **6:26 - 7:28** I'm very appreciative. I think your roleplaying is not actually playing Munchkin. OK, I'll allow that. Thank you. I'll probably die against a Bullrog. Mr Bones in a second. So you're going to fight the Bullrog, the Television and the Plague Rats. The Plague Rats, yep. One of whom has no treasure. And you may all use a Dogpile. Oh no, I get to keep the Dogpile to use on you. And I've got a... So I could have a Bullrog of love. Technically you could use Dogpile, but it's not really going to matter. I'm not going to Dogpile anyone. So one of these is going to be dead, and one of them is going to be of love. I'm going to say the Plague Rats have got no treasure. OK, that seems fair. I like that. Is it going to be a Television of love or a Bullrog of love? > Jestix - TE : **7:29 - 7:32** Well, which one do you not want to fight? > Fria - HT : **7:35 - 8:00** I have no idea what they do to me. OK, one is you lose track of what you're talking about until the end of the term. You may not use any of your race or class powers. So I couldn't actually... I couldn't actually use any spells against him. I could just welly into him. Or he is just flayed to death. I don't know what flayed to death means. > Jestix - TE : **8:01 - 8:04** That's bad stuff. That's what happens to you if you lose. > Fria - HT : **8:06 - 8:14** I'll have a... I'm going to say that the Television of love is not actually going to fight. So you end up fighting a Bullrog. > Wulf - PB : **8:16 - 8:18** Obviously the Television of love is playing on the porn channel. > Fria - HT : **8:22 - 8:25** As far as I can see, if I get 13 it's going first. > Jestix - TE : **8:26 - 8:26** It did go first. > Fria - HT : **8:26 - 8:34** Or Slough Island. So I just have to survive its incoming attack and respond somehow. > Jestix - TE : **8:35 - 8:35** Yes. > Bjarni - PN : **8:44 - 8:47** Incoming. 20d6. Maximize fireball. > Jestix - TE : **8:54 - 8:57** More like a destruction or disintegrate. > GM - DF : **9:00 - 9:01** Good for the goose. > Bjarni - PN : **9:01 - 9:03** Good for the gander. Yes. > Fria - HT : **9:29 - 10:00** The rats are there. We'll attack at the end. It has a special ability of seeing red. Bullrogs are completely colourblind. Despite this they can see the colour red. The Bullrog neatly flies into a mad rage whenever it sees red. I don't believe I'm wearing any red. Are you a redhead? You're a redhead. I'm a redhead. Yes, you're right. I am a redhead. > GM - DF : **10:00 - 10:01** Fantastic. > Fria - HT : **10:01 - 10:49** It immediately goes into a rage and wants to attack you because you're a redhead. Fantastic. Love it dearly. Most of this is amusing but not actually lethal. For example it has a spell of meat storm. Basically meat drops. All I can say is that Leodora will be very happy. It's going to attack you with four attacks and a whip. Four attacks and a whip? I'm only AC20 so it's probably going to hit. > GM - DF : **10:51 - 10:53** The four attacks are... > Fria - HT : **10:54 - 11:43** As it's fed it's don't bother one. It has flaming rounding irons on the bottom of its feet. Ouch. Which is going to pummel you a bit. 26, 21, 14, so two hit I think. Yep. So that'd be... you don't have EDRV. I didn't manage to put anything up yet. So you've got 28 points of damage from boobs. Trampling. And it's also going to whip you. It doesn't quite specify exactly how the whip works but you get whipped. > Jestix - TE : **11:48 - 11:50** Is it vegan leather or real leather? > Fria - HT : **11:52 - 11:59** It's vegan leather. You get two points of damage from the whip but it also will try to entangle you. > Bjarni - PN : **12:06 - 12:06** 20. > Fria - HT : **12:27 - 12:40** So it's entangling me with a 20. Do I get my improved... what do you call it? What's the thing of evade? My extra evasion? > Jestix - TE : **12:40 - 12:42** No, that doesn't affect grapple. > Fria - HT : **12:43 - 12:54** This is your grapple check which should be on the counter. You should have a grapple check. Charles and me grappling is just so low. Grapple, oh god. > Bjarni - PN : **12:55 - 12:56** Do you have escape artist? > Fria - HT : **12:56 - 13:05** Pardon? Actually, that's really interesting. I do have escape artist because I'm wearing my vest of escape. Hang on. > Jestix - TE : **13:06 - 13:12** Well that comes into effect if you get caught. You still have to do your grapple. > Fria - HT : **13:16 - 13:52** Yeah, I do have to do my grapple. I'm just trying to see if the vest of escape actually makes any difference on that. I'm just looking it up quickly. Oh, I didn't copy the exact details. Where the hell is the vest of escape? Okay. Plus four competence on open locks, plus six competence on escape artist. That's not what we're doing now, is it? But when I'm trying next round I get plus six. > Jestix - TE : **13:52 - 13:54** When you fail you get a plus six. > Fria - HT : **13:55 - 14:00** Okay, so I'm only on plus seven now and it's got a twenty? > GM - DF : **14:00 - 14:00** Yeah. > Fria - HT : **14:01 - 15:47** Wish me luck, I have a less than fifty-fifty chance of surviving this, but fortunately I'm twenty-two. Hurrah! Okay, so you're not trying to get fire damage from the burning door. Okay. But it's nasty. You do get two magic symbols. Ooh. Ow, ow. It's a... Stamping. It's stamped two magic symbols on you. I have no idea how that's going to work. Okay, it's stamped symbol of weakness on you. Knocked something up. Yep, add to my normal. You get a willpower save. And a symbol of pain. > GM - DF : **15:48 - 15:49** Ouch. > Fria - HT : **15:50 - 16:14** That might distract me. The willpower is an eighteen. Probably not enough. So what do I have to do? Do I have any reflexes? > Jestix - TE : **16:15 - 16:16** You've got two. > Fria - HT : **16:16 - 16:26** But they're both willpower, are they? Yeah. Okay, so the first one you failed. So you've got weakness. The second one I failed as well. > GM - DF : **16:27 - 16:27** Ow. > Fria - HT : **16:27 - 16:37** So your strength drops by seven points. > Jestix - TE : **16:38 - 16:40** Ow! I'm not sure we've got seven points, have we? > Fria - HT : **16:41 - 17:23** And I've won. The next... Within sixty foot of the symbol of weakness. So if it's crippling weakness... Okay, so for some time you... Anyone within sixty foot of you must make a saving throw. Excellent. And the... Pain does what? Strength is not something I'm heartbroken by. I was already on minus... > Bjarni - PN : **17:23 - 17:24** You're going to be in trouble. > Fria - HT : **17:24 - 17:37** Yeah, I'm on one point of strength left, which is... You're at minus four on your attack roll, skill checks and ability checks. Is that the pain? That's the pain, yeah. > Bjarni - PN : **17:38 - 17:46** You're also at minus three or four for your attack roll as well, from the lack of strength. > Jestix - TE : **17:47 - 17:48** But he wasn't going to beat it up anyway. > Fria - HT : **17:49 - 17:53** My chance of beating it over the head was very low indeed, but I understood. > Jestix - TE : **17:55 - 17:58** Okay. It's now from very low to non-existent. > Fria - HT : **18:01 - 18:10** So now I suppose it's my turn. It's really going to be immune to fire, isn't it? > Bjarni - PN : **18:11 - 18:15** Yeah. You would assume so. There's also... > Fria - HT : **18:16 - 18:18** There's more, fantastic. > Bjarni - PN : **18:18 - 18:19** The plague rats are going to attack you. > Jestix - TE : **18:20 - 18:21** Yes, everything attacks. > Fria - HT : **18:22 - 19:13** They don't queue up. Yeah, the plague rats will attack you. Definitely succeed. Nineteen to hit, isn't it? Twenty. Twenty's a miss. You need a twenty. Plague rats hit the issue. They're obviously not very tough. Right, and the television of course is swooning at you. Oh, I love my TV. I just want to sit there and watch it. > Jestix - TE : **19:13 - 19:16** It's showing a repeat of you being stamped on by the bull. Yeah. > Fria - HT : **19:19 - 21:48** Tim, you're a cynic. Okay. So, I now need to search my character sheet for something I can do in return for that bloody bull. Yeah, I'm thinking of taking out some... Possibly. I'm just going to check if I can do that again now. Day 107, it can only run once a week. Day 109... It's got the bull rock. It's got extra D20 monster things. Size does matter. 50-50. Minus 16 size modifier. Plus 22 and 18. And then it's got ludicrous for large. Okay. Okay, I'm just having a quick look around for my cones of cold and the like. Because I'm going to have to cast that with a higher level spell. Because I can't actually cast a cone of cold. But it's a good spell to be getting on with. And my PDF is just not opening on that spell for a moment. Is it going to be good enough? But at least it gets all of the fuckers. I'm very tempted by Cloud Kill or something like that. Why is this PDF taking so long? Ordinarily, I would just use my wand and blat it. But for some reason, my PDF is not responding. Oh, there it is. I've got a cone of cold. Extreme cold. It's only... 13d6, not bad. Okay, a cone of cold. The entirety of them. Pardon? Spell resistance. Yeah. Spell resistance. So, let me see. I've got a plus one on spell penetration. > Jestix - TE : **21:49 - 21:51** I thought spell penetration was plus two. > Fria - HT : **21:52 - 22:28** Oh, plus two. Thank you. So I have a plus two spell penetration. And I have... So it's d20 plus level. So it's d20 plus level plus two. Oh, at last. Something's gone over 20 for once. So my level is... 27? Yep, so 27 penetration. And it's a cone of cold for the lot of them. > GM - DF : **22:29 - 22:29** I see. > Fria - HT : **22:31 - 23:50** Oh, this is an interesting one. DC. It's a level five. So that would be... Oh, it goes up one. DC 22. Which one? Defects. Natural one. And it's a cone. So you've done it on the others as well, have you? Yes, I've done it on many as I could possibly manage. I see there's only one of me in all of them. Okay, the television succeeds, but the others don't. Excellent. I love my television. So, okay. So I am cast to level 14, which is nearly maximized out. So that is 14d6 of damage. But let me just check to see... The worst thing is that Gene could change this to fire damage and I'd be back at... Nope! It is not changed to fire damage. Blah! Bang! It gets pretty frosty out there. Do you need 14d6 for me? > Jestix - TE : **23:51 - 23:51** Oh, certainly. > Fria - HT : **23:53 - 24:23** 1, 2, 3, 4, 5, 6, 7, 8, 9, 10. The first d10 is 40. And the next four are 17. So 57 points of damage. Okay, well that will kill the dioramas. Good start. And probably... What am I doing? Probably kills the television too. > Jestix - TE : **24:24 - 24:25** Well, it just shorts it out. > Fria - HT : **24:26 - 24:36** The Bulwark has... DR? Resistance versus cold of 20. > GM - DF : **24:37 - 24:38** So 57. > Fria - HT : **24:39 - 24:43** 57, so 37. 37 points of damage. > GM - DF : **24:46 - 24:46** Is that it? > Fria - HT : **24:47 - 24:58** I'm debating whether I actually ask Leonora to give him a good gnawing at. Because she... > GM - DF : **24:58 - 24:59** I don't want to do that. > Fria - HT : **24:59 - 25:04** No, I... She still needs to make two saving throws. > Jestix - TE : **25:05 - 25:07** Yes. No, only one. > Fria - HT : **25:09 - 25:10** No, they're both area of effect. > Jestix - TE : **25:11 - 25:13** Oh, are they? In the pain's area of effect? > Fria - HT : **25:13 - 25:45** Yep. Area of effect. Wherever Freya now goes, she's got a 60-foot area of pain. And weakness. Okay, Leonora fails first, makes the second. And that means that Leonora has the weakness, but no pain. Okay, so she temporarily... Weak. She backs off and watches... 13 points of strength. Oh! Holy shit! > Bjarni - PN : **25:46 - 25:52** You got off light. Yes, you did. You should have been taken out of the fight with an average roll. > Fria - HT : **25:54 - 26:02** That means she's just about as strong as Freya was. She has a strength of 22, thank goodness. > Bjarni - PN : **26:02 - 26:08** The other thing I would like to tell you is that the Bullrog is covered with flames. > Fria - HT : **26:09 - 26:15** Yeah, so attacking it is not a good option with physical things. > GM - DF : **26:15 - 26:20** Okay, that's a... > Fria - HT : **26:20 - 28:16** Okay, Leonora backs off out of any cones and areas of effect. And I think we're on round two. Okay, he decides to cast Meat Swarm. So he basically mobs a big chunk of meat which then explodes. Reflex is safe. Just doing a tiny bit of admin. Okay. The meat is edible, not from any known creature. Oh, I'm not sure I've made it. We both roll really crap on reflex. So that's a 21 for me and a 16 for Leonora. Oh no, only a 15 for Leonora. So you only need a 16. > GM - DF : **28:17 - 28:17** Okay. > Fria - HT : **28:19 - 28:21** Leonora might get hit by Meat Storm. > GM - DF : **28:22 - 28:22** Yeah. > Fria - HT : **28:23 - 29:11** But yeah. The... It could be that she's trying to grab it rather than dodge it. She gets whacked by a stake. 22 points of damage is what he rolls on 10d6. Oh my, that's pretty nasty. 22, so that goes down to 25. Ouch. Okay, Leonora reckons that's an unpleasant... What do you call it? One of the more unpleasant stakes she's ever had, but she's going to eat it anyway. > Bjarni - PN : **29:12 - 29:17** You have improved evasion for your familiar, so you should only get half. > Fria - HT : **29:18 - 29:47** Oh, yes, I have improved evasion. Thank you. It was an evade, so it was only 11. 