<- delve:session-001|Session 001 ^ delve:sessions-2020|Sessions 2020 ^ delve:session-003|Session 003 -> ====== Session 002: 20 May 2020, day 1 ====== ==== Treasure ==== ==== Encounters ==== ==== XP ==== ^Mistress Fria:| 1350|out of 3000 for 3th level| (~ ? sessions)| ^Jestix:| 1350|out of 3000 for 3th level| (~ ? sessions)| ^Lómeril:| 1350|out of 3000 for 3th level| (~ ? sessions)| ---- ==== YouTube Link ==== https://youtu.be/Cqas94FL8eU ---- ==== Audio ==== {{ delve:wed-dnd-20200520_-_002.mp3 }} ---- ====== Summary of RPG Session ====== ==== The Dark Temple – Session 2 ==== === Session Overview === This session follows the party as they delve deeper into a corrupted underground temple. Once a holy site, it has been desecrated into a place of blood and sacrifice. The heroes investigate the ruins, fight goblins, and uncover hints of the temple’s dark past. === Plot Summary === After gaining 350 XP from earlier encounters, the adventurers discuss loot and finances before pressing on. They discover a massive chamber whose architecture suggests ancient, non-human builders. The group soon realizes the temple was **repurposed from a fey or goodly shrine into a site of blood sacrifice**. Behind torn red-and-black curtains lies an altar soaked in gore and the corpse of a **sacrificed black dragon wyrmling**, drained for its blood. The atmosphere is thick with anger and corruption. * Mistress Fria collects scales and teeth from the wyrmling as magical components. * Lómeril determines the temple’s original purpose through a Knowledge check. * The group debates taking 20 on skill checks—typical table banter and humor. === Combat Encounter === The party advances into a grand hall, hearing goblins above on a raised balcony. Combat begins: * Goblins hurl javelins as the heroes climb the stairs. * Fria lands a critical crossbow shot, dropping a foe. * Lómeril cleaves another goblin with his masterwork sword. * Jestix provides ranged support. After several rounds, the group clears the balcony and secures the area. === Exploration & Discovery === Fria scouts ahead and discovers a **tripwire alarm trap** linking two doors—likely a goblin warning system. She disables it successfully. Meanwhile, Lómeril and Jestix explore a side room and uncover: * A **bottle of old wine** * A **yellowed page from the butler’s diary**, referencing the *“dark temple below the ground”* and the *“North Tower.”* These clues suggest a connection between the dungeon and ancient surface ruins. === Themes & Mood === * Uncovering corruption beneath a once-holy place * The blend of humor and tension during play * Characters balancing in-game actions with meta-rule discussions * A strong atmosphere of mystery, decay, and lingering evil === Key Findings === * The temple was once a sacred site, now defiled. * Goblins have taken up residence and set simple traps. * The sacrificed **black dragon wyrmling** points to dark alchemy or rituals. * The **butler’s diary** hints at the *North Tower* and the temple’s deeper history. === Current Objectives === * Continue exploring the temple and upper levels. * Uncover the origin of the corruption. * Follow the clues in the butler’s diary. --- ---- ==== Transcript ==== ----