11 from 57 is 46. Okay, she takes a good hearty smacking, but does get a stake in the chops, which she truly eats. Okay, that's nasty. Time for my response. You were going to say something, Pete? > Wulf - PB : **29:48 - 29:50** What Pete said. Oh, okay. > Fria - HT : **29:52 - 30:13** Both spotted. Okay, Freya, the Bulrog, looks very pleased that it basically threw what could have been some kind of part of a bovine, which exploded around it. That was very humorous. What are you going to do about it? Wait for my bloody PDF reader, it seems to have stopped working. > Jestix - TE : **30:13 - 30:15** You should barbecue the stakes. > Fria - HT : **30:16 - 31:17** I'm very tempted, but barbecuing seems entirely wrong. I'm probably going to go lightning. I might lightning its arse. What do we think? Lightning or... Fireball doesn't help. You can roll a Knowledge Dungeoneering if you'd like. I don't think I have Knowledge Dungeoneering, but I do have... Oh, by the way, I noticed something. Well, actually it was in one of the forums I follow. The higher the hit dice of a monster, the harder it is to know information about the monster with Knowledge Dungeoneering. So the older a red dragon is, the more hit dice it's got, the harder it is to know that a red dragon breathes fire. I think it's wrong, because actually it's how common it is. > Jestix - TE : **31:17 - 31:31** No, what it is, is knowing whether that red dragon breathes fire. Yes, it's just stupid. Red dragons generally, they breathe fire, but does this one? Is this too old and it's worn out its fire lungs? > Fria - HT : **31:31 - 32:33** Yeah. That's an interesting point. I'm just trying to work out what I fancy as my response. 2d6 per level of caster, I like that. But it does have... And Fortitude. Okay, Fortitude is partial. Only 5d6. Not good enough. So I think I am going to go... Because he's got quite a high... I'm absolutely desperate to go for Lu at this point, which is entirely the wrong thing. I really, really want to get Lu. Where's Chain Lightning? Chain Lightning is 14d6. Chain Lightning... I could do a whole... > Jestix - TE : **32:33 - 32:35** Yeah, we were thinking of doing it on you. > Fria - HT : **32:37 - 32:45** Yeah, talk amongst yourselves, guys. I'm absolutely busting. For some reason, I'll be back in two seconds. Almost only on Chain Lightning yet. > Bjarni - PN : **32:46 - 32:53** That isn't even enough time to wet yourself. He's just done, so... Yeah, that's brilliant. > Wulf - PB : **32:54 - 32:56** He was wriggling nicely. > Fria - HT : **33:00 - 33:04** Well, I'm going to. I'm not desperate, but might as well. > Wulf - PB : **33:05 - 33:32** Take the opportunity, eh? The rest of us can drink water. Yes. I'm drinking gin, but feel free to knock yourself out. Alright, whatever. Clear liquid of your choice, or liquid of me. Clear liquid of my choice, yes. > Bjarni - PN : **33:35 - 33:42** So long as it's not urine-coloured. I used to drink vodka. A huge amount of vodka. > Jestix - TE : **33:42 - 33:43** It's said of you all. > Bjarni - PN : **33:45 - 33:58** But I overindulged at one of my leaving parties. And I had so much vodka poured down me that night. And I was completely compositive and engaging... > GM - DF : **33:58 - 34:01** I thought for a moment... > Bjarni - PN : **34:01 - 34:20** It was the first time I'd ever been unable to walk in a straight line. I got out of the pub's doors before realising that my legs weren't really listening to me anymore. And then I came down with three days of alcohol poisoning, which was really quite bad. > GM - DF : **34:21 - 34:26** Yeah, that's pretty bad. It's quicker. Right. > Fria - HT : **34:27 - 34:59** For a moment I thought of casting defensive spells and going invisible and all the other bits. Yeah, why would I do that? I'm going to cast a spell upon it. It's either going to be as much blasting as I can do with a lightning spell. Or... I'm going to feeblemind it. Do I think that a feeblemind will actually stop its abilities? > Bjarni - PN : **35:00 - 35:14** It will still stamp on you. It won't stop its physical ones, but it will stop its spellcasting. But since it's seeing red anyway, I don't think it's going to have much of an effect. > Jestix - TE : **35:15 - 35:19** No. It will still angrily stamp on you. > Fria - HT : **35:20 - 35:33** So it was going to be a chain lightning or a disintegrate then. And the disintegrate is more damage if it fails, but less damage if it makes it. > Jestix - TE : **35:33 - 35:39** Given your chance of killing it this round is probably zero, pick one and then do the other one next round. > Fria - HT : **35:39 - 36:28** Yeah, I'm going to hit it with a lightning bolt. So it would be a chain lightning if there was anything left around. And the lightning bolt does not change form. So it is just a lightning bolt for which... It has a reflex to half and a spell resistance. So the spell resistance is a 12 plus my level plus 2... 28? You overcome its spell resistance. And it's immune to electricity. > Bjarni - PN : **36:31 - 36:34** You should know your demons and devils better. > Wulf - PB : **36:35 - 36:37** Or your bulrog better. > Fria - HT : **36:37 - 37:09** I've never met a bulrog. Okay, I back off 5 or 6 feet. Give myself some space and time. It decides that you're chargeable. So it decides to rush you. It goes down like a ball and decides to call you. Seems appropriate. > Jestix - TE : **37:10 - 37:12** Just move your red head out of the way quickly. > Fria - HT : **37:14 - 37:18** Yes, I shall try my best to evade. > Wulf - PB : **37:18 - 37:19** They're both ordinary hits. > Fria - HT : **37:22 - 37:24** Is there an evade on that or is it just... > Bjarni - PN : **37:25 - 37:25** No. > Fria - HT : **37:26 - 37:28** It's not trying to trample you. > Bjarni - PN : **37:28 - 37:35** I just didn't have a trample. Maybe it'll trample your dead body. > Fria - HT : **37:43 - 38:34** 37. Ouch, that's going to hurt. 99 minus 37 is going to be 62. Might have to do that. I'm almost tempted. Does it look like it's landlocked? Does it move around on the ground like a ball? Doesn't move so far. Can I go up a wall? I'm tempted to get out of its way. Yes, you can do that. But I haven't got that running now. It'll take a... > Jestix - TE : **38:38 - 38:39** Take an action you'll get. > Fria - HT : **38:39 - 39:04** It would take an action which I can't afford. So I'm going to try a DC 22 disintegrate. Let's see if I can actually penetrate. Wish me luck because this is important. I'll go through the spell resistance trivially. I rolled the best. 18 is 36 on spell resistance. > Jestix - TE : **39:06 - 39:09** And then there's a DC reflex? > Fria - HT : **39:10 - 39:21** It's a reflex fortitude to take it down to 5d6. So it's 14d6 or it's 5d6 depending on its fortitude. > Wulf - PB : **39:21 - 39:22** Oh, it easily makes it to fortitude. > Fria - HT : **39:23 - 39:38** So, yeah, this is the problem with it. Oh, look at that. All the twos and ones come up. 5d6 gets 10. 10 points of damage. That's pointless. > Bjarni - PN : **39:39 - 39:49** It wasn't pointless. No, you whittled away a bit. But the thing is, yeah, big monsters like that will have astronomically good fortitude saves. > Fria - HT : **39:50 - 39:51** Yeah, exactly. > Bjarni - PN : **39:55 - 39:59** I do like disintegrate as a spell, but... > Fria - HT : **40:00 - 40:05** It's not as good as... It's not a panacea. > Jestix - TE : **40:07 - 40:12** May I suggest a possible alternative next round? Limited wish. > Fria - HT : **40:13 - 40:18** I am looking through the other spells on the assorted lists. > Jestix - TE : **40:18 - 40:21** Because you could potentially make it much smaller. > Fria - HT : **40:23 - 40:26** What an interesting thought. Bale for polymorph, are you thinking? > Jestix - TE : **40:26 - 40:31** No, no, no. Just wish it smaller. I wish you weren't as big as you were. > Fria - HT : **40:32 - 40:37** Ah, I can't do random stuff. I can only do existing spells. > Jestix - TE : **40:37 - 40:45** Like reduce size or whatever. There's reduce... There's a Druid spell which is... > Bjarni - PN : **40:51 - 40:53** It's going to cost you 300 XP as well. > Fria - HT : **40:54 - 41:00** Oh, I can live with that. There's reduce person, which I've seen. > Bjarni - PN : **41:04 - 41:07** There's a... Why don't you just teleport it away? > Fria - HT : **41:08 - 41:17** I could... That's an interesting thought, but I've got to touch it. It's not hard. It's busy doing that to me, so... > Jestix - TE : **41:19 - 41:36** There's animal growth. I'm not sure we can go backwards on that. You don't want to do that. Animal growth would make it just unbelievable. But what spell did you use on Leonora's deck? > Fria - HT : **41:42 - 41:49** I'm waiting for the sentence. Oh, that... Golly, that's a... > Jestix - TE : **41:49 - 41:51** It's a fairly low number. > Fria - HT : **41:51 - 42:24** Reduce monster or something, yeah. Okay. It casts a spell. A large... Two large hands appear between you and it. With fingers pointed like this. You know, like big beans, giant. But they're like this. > Jestix - TE : **42:26 - 42:38** Like, um... What, Leonora? Da Vinci's whatever... The finger switch has a lightning bolt between them. At some point in the future. Maybe, but that's not what it's doing. > Fria - HT : **42:38 - 42:45** It's just like, between you and it are like that. There's two hands. Okay, it's got some hands. Okay. > GM - DF : **42:47 - 42:47** Eggs. > Fria - HT : **42:48 - 43:25** Something hands. Pointing fingers or whatever, yeah. Interesting enough. There's actually a few of these in the book. The big salting gesture. Bigby's unwelcome touch. That is so unbeefy. This book wouldn't be bug printed now. I guarantee you. Steve Jackson's got it all worked, by the way. That this would not have been published now. > Jestix - TE : **43:26 - 43:28** Yeah, it's a reduced animal. > Fria - HT : **43:29 - 44:51** Yeah, reduced animal. But is there a reduced monster? Does it count as a monster, as an animal? It smiles at you. With a, whatever, bulwog smile. Give it. Give me a second. Oh, but it's got a huge fortitude. So, the baleful polymorph and things like that are a real pain in the arse. So, let's see what else we have for a... I am still tempted by a, what do you call it, a feeble mind. But it's still going to be huge, even after a feeble mind. > Jestix - TE : **44:51 - 44:53** And it's still going to beat the crap out of you. > GM - DF : **44:54 - 44:54** Yeah. > Jestix - TE : **44:55 - 45:00** It spells at the moment... OK, the meat wall did a lot of damage. > Bjarni - PN : **45:04 - 45:07** I think it's done more direct damage to you than magic did. > Fria - HT : **45:07 - 45:09** Than I've done to it, yeah. > Bjarni - PN : **45:11 - 45:14** I think you've got two rounds to come up with something. > Fria - HT : **45:14 - 45:20** Yeah, exactly. I'm debating whether I force wall or force cage it. > Bjarni - PN : **45:22 - 45:26** Force cage might be... Well, it depends on whether that counts as a defeat or not. > Fria - HT : **45:29 - 45:56** Well, after that I can do all sorts of things to it on the inside. Possibly. This is my favourite spell. Move Heaven. Wizard 6th level. One of the most potent spells in a wizard's list. Move Heaven, or it's higher level version, Move Earth, allows the wizard to relocate a single heaven to anywhere in the universe. > Bjarni - PN : **45:59 - 46:06** That would make sorceress and wizards a very extinct species. > Fria - HT : **46:10 - 46:54** Well, interesting enough, I do have enough ruby. Thank goodness, I'm just checking. It's all my rubies, but I've got enough to cast a force cage. Neutralise Fossil. Yeah, none of that. Neutralise Platon. Popular in certain restaurants. Make sushi edible. This is going to cost me 1,500 gold pieces and 300 XP, but I force cage it. James has liked this one. Pass without studying. > GM - DF : **46:58 - 46:59** I like that. > Fria - HT : **47:01 - 48:36** Excellent. It magically empowers the subject to write or speak the correct answers to an exam question, regardless of the subject. There are loads of cool things to do. You create a passage through any open doorway. That sounds useful. Dave, I cast a force cage around it. There is no spell resistance, no saving throw. And it's a windowless cell around it. It's a ten foot cube. It's bloody big. Doesn't it seem to get out of the way? No. It's really nasty, as far as I can see. Casting time, stand in action, close range, it's got an area. Saving throw, none. Spell resistance, none. It costs me a lot of money in kit and experience points. Yeah, you can do that. I think I've actually... Can I do that on you now? Yep. I can't remember if I did that on you. The Hags did it to us. Or did it to someone? > Jestix - TE : **48:37 - 48:39** Did it to a number of us. > Fria - HT : **48:47 - 49:08** Did it make me a barred person or a solid one? Solid. I went and crouched down and boxed it. > Bjarni - PN : **49:08 - 49:20** That is absolutely vicious. Yeah, because if you do the barred cage version, it means that you can just basically stab whatever's in there to death. There's nothing they can do about it. > Fria - HT : **49:20 - 49:33** Yeah, but they can spell me back. Yeah, I mean, I don't know if I did that to you or to James, but it was James, wasn't it? I force caged you a lot. Outside Dragon's Devil. > Bjarni - PN : **49:33 - 49:35** You did it to us too. > Fria - HT : **49:35 - 49:43** Oh, the Hags. Yeah, yeah. Yeah, you did it, the Hags did it to us too. > Jestix - TE : **49:44 - 49:45** With the trolls. > Fria - HT : **49:47 - 50:38** Freya's just force caged the Bull Rock. Yes, OK. There is nothing you can do about that. I take a moment, make sure everything else is dead, and... Let's just go. Let's just go. He can't stop you doing it to him, but he can get out of it. Yes. Indeed. As far as I know, there's no reason why he can't teleport. There is a teleport, but, yeah, he can't ethereal or whatever. Teleportation and other forms of astral travel provide a more... means astral travel. You can escape with a teleport. Yes, he will teleport himself out. He looks a bit frustrated by that. You've waited a round. > Jestix - TE : **50:41 - 50:43** I've made the area you're fighting in a little smaller. > Fria - HT : **50:46 - 51:23** He moves the hands so that they're between you and him again. OK. OK, that was fun. That at least regained a moment of thought. You learned a tactical skill, which if you survive could be useful. Now, is he a demon, isn't he? Yes. > Jestix - TE : **51:24 - 51:27** Given he's a Balrog. > Fria - HT : **51:28 - 51:29** He's a Balrog. > Jestix - TE : **51:29 - 51:34** Well, yes, but in essence, he's a bovine version of a Balrog. > Fria - HT : **51:38 - 52:03** It's a dimension anchor, which I always enjoy using on them, but that's only when you guys are there to pummel the living shit out of them. Yep, and you've got no reason to leave it. You're just a snack. There's a ray of exhaustion, which is fortitude, but that's partial. Two of those and he's exhausted. > Bjarni - PN : **52:05 - 52:07** Yeah, but exhaustion won't make that much difference to him. > Fria - HT : **52:09 - 52:13** Yeah, it's minus six of everything, and I'm already worse than that. > Bjarni - PN : **52:15 - 52:18** He's so big and powerful, it's not going to make that much difference. > Fria - HT : **52:20 - 52:34** Yeah, the assorted fireballs and... Feeblemind is always fun, but he's still physical. Feeblemind and then avoid him is an interesting one. > Bjarni - PN : **52:34 - 52:35** I know what you should do. > Fria - HT : **52:36 - 52:36** What? > Bjarni - PN : **52:36 - 52:41** You should feeblemind him, and then dimension door yourself into the fourth stage, and then he can't get at you. > Fria - HT : **52:43 - 52:44** That's an interesting thought. > Bjarni - PN : **52:44 - 52:47** Because he won't have the brain to teleport anymore. > Jestix - TE : **52:48 - 52:49** Does dimension door count as teleport? > Fria - HT : **52:52 - 53:09** Yes, it's... Well, let's read it. Yeah, teleportations and other forms of astral travel. Ethereal plane does not, but I think dimension door does. It doesn't say anything about it. > Bjarni - PN : **53:09 - 53:11** Dimension door is a teleport. > Fria - HT : **53:12 - 53:28** It's a short range teleport. I almost like that. I almost like the idea of just jumping in there to be safe, because I can jump out whenever I like. > Wulf - PB : **53:29 - 53:30** I've got some good news and bad news. > Fria - HT : **53:31 - 53:31** What's that? > Wulf - PB : **53:32 - 53:33** Which do you want first? > Fria - HT : **53:34 - 53:36** I'll have the bad news first. > Wulf - PB : **53:39 - 53:47** Yeah. I can't think of a good way of killing him. But the good news is I found all his stats. > Fria - HT : **53:51 - 54:03** Thank you. Yeah. Okay. So, I... Leonora and I dimension door into the fourth stage. > Jestix - TE : **54:04 - 54:07** Unless you dimension anchor him before he will just teleport in. > Bjarni - PN : **54:07 - 54:15** Yeah, but he can do it the other way around. He can lure him in, and then feeble mind him, and then jump out. > Fria - HT : **54:17 - 54:37** Yeah, because he's got to spend a round and jump in, and then I can feeble mind, but then I have to feeble mind and jump out, which is two actions. I have two actions. Hang on. How many times have I used that recently? Sorry, my extra action from the bath. > Jestix - TE : **54:39 - 54:41** I don't think you got it because you haven't been in the bath today. > GM - DF : **54:43 - 54:43** Yeah. > Jestix - TE : **54:44 - 54:46** We've been down here for too long. > Fria - HT : **54:47 - 54:57** Yeah, I think you're right. Ah, damn. That would have been fun, wouldn't it? I was a little bit surprised when you haven't gone back to bath yourself. > Jestix - TE : **54:58 - 55:06** Yeah, well, we were basically trapped. We were basically trapped in the level. > Bjarni - PN : **55:07 - 55:13** Because effectively you only used it a few hours ago. I've got two a day. > Fria - HT : **55:14 - 55:35** Yeah, I've got two a day. I've got a note and I have used them. There is a... What's the name of the thing that dispels demons back to their original plane? What's that spell called? > Bjarni - PN : **55:35 - 55:35** Banishment. > Fria - HT : **55:36 - 55:46** Banishment. I could try a banishment, couldn't I? I could try a banishment. Might be worthwhile. > Jestix - TE : **55:47 - 55:49** Might be your only viable option. > Bjarni - PN : **55:50 - 56:02** Yeah, I don't see you being able to kill it because it will have hundreds of hit points and damage resistance and it's basically elementally resistant to... > Fria - HT : **56:02 - 56:04** Do you think it will have more than 28 hit points? > Jestix - TE : **56:06 - 56:10** Well, it's an 18th level baroque. > Wulf - PB : **56:10 - 56:12** No, no I don't. > Fria - HT : **56:14 - 56:29** Spixior. Thank you. Stop cheating. This is munchkin, I'll allow it. There was actually rules about that. I can't remember exactly what it said. > Bjarni - PN : **56:29 - 56:31** You're allowed to cheat so you don't get caught. > Wulf - PB : **56:32 - 56:47** There's something along those lines, yeah. I have to search pretty often if it makes up for it. It's cool, the humour level of it is really nice. I have no idea what you do with the hands though. I don't know where that comes from. The what? > Jestix - TE : **56:48 - 56:49** The hands? > Bjarni - PN : **56:49 - 56:50** The hands. > Wulf - PB : **56:50 - 56:52** Oh, I'll tell you that in a minute. > Bjarni - PN : **56:52 - 56:55** It's one of the spells in Player's Handbook or something. > Fria - HT : **56:55 - 58:02** Right, I'm going to try a banishment. And I'm going to shake my lovely red hair at it as an object or substance that the target hates, fears or otherwise opposes. OK, you've got a spell resistance and a will, you say? Yeah, so I have a spell resistance to overcome but I get a plus one bonus on your caster level to overcome the spell resistance and then it has a will to negate. So, plus 19, that's 38. Now it gets a will to avoid being banished. And I get a bonus on that. It was 19 and it rolled off. Hard luck. That's as nasty as it can come. I think you were aiming for a 23, I think. > GM - DF : **58:03 - 58:04** Yeah, you get 16. > Fria - HT : **58:06 - 58:06** Bye! > GM - DF : **58:08 - 58:09** Well done. > Fria - HT : **58:09 - 58:15** Well done. That only cost me 600 experience. > Wulf - PB : **58:16 - 58:18** Thank God you didn't kill it, that's all I can say. > GM - DF : **58:20 - 58:24** Yeah, it explodes. Oh my goodness. > Fria - HT : **58:28 - 58:53** I, for a laugh, decided to cast... It's not one of the ones it's got but I can't see the reason why I couldn't have it. Bigby's Interlocular Hand blocks all sound. So no sonic attacks would have worked against it. Oh, that's rather fun, isn't it? OK. Because that's pretty much the one it's vulnerable to. > Wulf - PB : **58:56 - 58:59** I was going to say, maybe not shout or make a shout or something. > Bjarni - PN : **59:00 - 59:06** OK. If you had it on either side of Freya, then she wouldn't have been able to cast a spell. > Fria - HT : **59:07 - 59:30** No, I've got silent casting. I could have cast Bigby's Peaceful Hand, which turns enemies into friends. That could have been fun. I go over and I say sorry to the television. You were nothing but friendly, mate. Sorry about that. And I loot the treasures. > Bjarni - PN : **59:31 - 59:43** Well, so technically, well, you did kill the television, didn't you? Yeah. The television he gets, the rats he gets... Oh no, the rats didn't have any. He doesn't get the bell, bull rogs, because he sent the bull rog away. > Fria - HT : **59:44 - 59:51** Isn't that killing it? You can't kill a demon. They always just go back to the way they came from for 101 years. > Bjarni - PN : **59:52 - 59:53** Yeah, but in... > Fria - HT : **59:53 - 59:54** I just did it quicker. > Bjarni - PN : **59:54 - 1:00:01** In Munchkin, if you dismiss or get rid of the monster without fighting it, you don't get the treasure. > Wulf - PB : **1:00:03 - 1:00:06** He banished it and it's gone to the Netherrealm. > Bjarni - PN : **1:00:07 - 1:00:09** Yeah, he banished it and all its stuff and everything. > Wulf - PB : **1:00:11 - 1:00:12** There's nobody to loot. > Bjarni - PN : **1:00:13 - 1:00:14** There's nothing to loot. > Wulf - PB : **1:00:14 - 1:00:18** He just banished the monster and all its bits fell on the ground in front of... > Bjarni - PN : **1:00:18 - 1:00:39** No, no, no, no, no, no, no. There's a specific card in Munchkin which is effectively the banishment spell. And it just sends the monster and all its kit away and you don't get anything. Don't worry, I will share treasure with you afterwards if I actually get any of this great stack of crap in front of me. > Fria - HT : **1:00:41 - 1:00:52** Anyway, the monster of love shares treasure around. How much treasure do I get? > Bjarni - PN : **1:00:53 - 1:00:54** One of the two cards. > Fria - HT : **1:00:55 - 1:01:23** Well, plus one, minus one, I can live with that. Shield of Ubiquity and a... Of love... Yep, OK. Well, I can live with a shield of Ubiquity. And I've got two plus ones and a minus one. That's way, way better than I was. So you're now technically just at minus one. No, technically plus one. Minus one, plus one. So you was minus three. > Jestix - TE : **1:01:24 - 1:01:25** Oh yes, he was. > GM - DF : **1:01:26 - 1:01:27** Why was I minus three? > Jestix - TE : **1:01:28 - 1:01:31** Because you had three minus one symbols. You were stacked up. > Bjarni - PN : **1:01:31 - 1:01:37** So you should have been applying the minus threes to all of your spell penetration. > Fria - HT : **1:01:38 - 1:01:43** Well, fortunately they all went through on a massive. > Bjarni - PN : **1:01:44 - 1:01:51** Yeah, but it also counted against the DCs of the spells as well. I thought it was only to hit rolls. > Fria - HT : **1:01:51 - 1:02:07** All my actions and saving throws. But I failed all the DCs anyway, so that just meant I failed miserably. I'm in a bad way in terms of strength and things. So I might actually take a restoration potion or something before my next round. > Bjarni - PN : **1:02:07 - 1:02:12** Well, don't worry about that yet. You're a complete joker at the moment. I'm not going anywhere near you. > Fria - HT : **1:02:13 - 1:02:13** Yes. > Bjarni - PN : **1:02:14 - 1:02:14** Hang on. > Jestix - TE : **1:02:14 - 1:02:18** Before you get me up amongst the cards, I've got to deal with the... No, no, no, no, no. > Fria - HT : **1:02:24 - 1:02:27** It's just... It's joining the fight for you've got. > GM - DF : **1:02:30 - 1:02:31** Oh, er... > Fria - HT : **1:02:32 - 1:02:38** Wolf, you honourably picked up the find I had to run away from. > Wulf - PB : **1:02:41 - 1:02:53** I gave it to Jesse. It was Jesse's. Well, Jesse didn't look like he had enough treasure yet. So I thought... First, lose a big item. > Fria - HT : **1:03:00 - 1:03:10** Lose the armour you're wearing. Well, given... > Bjarni - PN : **1:03:10 - 1:03:11** You don't have any armour. > Jestix - TE : **1:03:15 - 1:03:17** Do I have a big item? That's the problem. > Bjarni - PN : **1:03:18 - 1:03:26** Yes, you do. But you don't want me to say it. It's not big, it's just a stick. It's a two-handed thing. > GM - DF : **1:03:33 - 1:03:34** Oh dear. > Jestix - TE : **1:03:35 - 1:03:42** Well, I'm going to cheat at this point and go... Not that one. > Bjarni - PN : **1:03:43 - 1:03:44** Don't you have a wishing ring? > GM - DF : **1:03:46 - 1:03:48** I have an Inflatable Munchkin. > Fria - HT : **1:03:48 - 1:04:04** Draw off all conceit, enabling you to run away from every monster in combat without making a dice roll. Okay, yeah, if you really want to do that, yes. If you don't want to fight them and gain their possible... > Jestix - TE : **1:04:04 - 1:04:12** If I hadn't been overloaded and had my main weapon and armour... Because my main weapon has got all my bonuses on it. > Bjarni - PN : **1:04:12 - 1:04:14** No, no, no. Watch this. You've got a big rock. > Jestix - TE : **1:04:17 - 1:04:20** I have got a big rock, but that's only because I'm plus two. > Bjarni - PN : **1:04:21 - 1:04:28** Yeah, but it's big, so you can get rid of that. And then you don't lose your stuff. No, I... > Jestix - TE : **1:04:28 - 1:04:31** Oh, you run away and use... No, no, no. > Bjarni - PN : **1:04:32 - 1:04:54** You're going to lose something big anyway because of the curse. The curse doesn't go away because you ran away. So get rid of the rock, because that's a big thing. And that counters that curse. You're not wearing any armour, so you don't lose anything from the armour curse. And then that leaves you still armed, and you could probably take those. > Jestix - TE : **1:04:55 - 1:05:19** Oh, I'll give it a go. At which point I also play Potion of Ridiculous Size on Henry. And his really impressive title is The Dire Wolf of Death. > Fria - HT : **1:05:20 - 1:05:24** Oh! Loving that. > Bjarni - PN : **1:05:24 - 1:05:52** Since you said we could use things positively, I'm going to play my electro-radioactive potion of jestics. And... Can't use that one. Can't use that one. And... I'll give him lemon juice as well, so he can have plus 8 from me. > Fria - HT : **1:05:53 - 1:05:58** Plus 8, that's good. He has many buffers. > Jestix - TE : **1:05:59 - 1:06:04** I have staggering of that, so... I have plus 17. > Bjarni - PN : **1:06:06 - 1:06:16** You're going to need it against the level 23 King Tut. But it'll be worth it if you can kick his arse. > Fria - HT : **1:06:18 - 1:06:22** I can't technically add the undead monster onto an undead monster, so... > Bjarni - PN : **1:06:23 - 1:06:30** What? I don't think you're allowed to do that. It's plus 5 to the undead monster. > Fria - HT : **1:06:30 - 1:06:34** He's a game store manager. No, I think it makes him undead, doesn't it? > Bjarni - PN : **1:06:34 - 1:06:35** Yeah. > Fria - HT : **1:06:36 - 1:06:38** Except anyone that's already undead. > Bjarni - PN : **1:06:39 - 1:06:39** Okay. > Fria - HT : **1:06:41 - 1:07:05** So, the game store manager now becomes undead. You're a warrior, aren't you? Yes. Do you want a plus 4 bonus of shield of ubiquity? King Tut could be quite horrible. That's yours, you can't give that to him. You can't give to him. Oh, I can't give that. > Jestix - TE : **1:07:05 - 1:07:05** No. > Fria - HT : **1:07:08 - 1:07:11** Basically, you're throwing a potion. Okay. > Jestix - TE : **1:07:13 - 1:07:24** But as this is, I will also throw my potion of freezing at Henry. Which gives him a plus 3 to hit as well. > Bjarni - PN : **1:07:29 - 1:07:30** Might as well, it's the last round. > GM - DF : **1:07:31 - 1:07:31** Yeah. > Bjarni - PN : **1:07:34 - 1:07:41** Sorry Pete, if I'd known that we could have used potions beneficially for us, I would have helped you in your big fight. > Jestix - TE : **1:07:41 - 1:07:47** And actually, just to make it more fun, it's a flying Henry. > Wulf - PB : **1:07:51 - 1:08:01** Oh, it's okay. You charge flying freezing for Henry or death. Yeah. > GM - DF : **1:08:03 - 1:08:04** Right. > Fria - HT : **1:08:06 - 1:08:09** Unless you get a real low number, you go first. > Jestix - TE : **1:08:09 - 1:08:26** I didn't, I got a natural 20. Right, well, Henry will attack the Pukachu. > GM - DF : **1:08:29 - 1:08:29** Pukachu. > Jestix - TE : **1:08:31 - 1:08:59** Pukachu. Somewhere in the 30s, possibly near the 40s. > Fria - HT : **1:09:02 - 1:09:04** Back in a sec, guys. > Bjarni - PN : **1:09:04 - 1:09:09** Did you actually hit him? Yes, you hit him. > Jestix - TE : **1:09:11 - 1:09:28** But he only takes 13 damage. And then I will attack King Dot. Okay. And I will haste myself. > GM - DF : **1:09:43 - 1:09:43** Oops. > Jestix - TE : **1:09:44 - 1:09:57** Oops. I can't shoot. So that's 50. > Fria - HT : **1:10:03 - 1:10:06** Okay, I think you might sweep that one. > Jestix - TE : **1:10:13 - 1:11:08** 45. Yeah. Oh, possible threat. Oh, he's undead, so I can't threat him, isn't it? 32. So that's five hits. 13. 29. 35. Plus 45 is 80. > Fria - HT : **1:11:13 - 1:12:18** 80 total? Yeah. Damage reduction. 15 bludgeoning and magic. So how much total was that? 80. Oh, that's annoying. I went on to my NPC monster generator to see if you could create a Dire Lich. > Jestix - TE : **1:12:19 - 1:12:21** He won't let you. > Fria - HT : **1:12:21 - 1:12:23** He won't let you. You're not allowed to do that. > GM - DF : **1:12:24 - 1:12:28** Aww. Aww. That's not fair. > Fria - HT : **1:12:31 - 1:12:53** Right, you have previously wounded it, though. Is he dead yet? > Jestix - TE : **1:12:54 - 1:12:55** No. > Fria - HT : **1:12:56 - 1:12:57** Oh, must try harder. > Jestix - TE : **1:12:57 - 1:12:59** I did 80 damage to it. > Wulf - PB : **1:12:59 - 1:13:03** Oh. What, just to the skeleton? > Jestix - TE : **1:13:04 - 1:13:07** No, to the King Tut. Ah. > Wulf - PB : **1:13:08 - 1:13:11** He's level 16, to be fair, and he's plus five levels. > Fria - HT : **1:13:11 - 1:13:12** Yeah. > GM - DF : **1:13:13 - 1:13:15** Just trying to figure out what that's... > Fria - HT : **1:13:20 - 1:15:30** It means pain. Yeah, he's still there. Right, that's your go, isn't it? Yeah. OK, well the skelly will have a bash at you. Ah, yes. Full shame. OK, the storm manager and the Pikachu. Ooh. AC 25? Yeah. And Pikachu gets a three. And it's attacked with a... 50, 11. Oh, we could do a special attack. Right. Ah. Yeah, and I'm going to say, rather than try to hit you, it tries to hurl its... No, the Pikachu can vomit a cone of 20 foot. Any creatures in the area must save versus deflect, although here, in spite of what's left of their lunch. OK. Awful label, but a rather nice little Bandol. So, yeah, screenshot now. If you're into French Bandols, this is actually quite drinkable. It's what, whisky? No, it's a French... It's a gentle, southern France red. So it's kind of got the lush fruitiness and a bit of pepperiness. Yeah, it's a lovely French red without being completely over the top. It's not a Bordeaux which has a terroir or whatever. The guys down in Bandol just make wine. It's a damn good drinking wine. > Jestix - TE : **1:15:32 - 1:15:35** I get 24, Henry gets 26. > Fria - HT : **1:15:36 - 1:15:53** So it's a good start. Interestingly, once per round, a Pikachu can deliver an energy blast with a single blow from me. This attack deals 2d8 points of energy damage. So you've succeeded in the energy damage. > Jestix - TE : **1:15:54 - 1:15:55** You need to move your microphone. > Fria - HT : **1:15:56 - 1:16:38** Oh, sorry. Once per round, it does an energy blast at you, which does 2d6 points of... So 2d4 points of energy. Which can be acid, antimatter, atomic, cold, energy, fire or sonic. But of course you've saved against that. As a free action, if that had hit, it would have hurled vomit at you. So it energy attacked you and you've dodged out of the way of its energy attack so it doesn't hurl at you at all. Excellent. But you could have been hit by antimatter. That would be painful. > Wulf - PB : **1:16:40 - 1:16:40** Very. > Fria - HT : **1:16:42 - 1:16:44** Right, so we're now down to the Lich. > Wulf - PB : **1:16:47 - 1:17:05** Just going back to your Wormling Plutonium Wagon. Yeah. I like their attack bonus. Plus 263. Yeah, they're cool. They really are cool. And their fear decent is quite good. 148. > Bjarni - PN : **1:17:09 - 1:17:13** That definitely puts my intimidate in shame. > Wulf - PB : **1:17:15 - 1:17:24** It certainly was the wrong one to run away from. The other one's still quite hard, but you only have to do 1 point of damage. > Fria - HT : **1:17:25 - 1:17:27** I think Amunstut would have got it. > Jestix - TE : **1:17:28 - 1:17:43** I've just missed something. Pukachu should have taken another 5 damage because the Ridiculous Size made Henry's strength go up by 10. > Wulf - PB : **1:17:44 - 1:17:45** Still not enough to kill. > Fria - HT : **1:17:46 - 1:18:04** No. Right, I think we need to make a will save against the Lich's fear. Just because it's a Lich. Both of us, presumably? > GM - DF : **1:18:04 - 1:18:04** Yep. > Jestix - TE : **1:18:10 - 1:18:14** I get a 32 and Henry gets a 20. > Wulf - PB : **1:18:18 - 1:18:37** Yes, not actually very frightening as such. When a Wormling blows its stack, i.e. you kill it, it deals 256 B12 points of damage. Atomic damage, but you can't get within 50 feet. > Fria - HT : **1:18:47 - 1:19:46** Right, it's going to do a touch attack against you. OK. This is going to be a good time for me to actually get a good roll. 17. Does that hit you? No. Only a D8. Nope, it does nothing to you. It tries to suck some energy out and it fails. Right, you're good. > Jestix - TE : **1:19:47 - 1:19:50** Right, Henry attacks the Pukachu again. > Fria - HT : **1:20:03 - 1:20:04** Have you finished your homework, James? > GM - DF : **1:20:05 - 1:20:05** No. > Fria - HT : **1:20:06 - 1:20:11** OK, stop playing. OK. > Jestix - TE : **1:20:18 - 1:20:19** 35 to hit, so I assume that hits. > GM - DF : **1:20:20 - 1:20:20** Yes. > Jestix - TE : **1:20:27 - 1:21:09** That's better. 25 damage. Still not enough to kill it. OK. And then I move on to the Lich. I'll do this one blow at a time, because if I kill it before I run out of blows, I'm hasting myself again. First blow, 53. > Fria - HT : **1:21:11 - 1:21:12** 53 points of damage? > Jestix - TE : **1:21:12 - 1:21:20** No, 53 to hit. Doing 20 damage. > GM - DF : **1:21:23 - 1:21:23** Do that. > Jestix - TE : **1:21:28 - 1:21:42** Second blow, ooh, almost maximum, which is 59 to hit. 59 to hit. > Bjarni - PN : **1:21:43 - 1:21:44** You've hit it. > Jestix - TE : **1:21:46 - 1:21:48** Doing 15 damage. > GM - DF : **1:21:49 - 1:21:50** That kills it. > Fria - HT : **1:21:53 - 1:21:57** 115 points. How's that? > Jestix - TE : **1:21:58 - 1:22:38** Right, I then move on to the TV repair guy. 50 to hit. I'll just stack these up. Only 42. What, only 42 to hit or only 42 damage? Only 42 to hit. I'll score a hit. OK, so 3 hits. Ooh, 19. 24 plus 27, 51 damage. > Fria - HT : **1:22:55 - 1:22:57** First lot of 51 damage, yeah? > Bjarni - PN : **1:22:57 - 1:22:57** Yeah. > Fria - HT : **1:23:04 - 1:23:30** Your go. OK, Mr Bones and the Gamestore manager will attack you. OK, and the Pukaju will try to energy blast you both again. > Jestix - TE : **1:23:33 - 1:23:48** I wish to point out, you're going to energy blast me, I've forgotten about this. Enemy's flying. Yeah, he's doing it against you. Because I was thinking he was standing behind me. He's swooping in, but the dire wolf he isn't. > Fria - HT : **1:23:58 - 1:24:12** My reflex is 24. OK, you're not hit by its energy attack, so you don't get the secondary effect either. OK, your go. > Jestix - TE : **1:24:14 - 1:24:42** Enemy attacks the Pukaju again. Hitting it for... I went from maximum damage last time to minimum this time, 18 damage. And I attack the TV repairman. > Fria - HT : **1:24:43 - 1:25:02** Gamestore manager. Gamestore manager, well, similar. Undead Gamestore manager. Bad start, you must spend at least a thousand GPs buying games from his shop. Yeah, I've got a TV that needs repair. I've got left out in the cold. > Jestix - TE : **1:25:06 - 1:25:13** 51 to hit. Yes. 16 damage. > Fria - HT : **1:25:18 - 1:25:20** Yes, that's enough to finish him. > Jestix - TE : **1:25:21 - 1:26:01** And then I attack the remaining skeleton. Three hits. 18... plus 27... 45. It's close. > Fria - HT : **1:26:03 - 1:26:10** Did you do 45 damage? Yeah. Right, OK, you finish them off. > GM - DF : **1:26:11 - 1:26:19** Yeah, that's good, you can do it. Yep. 1... > Fria - HT : **1:26:21 - 1:26:24** 5... 7... > GM - DF : **1:26:25 - 1:26:25** 8... > Fria - HT : **1:26:30 - 1:26:32** 10 and a D6. > Jestix - TE : **1:26:40 - 1:26:48** I thought you were going to roll it, I rolled it. Pick the dice, you stupid thing. 6. > Bjarni - PN : **1:26:50 - 1:26:50** Blimey. > Fria - HT : **1:26:52 - 1:26:54** 16 treasures. I had a lot more than I did. > Bjarni - PN : **1:27:03 - 1:27:05** This is all the stuff that should have gone to Freya. Yeah. > Wulf - PB : **1:27:05 - 1:27:39** Sorry, who's this for? > Jestix - TE : **1:27:40 - 1:27:41** Me. > Wulf - PB : **1:27:46 - 1:27:46** Wow. > Jestix - TE : **1:27:56 - 1:27:58** Ooh, Spike the Cogpiece, always a good one. > Wulf - PB : **1:28:05 - 1:28:06** Well speed, you always knew it. > Jestix - TE : **1:28:20 - 1:28:25** Ooh, Temptation Stealer level, but it's not worth it. Oh, Bag of Cow Chops, could have done with those on Monday. > GM - DF : **1:28:34 - 1:28:41** Ooh, OK. > Fria - HT : **1:28:42 - 1:28:59** Right, so, that brings that silly round of combat to an end. Hurrah. Anything you want to do? > Jestix - TE : **1:29:00 - 1:29:16** Well, I want to play that card, Valuable Coupon, and extract 1,000 gold pieces worth of treasure from the discard pile and donate it to Jim. > Fria - HT : **1:29:18 - 1:29:19** Fake to Jim. > Jestix - TE : **1:29:24 - 1:29:51** Anything else? Yucky Water to Jim. Fake Beard to Jim. Instant Wall to Jim. > Wulf - PB : **1:29:56 - 1:29:58** I thought once we hit level 8 you can't buy any more levels. > Fria - HT : **1:30:13 - 1:30:19** Right, OK. You returned back. > Wulf - PB : **1:30:23 - 1:30:23** Hurrah. > Bjarni - PN : **1:30:31 - 1:30:39** That was strange. What just happened? You sound different, Bjarne. > Wulf - PB : **1:30:41 - 1:30:41** Yeah. > GM - DF : **1:30:42 - 1:30:43** Hold on, hold on. > Wulf - PB : **1:30:45 - 1:30:55** I found it in. How's it going, James? You seem to have finished. Just ignore this duckle, bro. > Fria - HT : **1:30:55 - 1:31:12** Come on then, join the game. James? Finished? No. So what are you doing? Replying to a message. How much more have you got to go? > Bjarni - PN : **1:31:19 - 1:31:19** Piece 3. > Fria - HT : **1:31:20 - 1:31:21** And when's that to be done for? > GM - DF : **1:31:21 - 1:31:22** What? > Bjarni - PN : **1:31:24 - 1:31:25** OK, piece update. > Fria - HT : **1:31:28 - 1:32:15** Concentrate on it. Sorry, I was nattering away, but I was muted. What are the long-term effects of Jing's glorious intervention? > GM - DF : **1:32:16 - 1:32:16** We don't know yet. > Fria - HT : **1:32:18 - 1:32:28** We try and work out. I'm trying to work out if I've lost levels or have more things I could do that I can't do. > Jestix - TE : **1:32:28 - 1:32:43** I think there's still housekeeping. I'm just thinking of what rubbish you've got. > Fria - HT : **1:32:44 - 1:33:12** Deciding what it means. Jing has decided that Freya has these symbols permanently marked on her. That's a similar plan. Once a day, you can activate the symbols. > Bjarni - PN : **1:33:13 - 1:33:13** That's good. > Jestix - TE : **1:33:16 - 1:33:19** So you can run into the middle of combat and then make everybody go, oh fuck. > Bjarni - PN : **1:33:21 - 1:33:23** She's caught out by herself. > Fria - HT : **1:33:24 - 1:33:25** Am I affected? > Bjarni - PN : **1:33:27 - 1:33:28** No. > Fria - HT : **1:33:31 - 1:33:42** So that's a symbol of pain and weakness. But everybody else around you, including the party, will be. > Wulf - PB : **1:33:45 - 1:33:48** But you can do it. Where are these symbols? > Fria - HT : **1:33:51 - 1:33:58** On my feet, I believe. They're on me. They're on me somewhere. > Bjarni - PN : **1:33:59 - 1:34:00** One on each cheek. > Fria - HT : **1:34:03 - 1:35:36** So symbols are permanently marked. Once per day, she may activate the symbol of pain and weakness to everyone in 60 feet. Ouch. But fun. Next. Roll a d20 for me. > GM - DF : **1:35:38 - 1:35:38** Who? > Fria - HT : **1:35:40 - 1:36:15** Oh, sorry. Jing has decided that you are permanently wearing the Helm of Courage with a chicken on it. > Wulf - PB : **1:36:19 - 1:36:38** No. Okay. You are immune to all fear attacks. Well, I'm immune to fear anyway. The Helm has made you immune to fear attacks. But I was immune to fear anyway. Yep, that's Jing. > Fria - HT : **1:36:38 - 1:36:49** That's right. And you've got a chicken on top. It's just as silly. Is there anything else that it gives him? > Wulf - PB : **1:36:51 - 1:36:59** I will decide in a minute if I'm going to give any more out. But that's his initial... And I take this Helm off. > Fria - HT : **1:36:59 - 1:37:10** Nope. You're permanently wearing a Helm with a chicken on it. Hard luck, eh? If you're very nice, I will cast an illusion to make it look like a rather nicer Helm. > Bjarni - PN : **1:37:11 - 1:37:19** Is he lucky enough that it's a cock? He's got a big cock head, yeah. > GM - DF : **1:37:19 - 1:37:20** Yeah. > Wulf - PB : **1:37:23 - 1:37:25** What have I done to deserve this? > Bjarni - PN : **1:37:26 - 1:37:33** You've teased Jing. I did. He's a female gargoyle, female vampire. > Fria - HT : **1:37:36 - 1:37:38** The succubus got him. > Bjarni - PN : **1:37:38 - 1:37:45** Succubus. Jing doesn't care about such things. > Jestix - TE : **1:37:46 - 1:37:48** But it's funny. > Bjarni - PN : **1:37:59 - 1:38:05** Am I permanently female now? I'm deciding. It's funny. > GM - DF : **1:38:19 - 1:38:19** It is funny. > Fria - HT : **1:38:21 - 1:38:42** Don't call me Shirley now. Interesting, Shirley is an atrocious name. > Jestix - TE : **1:38:46 - 1:38:47** True. > Fria - HT : **1:38:48 - 1:38:50** I always think of a very large gentleman. > GM - DF : **1:38:52 - 1:38:54** Surely not. > Fria - HT : **1:38:56 - 1:39:03** Another D20 from Yorny. D20. > GM - DF : **1:39:04 - 1:39:09** Game. A10. > Fria - HT : **1:40:00 - 1:40:25** Think a bit more about that. So that's the new Jestix. Jestix has now got a whole raft of stuff. I think the most obvious one is that the Titan's End staff is now gold. > Jestix - TE : **1:40:28 - 1:40:31** Once I did that, I could see that coming a mile off. > Fria - HT : **1:40:41 - 1:40:43** So what happened to Beyond's female curse? > GM - DF : **1:40:44 - 1:40:46** We don't know yet. Yeah, I'm still thinking about it. > Fria - HT : **1:41:28 - 1:43:10** D20 from Jestix. Fine. You can do minor creations three times a day. Is this just him or something? Wow. The new June 2 is 2 hours 45. That's pretty epic. And Jestix gets a really impressive title. > Jestix - TE : **1:43:20 - 1:43:21** Titan Slayer. > Fria - HT : **1:43:26 - 1:44:10** Wibbly wobbly boy. Grand Master. Banana Slayer. What title? I'm sitting here ready to type it into the notes for posterity. I want to type it on to Jestix posterity. > Wulf - PB : **1:44:11 - 1:44:23** To be decided. Combination of martial arts and BBC. Transform into animals. So something like Kung Fu Panda or something. > Fria - HT : **1:44:24 - 1:44:36** Okay, Amunstut. Firstly, James. Amunstut needs to wash at least once a day, otherwise he stinks. > Wulf - PB : **1:44:41 - 1:44:43** Has that changed from before? > Bjarni - PN : **1:44:43 - 1:44:50** He wasn't that polly before. You're not a bear. He smells like food. > Wulf - PB : **1:44:53 - 1:44:58** He smells like rotten fish. To a bear, we all smell like food, I suspect. > Bjarni - PN : **1:44:59 - 1:45:02** Yeah, but some things smell more yummy than others. > Fria - HT : **1:45:04 - 1:45:08** I'd say gnome probably smells best. But I would, wouldn't I? > Bjarni - PN : **1:45:10 - 1:45:16** Yeah, but you can wash yourself in perfume. Wash yourself with stupid bath salts and stuff every day. > Fria - HT : **1:45:16 - 1:45:29** Exactly. Think of it as condiments. A little bit of salt and a few herbs and spices to make me an altogether more nourishing mortal. > Bjarni - PN : **1:45:29 - 1:45:34** Allow me to make a special pizza con lasagna. Seasoned with bath salts. > Fria - HT : **1:45:36 - 1:46:11** Once a day, Amunstut, you can summon a member of the Swiss army with a Swiss army poleaxe. So one of those guys from the Vatican turns up with a funny stripy costume. A Swiss guard, yeah. Turns up with an axe thingy and will fight in a combat void. So it just works like a summoning spell. We'll create something for you. > Bjarni - PN : **1:46:11 - 1:46:12** You can be the Pope. > Fria - HT : **1:46:13 - 1:46:47** He can't actually hear you. They're mentioning you can be the Pope. So, right, on the top of Bjorni there is a searchlight on top of your head. > Bjarni - PN : **1:46:48 - 1:46:49** On top of my head? > Fria - HT : **1:46:50 - 1:46:51** Yeah, you've got a nightlight. > Bjarni - PN : **1:46:54 - 1:46:56** Can it be like a glowing moon or something? > Fria - HT : **1:46:57 - 1:46:58** Yeah, it can be a glowing moon. > Bjarni - PN : **1:46:59 - 1:47:00** Glowing moon above my head like a horn. > Fria - HT : **1:47:03 - 1:47:15** And once a day, if you wish, you can point your nightlight at someone and do it yourself. Actually, a full-on heal. > GM - DF : **1:47:16 - 1:47:16** Yep. > Fria - HT : **1:47:17 - 1:47:24** Bloody hell, that's good. So you've got a heal radar. > Bjarni - PN : **1:47:27 - 1:47:29** Yeah, but I think my stealth is completely blurred. > Fria - HT : **1:47:30 - 1:47:33** You didn't have any stealth. I had to mention it. > Bjarni - PN : **1:47:33 - 1:47:34** That's not the point. > Jestix - TE : **1:47:37 - 1:47:42** It means that now, knowing he doesn't have stealth, the rest of us can't sneak around because he's acting like a bleeding lighthouse. > Bjarni - PN : **1:47:42 - 1:47:44** Yeah, I am a lighthouse. > Fria - HT : **1:47:46 - 1:47:49** You can put your wolf's helmet on him. > Jestix - TE : **1:47:50 - 1:47:51** You can't take your wolf. > Fria - HT : **1:47:52 - 1:47:53** Wolf on his head. > Bjarni - PN : **1:47:54 - 1:47:59** I'm a lighthouse and wolf is a walking alarm clock. > Fria - HT : **1:48:04 - 1:48:26** Back to Freya. Back to Freya. Because you've been so unlucky, there is an unluckiness field around you. Once a day, somebody within 60 foot fails a saving throw. You can choose. > Jestix - TE : **1:48:27 - 1:48:31** Ah. So if you're within 60 foot of somebody, that's quite powerful. > Wulf - PB : **1:48:32 - 1:48:40** Yep. You can just choose that they're unlucky and they fail a save. It's good for those drinking soft drinks down the pub then, isn't it? > Fria - HT : **1:48:41 - 1:48:50** Absolutely. So I can basically make someone fail a saving throw once a day. That could be absolutely crucial in a big fight. > Wulf - PB : **1:48:51 - 1:48:57** Yep. Suck on my disintegrating big boy. Oh, indeed. > Jestix - TE : **1:48:59 - 1:49:01** Suck on my baleful polymorph. > Fria - HT : **1:49:06 - 1:49:18** Suck on almost anything I want you to suck on, personally. Oh, yes. There's so much I can help with that. That's lovely. Thank you very much. Thank you very, very much, Ching. > Bjarni - PN : **1:49:22 - 1:49:26** I thank Ching very much as well. I don't mind having a moon over my head. > Fria - HT : **1:49:27 - 1:49:50** No, I think having an aura as a paladin is rather lovely. Habenstut obviously can summon a Swiss guard to help with a poleaxe. It's just nice to be able to summon someone with opposable thumbs, I think. Oh, I've summoned my Swiss guard. Could you open this tin for me? > Bjarni - PN : **1:49:51 - 1:49:53** OK, did I stay female? > Fria - HT : **1:49:55 - 1:49:58** If you wish to, you can, but it's not a requirement. > Bjarni - PN : **1:50:00 - 1:50:08** It doesn't really seem fair that... Does he swap Wolf gets his curse permanent when I don't? > Fria - HT : **1:50:09 - 1:50:10** Is Wolf female then? > Bjarni - PN : **1:50:10 - 1:50:11** No. > Fria - HT : **1:50:13 - 1:50:33** It's not really affected the campaign one way or the other. I think you should be not only trans, but transitory. You can just switch between them whenever you wish. If you wish to become a female bear... > Bjarni - PN : **1:50:33 - 1:50:39** I think I should become a female bear and be in solidarity with Wolf. > Wulf - PB : **1:50:41 - 1:50:45** Wolf's going to desperately try to get rid of this helmet, so I wouldn't try too hard if I were you. > Jestix - TE : **1:50:47 - 1:50:48** This is a jinn curse. > Wulf - PB : **1:50:50 - 1:50:52** So what? He's still going to try. > Jestix - TE : **1:50:55 - 1:50:57** Or a jinn blessing, I should rephrase it. > Fria - HT : **1:50:58 - 1:51:07** So you become a female bear with the same stats. Just slightly fewer testicles. > Wulf - PB : **1:51:09 - 1:51:10** And more nipples. > Fria - HT : **1:51:12 - 1:51:19** Same number of nipples, actually. Did you roll a d20, Wolf? He's got to get 20 nipples. > Wulf - PB : **1:51:20 - 1:51:24** Did you roll one? Rolled a d20. OK. Did you? > Bjarni - PN : **1:51:24 - 1:51:26** I can't remember. He rolled a 2, didn't he? > GM - DF : **1:51:26 - 1:51:26** 3. > Wulf - PB : **1:52:01 - 1:52:14** I'm assuming it's a curse, so I'm going to try and do a remove curse type spell to get rid of it. If you need a hand, I will help. Isandel is the only one that can take the helmet off you. > Fria - HT : **1:52:20 - 1:52:22** But what does she do with it? > Jestix - TE : **1:52:22 - 1:52:25** She has to wear it. Effectively, it's either you or Isandel. > Wulf - PB : **1:52:26 - 1:52:28** No, no, no, you're just making a joke. > Fria - HT : **1:52:34 - 1:52:42** OK, so Isandel is the only person to take the helmet off you. But what does she have to do with it? And it gives you plus 3 AC. > Wulf - PB : **1:52:44 - 1:52:45** If I take it off? > Bjarni - PN : **1:52:46 - 1:52:49** No. If you wear it. If you've got it on, you've got plus 3 AC. > Jestix - TE : **1:52:57 - 1:53:09** It's a blessing and a curse in one. So you can take it off when you go around town. And wear it in the dungeon. > Fria - HT : **1:53:13 - 1:53:39** But only Isandel can take it off. You have to be nice to her. Like, for example, there's too many haughty young women. She'll leave it on if she's sensible. That ain't never coming off. I hope you don't have a word with Isandel about that. > Wulf - PB : **1:53:43 - 1:53:44** No one calls me chicken. > Jestix - TE : **1:53:46 - 1:53:59** To your face. You always do it behind your back. See, this is ideal. Because you're a barbarian. If anyone calls you chicken, you go into a rage. > Wulf - PB : **1:54:01 - 1:54:08** Yeah. Until I end up crashing into... I can't remember the name of the dance, but... > Fria - HT : **1:54:40 - 1:54:58** So you've got to come up with a really impressive title that impresses me. I will do. But I will email you in a week once I've thought of something. Is this... Hang on. Where's the title? Oh, a title TBC. Yeah. A title for... An impressive... > Jestix - TE : **1:54:58 - 1:54:59** A really impressive title. > Fria - HT : **1:55:00 - 1:55:15** Yeah, like... Grand Lotus of the Omnipresent Mountain. And I can't just say monkey. Supreme Lightning Eater. > Bjarni - PN : **1:55:17 - 1:55:20** I've always liked Grand Poo Bar. > Jestix - TE : **1:55:23 - 1:55:26** It's definitely going to contain the word grand. > Fria - HT : **1:55:57 - 1:56:14** I think... Grand Wolf Lord Titan Master. Lord of the Husk Kingdom. I'm working on that. > Bjarni - PN : **1:56:18 - 1:56:21** It should be Grand Master Titan Slayer Slayer. > Jestix - TE : **1:56:21 - 1:56:22** I did think of that. > Wulf - PB : **1:56:23 - 1:56:27** How about the Verdant Zen Guardian, a master of harmonious elements. > Jestix - TE : **1:56:28 - 1:56:33** Stop using chat GPT. Why? It works. > Bjarni - PN : **1:56:36 - 1:56:55** It drives me crazy. My Thursday night GM uses it all the freaking time. What does my legend lore reveal about this thing? Out comes 43 paragraphs of absolute meaningless tripe, which reads very prettily, but doesn't actually tell me anything useful. > Wulf - PB : **1:56:57 - 1:56:59** Sounds exactly unlike what a legend lore does to me. > Bjarni - PN : **1:57:00 - 1:57:05** It's a 6th level freaking spell. It's supposed to give you something useful. > Jestix - TE : **1:57:06 - 1:57:14** Yeah, and he's put one useful word in his prompt to chat GPT, which has buried it in 400 other words of meaningless garbage. > Bjarni - PN : **1:57:21 - 1:57:34** And since it takes, you know, like 10 days to cast or whatever, the effort you put into it is pretty impressive. So you should get something useful out of it. > Fria - HT : **1:57:35 - 1:57:40** Henry gets plus 4 armor class from a spiked cross piece. > Bjarni - PN : **1:57:44 - 1:57:46** His ball sack becomes dawny. > Fria - HT : **1:58:24 - 1:58:29** Isandel's kick attacks count as a weapon. > Wulf - PB : **1:58:31 - 1:58:37** Okay. Wow. Well, she's got a crow claw and bite. > Fria - HT : **1:58:38 - 1:58:54** Yeah, she can kick as well. But she's got a rake attack. Yeah. If she wants to. So I missed, what was the one before Isandel's kick attack counts as a weapon? > Jestix - TE : **1:58:54 - 1:58:58** Henry gets plus 4 AC from a spiked codpiece. > Fria - HT : **1:59:00 - 1:59:09** How could a dog wear a codpiece? It's specially designed. Yeah, because I've got a spiked codpiece. > Jestix - TE : **1:59:10 - 1:59:14** That's not going to intimidate Pete in time very much. It doesn't look like homework, James. > Fria - HT : **1:59:16 - 1:59:53** The verdant grand war trend, Titan Overlord, master of the six ways and chaser of the truthful. What? Chaser. Chaser of the truth. One brings kill to order. You want to what? You want to play some stupid video game? What do you think, guys? Yeah. > Bjarni - PN : **1:59:55 - 1:59:59** The way is useful, something useful. It's like the rest of this video. > Fria - HT : **2:00:05 - 2:00:13** Yeah. So, Isandel, basically, she gets the spiky shoes, which allow her to do kick attacks. > GM - DF : **2:00:14 - 2:00:15** Okay. > Wulf - PB : **2:00:17 - 2:00:21** Does she... Can she do these in addition to a claw claw bite? > GM - DF : **2:00:22 - 2:00:24** Yes. Yeah. > Fria - HT : **2:00:24 - 2:00:26** She can do it as an addition. > Wulf - PB : **2:00:27 - 2:00:30** Sweet. So, claw claw bite, kick kick. > Fria - HT : **2:00:30 - 2:00:33** Yeah. If she really wants to. > Wulf - PB : **2:00:40 - 2:00:53** What do you guys barrel? The helmet, what sort of bonus is it? Sacred bonus? > Fria - HT : **2:00:56 - 2:00:57** It's a... > Bjarni - PN : **2:00:59 - 2:01:00** Comedic bonus. > Fria - HT : **2:01:01 - 2:01:33** Jing totally luck bonus. Luck bonus. So, yes, it stacks with everything else. Of course, the chicken on the head gives you a minus five to your charisma. > Jestix - TE : **2:01:37 - 2:01:40** At least as far as the female sex is concerned. > Bjarni - PN : **2:01:43 - 2:01:53** But it's a cock. No, he's a cock. It should add to his... > Fria - HT : **2:01:54 - 2:02:12** But he's a barf, that's going to hurt. He's sort of a cock head. Let me think, he's cock head. There's got to be another way of putting that. Cock head, chicken head. Ah, yes. He's a great big cock head. > Bjarni - PN : **2:02:16 - 2:02:19** You're just being extraordinary mean at this point. > Fria - HT : **2:02:25 - 2:03:06** Does anyone feel hard done by? Always. Okay, I think the verdant land pooh bar wolf friend, unchanging titan overlord, champion of the six ways and chaser of the truth and master of the junked has been done very well by. Leonora didn't get anything. She got blatted in the middle of that. Well, Leonora was fighting, yes, that's reasonable. Leonora was fighting. Leonora got hit by the... > Jestix - TE : **2:03:06 - 2:03:06** Neat wins. > Fria - HT : **2:03:06 - 2:03:13** She got the same two... What shall it's... The weakness and... > Jestix - TE : **2:03:14 - 2:03:22** Oh, yes, she did. She was affected by them, but you were the ones with them on. Oh, yeah, you got stamped. > Fria - HT : **2:03:22 - 2:03:25** Yeah, I got stamped and she's just been caught in the... > Bjarni - PN : **2:03:25 - 2:03:26** And she got bitten by a piece of unidentified meat. > Fria - HT : **2:03:27 - 2:03:35** Oh, yes. She's got a permanent steak fest. Never hungry. > Bjarni - PN : **2:03:37 - 2:03:44** Whenever she needs a steak, it's always there. Immune to poison. > Fria - HT : **2:03:46 - 2:04:01** Verden... Karn. Jestix. You shall be known as Verden. Verden grand pooh bar wolf friend, unchanging titan overlord, champion of the six ways and chaser of the truth. Chaser of the truth and master of the junked. > Bjarni - PN : **2:04:03 - 2:04:05** Why shouldn't it be master of the junked? > Fria - HT : **2:04:06 - 2:04:10** I thought I'd add a T just to make it quite so insulting. > Jestix - TE : **2:04:14 - 2:04:20** I'll take it under advisement. But Henry's got a big cock piece, so it should be master of the junked. > Fria - HT : **2:04:24 - 2:04:36** Yes, I think the other way of putting it is he's just the dog's bollocks. The big spiky dog's bollocks. Dog's bollocks. > GM - DF : **2:04:36 - 2:04:40** If Leonora kills a creature... Yep. > Fria - HT : **2:04:41 - 2:05:01** Once a day, she can toss it into the combat. Then it will explode with bits of... Meat. She can do a meat blast. > GM - DF : **2:05:02 - 2:05:02** Yes. > Fria - HT : **2:05:02 - 2:05:38** Corpse bomb. She can throw the corpse into the middle of the combat and it will explode. Yes, how much fun can you have with that at parties? Just imagine, we could have so much fun. Freya could just flambe a cow that's completely barbecued and then we just rain steaks and burgers down upon you all. That would be one hell of a party piece, wouldn't it? So, yeah. > Wulf - PB : **2:05:39 - 2:05:40** What's a hit dice? > Fria - HT : **2:05:41 - 2:06:20** Oh, she's a nine, isn't she? She's as high as a lion's allowed to get. She can do 96 damage in a 20 foot radius. Once a day, if she kills a creature, she can lob the dead body into the middle of the combat and it explodes. Wow. Reflexes for half, which would be a third level spell. 15? > Jestix - TE : **2:06:21 - 2:06:21** 18? > Fria - HT : **2:06:23 - 2:06:26** 18? That was fun. > Jestix - TE : **2:06:27 - 2:06:28** I'd say some of that. > Fria - HT : **2:06:28 - 2:06:54** 18 or you get splatted. You get staked. Fantastic. It's quite hard to take notes of some of these things, they're just a bit weird. James? Yeah? Just because it's a laugh, you gain the spell Holy Cow. > Bjarni - PN : **2:07:00 - 2:07:01** Unholy, unholy cow. > Fria - HT : **2:07:03 - 2:07:05** Caster's spell turns one cow into a sacred relic. > Wulf - PB : **2:07:10 - 2:07:12** I'm preparing a fight for those. > Fria - HT : **2:07:18 - 2:07:34** The flesh of the cow is especially succulent and tasty. Fantastic, so you get the sacred cow, I'll barbecue it and Leonora will distribute it. You have to be careful with the barbecuing, because the point is Leonora has to kill it. > Jestix - TE : **2:07:35 - 2:07:37** So you can't kill it and then have Leonora throw it. > Fria - HT : **2:07:37 - 2:08:25** I will mostly barbecue it. You might have to practice that. It counts as a bless spell for eight hours. What, if you eat it? Yeah. But of course, if you over grill the steaks, that cancels the effect. I think we're going to have to practice that one. There are loads of funny spells. Inflict insignificant wound. You give someone a paper cut. And I haven't yet figured out what this one's used for. Halts dead. Halts dead. They just make them stop for an hour or so. This potent spell halts the advances of dead creatures. > Jestix - TE : **2:08:26 - 2:08:28** Yes, it's like Hulk Monster, but it's halt dead. > Fria - HT : **2:08:29 - 2:08:56** Not undead, it doesn't work on undead. Dead creatures, it stops undead, so it stops dead creatures. It's a bit like the elephant repellent. It's phenomenally effective. I've never seen a dead person move after I've had that poured over them. I've never seen them beat up an elephant either. It's some really funny stuff in here. > Jestix - TE : **2:08:56 - 2:09:30** You say that, I was listening to those sections of Fish. I think it was last week. And they were talking about suspended railways, of which there are two. And one in Germany on its launch day, as a publicity stunt, they put an elephant on it. They put an elephant on it. It then left the station. The elephant then panicked, smashed through the window and dropped 12 metres into a river. > Fria - HT : **2:09:34 - 2:09:42** And survived. Well, hopefully it was deep enough. > Bjarni - PN : **2:09:43 - 2:09:43** It was. > Fria - HT : **2:09:44 - 2:09:49** 12 metres needs about 2 metres of water to break its fall. > Jestix - TE : **2:09:53 - 2:09:59** At what point did people think putting an elephant on a suspended train was a good idea? Yeah. > Wulf - PB : **2:10:01 - 2:10:04** It doesn't spring to mind as being a good idea, no. > Jestix - TE : **2:10:04 - 2:10:11** No, no. Even as a publicity stunt, it doesn't strike me as a good idea. Pick something smaller and more manageable. > Wulf - PB : **2:10:11 - 2:10:29** What could possibly go wrong? Oh, that. That. Is it a live chicken, or is it a stylised chicken? It's a live chicken. How does it stay there? > Fria - HT : **2:10:30 - 2:10:32** It's feet are glued to your helmet. > Bjarni - PN : **2:10:33 - 2:10:39** Yeah. It's an awesomely powerful 10th level curse. Yeah. > Fria - HT : **2:10:40 - 2:10:44** And also, once a day, there's a fresh egg, even though it's a male chicken. > Bjarni - PN : **2:10:46 - 2:10:49** It's inside or the outside of the helmet. > GM - DF : **2:10:50 - 2:10:51** It's on the inside. > Jestix - TE : **2:10:52 - 2:10:58** So, once a day, we've got to come up behind him and beat him over the head with something so the egg smashes into his head. > Bjarni - PN : **2:11:01 - 2:11:04** But if he can't take it off, that's just horrible. > Jestix - TE : **2:11:05 - 2:11:20** He's got to make Leonora take it off so he can get the egg out. At some point, he'll be doing the 5th element. Apart from being a black line, there'll be a yellow line coming down his forehead. > Fria - HT : **2:11:23 - 2:11:30** The only way Leonora can take the helm off is actually at the neck. I think you meant Isindel. > Jestix - TE : **2:11:30 - 2:11:33** I did say Isindel. Yes, you did say Isindel. > Wulf - PB : **2:11:35 - 2:11:46** I assume other effects will disappear. What about the corners you've taken? Is that real? No, that's all gone. > Fria - HT : **2:11:55 - 2:12:09** You've turned back into the Magus 4 compound. Compound. Yep. As if nothing had happened. > Wulf - PB : **2:12:12 - 2:12:18** I look around at my fellow people to see what's happening. > Fria - HT : **2:12:18 - 2:12:29** The angel looks up and says, What the fuck was that? I dance a happy little jig and say, Thank you, Ging! > Jestix - TE : **2:12:30 - 2:12:31** Indeed, thank you! > Wulf - PB : **2:12:33 - 2:12:35** Don't get this helmet off! Thank you. > Bjarni - PN : **2:12:41 - 2:12:47** I keep trying to look at my strange glowy thing above my head, of course, but every time I lift my head back... > Fria - HT : **2:12:50 - 2:13:04** I have a mirror with me. A bloody great big mirror, because I knew we were facing Medusa's. So I get out a great big mirror. It's actually about 26 inches across. > Jestix - TE : **2:13:04 - 2:13:10** And I show you. You're very going to do that. She will now take it off you and start preening. > Fria - HT : **2:13:12 - 2:13:27** That's fine. I might even lend you my comb of compliments, so you can comb your hair. Because it's looking a bit scruffy up there, mate. It's almost like a chicken's nested in there. Oh, no, that's the other person. That's Thorpe. > Jestix - TE : **2:13:29 - 2:13:30** And he's no longer mate. > Fria - HT : **2:13:31 - 2:13:47** The Cubans... You know how we say something's looking like a bird's nest? The Cubans say you've got a chicken in there. So... What can I say? You need to comb your hair. You've got a chicken in there, mate. > Wulf - PB : **2:13:51 - 2:13:52** You've now got a six-metre. > GM - DF : **2:13:53 - 2:13:56** A what? You have a six-metre. > Bjarni - PN : **2:13:57 - 2:14:01** I'm suddenly feeling strange new sensations underneath my breastplate. > Fria - HT : **2:14:04 - 2:14:32** Lady bumps. Lady bumps. He's a lumpy jumper. Yay! Lumpy jumper furry toes. Hayley looks up at you lot as you suddenly appear. Where did you lot go? Ching just diverted us for a moment. Sorry about that. It was great fun. Ching? > Jestix - TE : **2:14:33 - 2:14:34** A great moment with Ching. > Fria - HT : **2:14:35 - 2:14:35** A... > Jestix - TE : **2:14:36 - 2:14:37** Who's Ching is? > Fria - HT : **2:14:38 - 2:15:01** Oh, goodness. Well, yeah, but you ask in such a querulous tone. He needs to be announced as often as possible. Quite frankly, he's one of my favourite gods. He's an absolute arse. But then so are all the good gods. And just look at that chicken. I mean, look at that chicken. It's phenomenal. > Wulf - PB : **2:15:02 - 2:15:03** Moose shouts at you. > GM - DF : **2:15:06 - 2:15:10** Yarny shouts at you. And I mean... I don't know. > Fria - HT : **2:15:11 - 2:15:46** Just... Just look at the fat... The Vernon Graham Poo Bar Wolf Bread Unchanging Titan Overlord Champion of Six Ways. Chaser of the Truth and Master of the Chunked. He's got a great big golden rod in his hand. I mean, this... It doesn't get any better than this. Right, so... You lot actually probably don't know what happens, you know, to each one. So it will be surprising to see that the Titan's staff is now shiny gold, for example. And that Yarny now has a shiny light on his head. And a lumpy jumper. > Jestix - TE : **2:15:47 - 2:15:49** Well, his armor covers that up. > Wulf - PB : **2:15:50 - 2:15:58** I don't know. I was going to be buckling. Why have you got a chicken on your head? I don't know. > Jestix - TE : **2:15:59 - 2:16:01** Gift from the Great God Jing. > Fria - HT : **2:16:02 - 2:16:48** Oh, a gift from the Great God Jing. Okay... I've got things to do. Yeah, we all have things to do. Can we crack on and see if we can get into the last ten? Before the gods start playing any more tricks with us. Before any of these brownies start to put, you know, inches onto my waist. She gets up and she disappears. It's a moment on the lips and a month on the hips, darling. So, where do you want to go? > Jestix - TE : **2:16:49 - 2:16:53** Well, we've got the key to the secret door. > Fria - HT : **2:16:59 - 2:17:03** This corner. Yes, you do have the key to that door. > Jestix - TE : **2:17:06 - 2:17:09** Having gone through all the hassle to get it, we should at least try it and see if it works. > Fria - HT : **2:17:11 - 2:17:16** Yeah, go and explore. I'll go and check, make sure it's not trapped, and use it. > Jestix - TE : **2:17:17 - 2:17:25** Well, we know it's not trapped, at least not superficially, because you spent some time poking around in it to try and unlock it before. And then you decreed... > Fria - HT : **2:17:25 - 2:17:29** I always couldn't work out it was even a lock. > Jestix - TE : **2:17:30 - 2:17:33** You decreed it wasn't a lock, it was just a fake lock. > Fria - HT : **2:17:33 - 2:17:48** Yeah, now I know that it's magically painted on and it's one of those weird things. I'll just double-check and then use it. And you stand by to rush through once the door opens. Fair? > Jestix - TE : **2:17:48 - 2:17:55** Or shall I go first? I think it's more a case of who wants to be in a get-in-the-room, because the room does some weird teleporty stuff. > Fria - HT : **2:17:57 - 2:18:00** How do you know that it does weird teleporty stuff? > Jestix - TE : **2:18:00 - 2:18:05** Because we went in and it did teleporty stuff. It didn't actually teleport us anywhere. > Fria - HT : **2:18:07 - 2:18:07** Yep. > Jestix - TE : **2:18:08 - 2:18:27** It just changed. Using the key might be different. The door shut behind us, so move yourselves into the room. > Fria - HT : **2:18:29 - 2:18:38** OK, so who goes in? I will. But this time we've used the key. > Jestix - TE : **2:18:39 - 2:18:50** No, the key's not on this wall, the key's on that wall, the far wall. So you have to go into the room, have the door shut behind you, and then use the key on the door on the far end. > Fria - HT : **2:18:50 - 2:18:52** OK, seems fair. > Jestix - TE : **2:18:57 - 2:18:59** I assume Aaron Stutz can join us. > Fria - HT : **2:19:01 - 2:19:03** OK, so the whole party's going, am I right? > Jestix - TE : **2:19:03 - 2:19:07** Well, we can't all get in now, I think. I think Henry and Leonore have to stay out. > Fria - HT : **2:19:07 - 2:19:11** They can still be ready to follow in. > Jestix - TE : **2:19:11 - 2:19:13** You can all get in if you squeeze. > Fria - HT : **2:19:14 - 2:19:17** Oh, go on, let's have some fun. What could possibly go wrong? > Jestix - TE : **2:19:18 - 2:19:28** OK, we'll all squeeze in. Forcing Freya up against the wall with the key. > Fria - HT : **2:19:29 - 2:19:30** I'm only little. > GM - DF : **2:19:34 - 2:19:35** OK, so... > Fria - HT : **2:19:54 - 2:21:43** Aha! The... The watching of... What's it's... Audrey Hepburn movies next door has stopped. I'll just go and say goodbye to next door. Back in a moment. OK, so you all squeeze in the ten foot by ten foot. It is a bit of a big, a very tight squeeze. Freya unlocks the door. OK, so the door opposite, behind you disappears, and a door forms on this side. > Bjarni - PN : **2:21:43 - 2:21:44** All right. > Jestix - TE : **2:21:50 - 2:21:52** We shuffle Freya around. > Fria - HT : **2:21:57 - 2:21:59** I wasn't expecting you two to actually do this right. > GM - DF : **2:22:23 - 2:22:26** Too far? When are you off back? > Bjarni - PN : **2:22:26 - 2:22:28** Tomorrow, at some point in the afternoon. > GM - DF : **2:22:29 - 2:23:28** OK, we'll see you before then. Bye. Good night. I want to know what's going on. > Fria - HT : **2:23:37 - 2:23:42** So you open the door, yeah? > GM - DF : **2:23:42 - 2:23:42** Yep. > Jestix - TE : **2:24:10 - 2:24:20** There's something very strange about Howard's mic. When he's sat in front of it, we can barely hear him. And when he puts it on the desk, we can hear everything in the room. > Fria - HT : **2:24:45 - 2:24:54** Right, open out into the largest room where the centre bit is one level below. > GM - DF : **2:24:56 - 2:24:58** There's something below. > Fria - HT : **2:24:58 - 2:25:03** There's something below, yeah. There are more details around it. > GM - DF : **2:25:04 - 2:25:37** There doesn't seem to be anybody around. It's really annoying that you can't hear each other. No, it sounds like it. Yeah. Can I help? Has anybody got Howard's phone number? > Fria - HT : **2:25:39 - 2:25:41** It's funny if I don't publish this. > Jestix - TE : **2:25:52 - 2:25:54** Too late. > Bjarni - PN : **2:26:06 - 2:26:15** Open secret door. A request. Next time you leave your headset, Howard, can you put yourself on mute first? > Fria - HT : **2:26:15 - 2:26:48** Oh, we could hear everything that was going on. Half luck. There was loads of people moving stuff in there. Yeah, we'll do. OK, the doorway opens up on this side. He only has opened it up and is looking into this chamber. There are doors here, here, here, here and here. A passageway leading off that way and stairs leading down. And you can see a lower area below. > Jestix - TE : **2:26:54 - 2:27:03** So this is possibly another way down to the level below. Or the real way down, as opposed to the other door, which potentially leads to the City of Truth. > Fria - HT : **2:27:05 - 2:27:25** A ten-foot-wide ledge serves as a balcony looking down into a potent space. There are handrails to prevent visitors from accidentally falling with 12 feet to the floor below. Along either side of the balcony are three doors leading to rooms beyond. In the centre, a wide staircase leads down to the lower floor. > Bjarni - PN : **2:27:34 - 2:27:40** I'll walk in and I'll open each door in turn. > Fria - HT : **2:27:42 - 2:27:45** Similar rooms to this one. > Bjarni - PN : **2:27:47 - 2:27:57** So a winding way sort of nexus point. I'll leave the doors open. > Fria - HT : **2:27:58 - 2:28:22** I'm exploring the winding ways because I've been studying them. Sorry. The one here is full of... ...pillars and blankets and preserved rations, camping equipment. > Bjarni - PN : **2:28:33 - 2:28:37** Victory party stash. Yeah. I... > Fria - HT : **2:28:40 - 2:28:45** I top up our rations and things just in case. > GM - DF : **2:28:49 - 2:28:50** Where's Bo? > Wulf - PB : **2:28:52 - 2:29:02** Sorry? Where is Bo? I don't know. Where is Bo? I don't know. > Fria - HT : **2:29:07 - 2:29:49** While they explore methodically, I am studying the winding ways. Is there a spot for a cricket? Why? > Wulf - PB : **2:30:21 - 2:30:24** It's not hidden in your private section. > GM - DF : **2:30:25 - 2:30:25** I've got it. > Fria - HT : **2:30:35 - 2:30:36** I don't know. > Jestix - TE : **2:30:41 - 2:30:42** Just put a chicken on there. > Fria - HT : **2:30:45 - 2:30:48** Put a chicken on it. Well worth it. > GM - DF : **2:30:52 - 2:30:52** Call it gay. > Wulf - PB : **2:30:56 - 2:31:36** I can't see him. Get that on the wall, chicken. > Fria - HT : **2:31:42 - 2:31:54** Until we can find him. He'll be on the desktop somewhere, or in one of the little bags, somehow. > Wulf - PB : **2:31:57 - 2:32:01** And in fact, you can go and watch him. I smell a conspiracy here. > Fria - HT : **2:32:08 - 2:32:18** I have no idea what... Oh, there he is! Where? Hiding. Hiding inside his eye. As one should. > GM - DF : **2:32:19 - 2:32:34** Come and get there. Right, so, yes. > Fria - HT : **2:32:35 - 2:33:05** The staircase leading down. Okay, staircase leading down. It's a staircase, and it goes down. It's made up of steps. Each one lower than the previous. > Bjarni - PN : **2:33:09 - 2:33:21** Well, we can either explore all of these different winding way access points, or we can return and finish exploring the Mages' Falls. > Jestix - TE : **2:33:21 - 2:33:24** I suggest we continue exploring first the Mages' Falls. > Fria - HT : **2:33:24 - 2:33:39** Can we just check that there's nothing going to come out behind us here? Let's open all of these, but we'll go downstairs later. So we'll open all the doors on this level, and then go back. > Wulf - PB : **2:33:42 - 2:33:44** Where did we go through to get to here? > Jestix - TE : **2:33:45 - 2:33:46** This is where we went through. > Fria - HT : **2:33:46 - 2:33:56** Over here. Hang on, let me hit the tab key as I've broken it. We went through over here. Can you see the green dots, the green arrows? > Wulf - PB : **2:33:57 - 2:33:57** Yeah. > Fria - HT : **2:33:58 - 2:34:21** Yeah, so those two kind of match up. These two are exactly the same as the ones on the opposite side, and this one does, and the one that's brown coloured has similar general supplies and blankets and cushions and... Has anyone... > GM - DF : **2:34:21 - 2:34:21** Actually... > Fria - HT : **2:34:22 - 2:35:54** OK, there's no chance there's a receipt saying sold for the Mages' Fall on the 15th of December in the 100th year of our Lord. Or any clues as to whose kit it is? Yeah, if you do a search, yes, you find that there are labels and covers on the stuff, and one of the chairs, for example, says... Would you say... Two caverns, the chair you wanted and specially requested. Made to fit your big cavernous arse. OK, I think these are the wending ways used by the Mith'vor, and they would pass through, top up their equipment here. So this is the equipment of the Fall. Their rations and everything are well enough preserved. I've topped up ours, but if you wish to learn more of the Mages' Fall, knowing what they think to take adventuring with them is also important. So we should explore these rooms when we have a moment, but not necessarily now. So let's go back and do something interesting. > Wulf - PB : **2:35:56 - 2:36:04** OK. We don't quite know how to use the wending ways yet either, do we? > Fria - HT : **2:36:05 - 2:36:14** No, but I am trying my best to study them. I have... If you want to leave me here for six to twelve hours, it would be really helpful. > Wulf - PB : **2:36:16 - 2:36:18** I'm sure that opportunity will come, but... > Fria - HT : **2:36:18 - 2:36:33** But not today. But if anyone's interested, there's light from that direction. Oh, I'm interested. I'm always interested. I see you. > Wulf - PB : **2:36:34 - 2:36:42** You can wander down there and have a look. Not in control of the people. > Fria - HT : **2:36:43 - 2:37:23** There's more doors on either side as you go down. I'm going to keep my eyes on the light, but I suggest that people make sure the doors are... We check the doors out left and right, just in case. No point letting things come out behind us. I will take up position at the end of the corridor, just to guard against the failing of the light. You explore like hell. > Wulf - PB : **2:37:31 - 2:37:35** If you can't see what's creating the light, just check the doors either side. > Fria - HT : **2:37:36 - 2:37:48** I'm holding back from that at the moment, just so that we don't, what do you call it, alert them to our presence. Even though the chicken on your head could be described as very noisy. > Jestix - TE : **2:37:52 - 2:37:53** Don't forget to feed it. > Wulf - PB : **2:37:54 - 2:37:55** Ah, there. > Fria - HT : **2:37:56 - 2:37:59** Are we allowed to kill it? I think we're dead chickens. > Wulf - PB : **2:38:01 - 2:38:06** Yeah, sure, go for it. I'm sure he'll be fine with it. > Jestix - TE : **2:38:06 - 2:38:17** Well, we shall see. At some point he's going to get hit by a fireball or something similar, and we shall find out. It won't be our fault. And if we get the crispy chicken... > Fria - HT : **2:38:17 - 2:38:32** About that, Tim. About being hit by a fireball not being our fault. It won't be your fault. I might not be able to creditably deny that. > Wulf - PB : **2:38:35 - 2:38:36** No, it wouldn't be the first time. > Fria - HT : **2:38:37 - 2:38:41** No, I have actively fireballed you on many occasions. > Wulf - PB : **2:38:42 - 2:38:45** And it keeps coming back for more. > Fria - HT : **2:38:47 - 2:39:08** I think we've occasionally given you a protection from fire first, but only occasionally. You appear to have some duplication there. Yeah, I'm undoing it as we speak. We're chatting away here, talking bollocks. It's in the wrong folders. > GM - DF : **2:39:20 - 2:39:21** Okay. > Fria - HT : **2:39:23 - 2:39:56** So, who gets the end there? We're checking this door inside first. I am standing where I'm standing, and I'm watching while they open the door behind me. Okay, I'm going to fill them in, because... What's that then? > GM - DF : **2:39:59 - 2:40:02** I hear clattering sounds in the background. > Fria - HT : **2:40:03 - 2:40:10** That's probably me. There's a certain amount of kitchen tidying going on in the background. > Wulf - PB : **2:40:17 - 2:40:21** You've got your well-trained minions helping you out, have you? > Fria - HT : **2:40:24 - 2:42:24** Oh, yeah. Fantastic. Excellent cocktails. Pretty damn good food, and all the washing up done at the end of a meal. I mean, it doesn't get an awful lot better than that, does it? Okay, I'm only filling in these because there's nothing to stop you actually opening all the doors. Yep. Just to save the time. Right, so you basically, when you open them, there's four equal-sized rooms. With different colours. That would just make it easier for me to determine which one. There is a colour scheme to them, but it's not as... Right on the way, straight from the stairs, there's a large room that is lit. You can see bright sunlight outside. So that's the bit over here. In the middle of the hall, there are four doors, two on each wall. Okay, first door you open, this one I assume. Yep, that one. Plainly decorated, tasteful bed, quite folksy style. Looks just like a comfortable room to stay in. It's very feminine in its decor. > GM - DF : **2:42:25 - 2:42:25** Uh-oh. > Fria - HT : **2:42:26 - 2:42:27** It's a beyonce. > Jestix - TE : **2:42:30 - 2:42:36** These are the four temporary bedrooms for the matey's four when they do all go back to their main base. > Fria - HT : **2:42:39 - 2:42:45** Maybe. So you've looked into that one, yeah? Yeah. Opposite? > GM - DF : **2:42:45 - 2:42:45** Yeah. > Fria - HT : **2:42:49 - 2:44:19** It's decorated as a cabin in wood. It's ostentatious in some ways. Yeah, so it's got kind of like wooden tables, it's got a big fireplace. Kind of like a stove with a kettle on. Rustic, kind of, with a big bed as well. Right on, okay. House and home. Yep, green one. This one, although it's obviously the same size, feels smaller for some reason. It's got beds and decorations, there's a single shelf which has got wooden figurines, there's dozens of books around. There's not much furniture in here. Just a kind of simple bed. I'm assuming you're not actually searching. This one over here. > GM - DF : **2:44:20 - 2:44:21** Just a quick look through. > Fria - HT : **2:44:27 - 2:44:55** A bed, chest of drawers, a few items, art hanging on the walls. It all looks like it's extremely fine workmanship. The furniture here actually looks like that one you found with Seth Cavill on it. So it's all part of the same sort of expensive wood furniture and things like that. > Wulf - PB : **2:44:59 - 2:45:00** In World Weaver. > Fria - HT : **2:45:04 - 2:45:16** I'm not searching, I'm keeping an eye on the light. But obviously I will be desperate to go back and loot those places later. > Jestix - TE : **2:45:19 - 2:45:23** Right, we've got four bedrooms here, which once we start using the ways will be quite handy. > Fria - HT : **2:45:25 - 2:48:40** Indeed. But it's also quite handy to find all the little secret compartments where they keep their scrolls and magic top-ups. Okay, so unless you're doing more in those rooms, there's this big area here. I sneak, whilst Glowinghead is kind of distracted, I sneak up and have a look in. And then when everyone arrives, I will properly explore. Okay, a large open room. There's a ceiling that slopes up steeply as it approaches the curved outer wall. Okay, so this is actually not a straight, it's a curved wall. Where part of it is transparent. Forceful type thing. Which seems to be composed of some kind of glass. Including the chamber of panoramic view and the ceiling that is practically open to air. Wow. The room is a very comfortable temperature. But you can hear outside the howling wind. So basically you can see out through and you can see a grand vista. Okay, and there's a kind of patio type area here. Wow, so there's a howling vista outside. Where is it? Does it look like a mountain or something? Yeah. This open air balcony looks out over surrounding mountains providing a spectacular view. The deck is thousands of feet above sea level and the wind blows briskly. So that's fascinating. This could actually be where we are. The Magus 4's Eagle's Nest or whatever it's called was right up at the top of one of the mountains. I think for various jumps and things we could be looking out into the real world. We could. From the top of a mountain. Which is rather fun. It's a hell of a viewing chamber. We could stop and have a moment of privacy. Off one side here is a weird structure made of bricks. With a kind of funny shelf. Barbecue. Yeah. And there's stone kind of benches and stuff. I'll tell you what. You summon a cow. Leonora will shred it and we'll barbecue it. We'll sit up here and have a barbecue. > GM - DF : **2:48:41 - 2:48:41** Yeah. > Fria - HT : **2:48:41 - 2:49:22** This area here. There are like eight really large comfortable chairs. Small stalls. Four low cabinets. A wide, low wide brazier. Which is giving out gentle heat. Basically they built themselves a patio looking out over the view. Should we stop and eat and rest gentlemen? And ladies. > Wulf - PB : **2:49:24 - 2:49:35** Not sure. What's the glass thing? You could actually put your hand through it. > Fria - HT : **2:49:38 - 2:49:48** You step through it and you're out onto the cold, rigid balcony. The wind is rushing past. > Wulf - PB : **2:49:52 - 2:49:53** Check out the view Siobhan. > Fria - HT : **2:49:54 - 2:49:58** Oh it's glorious. You've got a staggering mountain range. > Wulf - PB : **2:49:59 - 2:50:16** Exceptional view. Stand there. Legs apart. Breathing in the fresh air. Enjoying the outdoors. There's a sheer drop of a thousand foot there. Don't. Don't fall. Yeah. > Jestix - TE : **2:50:16 - 2:50:18** That was exactly what I was planning. > Fria - HT : **2:50:19 - 2:51:08** There's a ledge. No. There's a little dwarf wall ledge. Yeah. Just something you can trip over. Just to stop things rolling over. But you could just easily fall off. Yes. There's a fire pit. And of course there's this kind of barbeque type thing in this corner. I thought the barbeque was on the non-windy side. It will soon be over here as far as I can tell. There's a fire pit in the middle as well. Ah. Out in the wind. So the smell's been blown off. Okay. There's a brazier in the middle here. Inside the brazier. I'm starting to search diligently whilst Fulford does more interesting things. Where are you searching for? > Jestix - TE : **2:51:09 - 2:51:12** Don't pretend your wings on your chicken can help you fly. > Fria - HT : **2:51:12 - 2:51:31** From where I am radially outwards until I've done this entire balcony area. Okay. So you're going into this area here or out to the balcony? Out to the balcony but not back in towards the corridor. So I'm searching everything here. > GM - DF : **2:51:31 - 2:51:32** So you start out here. Yeah. > Fria - HT : **2:51:36 - 2:51:56** Obviously that's going to take a while and everyone else can explore and jump off the cliff and do whatever they want to do. Okay. Yes. Recently I think something large and bird-like has been here. > GM - DF : **2:51:59 - 2:52:00** Okay. > Fria - HT : **2:52:02 - 2:52:22** I'm just going to sum up what Isimdell, Volf etc. Yeah. So Freya finds the kind of like deep scratch marks and stuff like that and we'll analyse it. It looks like something large with big claws. Dragon. It's been here for a while. > Jestix - TE : **2:52:23 - 2:52:26** I encourage Henry to go back through the glass. > Bjarni - PN : **2:52:28 - 2:52:33** I'm going to sniff to see if it smells like it's birdish or reptilian. > Fria - HT : **2:52:35 - 2:52:38** Yeah, make a spot. > Wulf - PB : **2:52:42 - 2:52:43** It could be survival, right? > Fria - HT : **2:52:44 - 2:52:49** Or survival, whichever you think is better. It should be survival. Survival is tracking, isn't it? > GM - DF : **2:52:49 - 2:52:49** Yeah. > Fria - HT : **2:52:53 - 2:53:04** And you get bonuses on scent, don't you? 24. It's got a slight sulphury smell to it. > Bjarni - PN : **2:53:16 - 2:53:19** Or something demonic. > Fria - HT : **2:53:19 - 2:54:30** Demonic, you think. Something demonic has been here recently. Demon. Hmm. There's nothing specific to find out here apart from it seems relatively comfortable. It seems like some kind of prestidigitation type unseen servant must go round tidying up and stuff because it's relatively clean and tidy. So this is basically the landing zone. If you can fly into the mountains and land here, you can walk in and get to the, what do you call it, the refuel, recharge, chill and then teleport away zone. So the base of operations. I leave everyone to it and I go back to examine, by the look of it I haven't stood, the teleport zones. So I should be able to look in here next. > GM - DF : **2:54:32 - 2:54:32** Yep. > Fria - HT : **2:54:33 - 2:55:26** That's what you did say you were going to do. So I should be able to look in here next, yeah? Quick look, but I'm much more interested in the teleports. There are small cabinets. They've got a collection of pots and pans and cookware. An impressive collection of bottles with strange looking liquids in them. Oh, the cocktails. And some very fine looking glassware. Sounds like my kitchen. You've got dark brown liquids and funny green liquids. All sorts of stuff in large bottles, clear bottles of various colours and types. With funny labels on them, languages you don't recognise. > Bjarni - PN : **2:55:29 - 2:55:33** Search the multiverse for the best alcoholic beverages. > GM - DF : **2:55:34 - 2:55:34** Yep. > Fria - HT : **2:55:41 - 2:55:54** There's nothing else, I think, in this room. Apart from, between you, you'd figure out that the brazier in the middle of the room is obviously natural. > Wulf - PB : **2:55:57 - 2:56:06** Whilst Priya's checking out the teleportation things, we'll check out the rooms and search the books and that sort of thing. > Fria - HT : **2:56:06 - 2:57:22** OK, so, searching this room here, you find basically a chest of drawers with clothes that look very expensive, but they're quite old. There's a silver comb and brush set, an ivory washing bowl, drawers with scrollcases. You find that there are no magical spells, but there is a beautiful map of the local area. Titled Mount Arras in the Rune Peak Mountains. It's got all sorts of hand-marked notes of it. Game trails and watercolours. There's actually a mention of a dragon's lair, with the name of a dragon, which unfortunately I don't know, but it's not there. Somewhere in the range of mountains. > Wulf - PB : **2:57:30 - 2:57:39** Whereabouts is it? Which town is it closest to? Is it High Pass or Dollar Shire? > Fria - HT : **2:57:53 - 2:58:27** You think you're there, near Mageville. I'm not sure I zoomed out, could you? Oh, OK, I think I know where we are. Yeah, Mount Arras and Mageville. OK, well, that seems fair. Mageville. Clues in the name. > Wulf - PB : **2:58:33 - 2:58:35** Finished? Yep. > Fria - HT : **2:58:43 - 3:00:09** Back to the green one. There's four wooden figures on a shelf, half a dozen books. The figurines themselves are of very poor quality. It looked like someone was actually carving themselves, little wooden figures. Hammered. Getting better. The books themselves are philosophical treaties on the mind and body harmony. Good luck with that. Simple artistic endeavours, such as whittling, as recommended by some strange person called Mushashin. If you can get to divine revelation by whistling things. You also find a ritual, which I assume at some point someone's going to read magic on, called the Worm the Forks, and handwritten notes of how to do this said ritual. > Wulf - PB : **3:00:10 - 3:00:12** What does said ritual do? > Fria - HT : **3:00:14 - 3:00:56** It turns you into a creature, a swarm of worms. There are also handwritten notes beside it saying, if we do this instead, it probably will keep your intelligence. She is such a bitch, isn't she? I need to go off to the City of Brass and get three hairs off the chin of a great genie. There's a whole raft of stuff like that. > Wulf - PB : **3:00:57 - 3:00:59** Okay. Complex ritual. > Fria - HT : **3:00:59 - 3:01:04** Yeah. With lots of absurdly stupid quests. > Wulf - PB : **3:01:04 - 3:01:09** So this was Titan Slayer. Yeah. > Fria - HT : **3:01:16 - 3:01:17** So Brown Roo. > Wulf - PB : **3:01:21 - 3:01:22** It's a log cabin roo. > Fria - HT : **3:01:24 - 3:02:11** A small journal. First couple of pages have already been ripped out. Most of the records are written in Elvish. The first couple of pages talk about beautiful terrain. Later entries make it clear that Mages 4 has disbanded. He wonders if it was his fault because of leadership skills. Dismisses the reason. Talks it up to defects in the other mages. Then mentions how he will pick better for their replacements. > Wulf - PB : **3:02:15 - 3:02:17** Do we think this is World Weaver? > Fria - HT : **3:02:22 - 3:02:37** Which one's the elf? I don't think it's World Weaver. World Weaver was open, it was an elf. You also find the other pieces of paper that look like they came from the front of the box, ripped up into bits around the room. > Wulf - PB : **3:02:40 - 3:02:42** Do our forensic work and try and put them together? > GM - DF : **3:02:46 - 3:02:48** I love jigsaw puzzles. > Fria - HT : **3:03:05 - 3:04:01** I'm a gnome, I seriously love them, but I'm not with you at the moment. Basically hastily scrawled notes about ideas for magic items and opinions of the other mages. And what are they like? Lysander, she pretends to be normal, but I think she's a bit in the head. There seems to be some sketch of a sphere that could be useful for going to other places. Protections. Random thoughts. Shall I make myself a god? > GM - DF : **3:04:03 - 3:04:05** What will I make it out of? > Fria - HT : **3:04:07 - 3:04:41** Do you think I could make it out of the blood of a god? Would you do that? God, blood, god. Flesh, flesh. A flesh god made out of the flesh of a god. Those random notes. There's also a bit of hangman. Are they any good at it? Do they win in one? Otherwise they're not a god. > Wulf - PB : **3:04:43 - 3:04:46** So if you're playing yourself, if he takes you more than one, yeah. > Fria - HT : **3:04:48 - 3:05:51** So anyway, that's in the world readers. In the ladies' one, it's excessively neat and tidy, one might think. There's no sign of any form of frivolity or entertainment. No books, no reading, nothing. This is the bedroom. There is a small journal. It's filled with hastily-scrawled entries, with only a sentence or two. Most of them simply state how much she hates being here, and how she has to pretend not to be herself. How she hates living across some strokes of affinity to cattle. She's a prude. There's nothing of value in here. > Wulf - PB : **3:05:52 - 3:05:54** I wonder if she'd already turned vampire-eyed. > Jestix - TE : **3:06:00 - 3:06:07** Probably, given that I can't be myself. You think, well, okay, so she's disguising the fact she's a vampire. > Wulf - PB : **3:06:08 - 3:06:11** Possibly, or she's just a psychotic weirdo. > Jestix - TE : **3:06:12 - 3:06:34** They all are, so where would she hide that? The two we've encountered in any seriousness so far are both psychotic. The other two, we haven't been into their rooms yet, where they do their weird stuff. So the jury's out yet, but I bet they are. > Wulf - PB : **3:06:34 - 3:06:41** Well, at times, Slayer, up until he decided to turn himself into the Wormbeast, he wasn't... > Jestix - TE : **3:06:42 - 3:06:45** He didn't decide to turn himself into the Wormbeast. He decided he wanted to become a god. > Bjarni - PN : **3:06:46 - 3:06:49** Yeah. Ah, but the Wormritual was part of it. > Jestix - TE : **3:06:50 - 3:06:57** No, well, the Wormritual was part... no, that was... To live forever. No, that was Whatserface corrupting it. > Fria - HT : **3:06:58 - 3:07:05** Yeah, it all went downhill at that point, for sure. He was trying to modify it so he could make himself live forever. > Jestix - TE : **3:07:07 - 3:07:08** And she modified it so he... > Fria - HT : **3:07:08 - 3:07:12** And she broke the ritual somehow, so he... > Jestix - TE : **3:07:12 - 3:07:15** Could live forever, but as a worm thing. > Fria - HT : **3:07:15 - 3:07:15** Yeah. > Jestix - TE : **3:07:22 - 3:07:38** We need to start spreading the rumour that the mages four were a bunch of nutjobs and don't believe anything you hear about them. Which is counterproductive, because that means you won't believe me telling you that they're nutjobs. > Wulf - PB : **3:07:39 - 3:07:44** Well, yeah. We might want to think about that one a bit more. So, where are you all at this moment in time? > Fria - HT : **3:07:44 - 3:07:55** Some of you are in the rooms, yeah? Yeah. I'll be with the Wending Ways rooms. Okay, so you're Freya's looking at these rooms, okay? Where's the rest of the party? > Bjarni - PN : **3:07:57 - 3:07:58** I'm standing by the bridge here. > Fria - HT : **3:07:58 - 3:07:59** Yeah, okay. > Bjarni - PN : **3:08:01 - 3:08:03** Me and Henry are... > Fria - HT : **3:08:04 - 3:08:04** Warming up. > Jestix - TE : **3:08:06 - 3:08:13** Leaning at the wall, back, looking out through the glass, or non-glass. > Wulf - PB : **3:08:14 - 3:08:26** Yeah, I mean, after Wolf's been in here, he'll check on these two, then if they're still busy doing their research, he'll wander up and sort it out. Not you, are you? > Jestix - TE : **3:08:29 - 3:08:31** Expecting a demon to turn up any moment now. > Fria - HT : **3:08:32 - 3:08:46** Yes. Has that gestic sound to Henry and Jordan to make a spot for us? Not going to be. > Wulf - PB : **3:08:48 - 3:08:50** Is it a bird? Is it a plane? No. > Jestix - TE : **3:08:51 - 3:08:53** It's a demon. Thirty-one. > GM - DF : **3:08:54 - 3:08:55** Twenty-six. > Wulf - PB : **3:09:01 - 3:09:02** He's been gone a while. > GM - DF : **3:09:02 - 3:09:03** Yeah. > Fria - HT : **3:09:03 - 3:10:35** We're not actually going to do the encounter now, I'm just going to... No. So. A creature as big as an ogre, vaguely humanoid-shaped, hideous scales achieve its body, huge wings, pretentious tail. Yeah, it looks a bit like a kind of dragon-demon thing, black. With it are tall humanoid, sharp barbs, long meaty tail, eyes shift and dart around a bit nervous. I would think knowledge of the planes or something like that might assist you in recognising what they are. Anyone got knowledge of the planes? > Jestix - TE : **3:10:36 - 3:10:37** Don't look at me. > Fria - HT : **3:10:39 - 3:10:40** Anyone? > Wulf - PB : **3:10:40 - 3:10:42** Well, yeah. James? I'm not there. > Fria - HT : **3:10:43 - 3:10:44** Nor is James. > GM - DF : **3:10:44 - 3:10:45** Or you. > Fria - HT : **3:10:47 - 3:11:09** OK. So they're just accompanied by big spiky humans with spiky skins and tails with nervous disposition. Dot. Dot. Dot. How many? I'm just getting to that. There's, I think, four others. > Jestix - TE : **3:11:12 - 3:11:14** So one ogre and four others. > Wulf - PB : **3:11:15 - 3:11:19** And they sort of, are they flapping this web or something? > Fria - HT : **3:11:21 - 3:11:58** They kind of appear on the balcony. So they all, they know where to come and they all land at once. This should be fun. Right. Well, see, my body clock woke me up at 3.30 this morning. I'm going to go to bed because I'm at the far end of Knackered. > Wulf - PB : **3:11:59 - 3:12:02** Fair enough. Yeah, well, me too. > Fria - HT : **3:12:03 - 3:13:04** I did have a cheeky party sleep in the bath, but it wasn't enough and now I'm heading for bed. So thank you, Dave. Your usual rather weird and wonderful Jing. Whenever Jing makes a showing, we know that you're going to unpack the weird box. It was fun. Thank you. And see you anon. I'm just thinking. I don't know what we're all doing this weekend. But if any of you are in this locale, who knows? I could always smoke a leg of lamb or something. So I'll contact you tomorrow. That's probably Tim and Dave, but Pete, if you're coming down this way, you're welcome. So, yeah, we'll see how the weekend bears out. If not, speak to you all later. > Wulf - PB : **3:13:05 - 3:13:09** Bye. Cheers, Dave. Have a good week. > Jestix - TE : **3:13:09 - 3:13:10** See you all next week. ----