User Tools

Site Tools


giraine:summary-377

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
giraine:summary-377 [2025/04/10 14:45] tim45tenwagiraine:summary-377 [2025/04/10 15:20] (current) tim45tenwa
Line 47: Line 47:
    
 A messenger from the Archon brings a gift to Fraud: a Second Age set of bound copper plates inscribed with the fundamentals of a sorcery spell (it can teach this; 5 improvement rolls, 4 weeks and Western-Safelstran Literacy skill roll [to do]): Neutralise Poison-- suppresses a single poison/venom on a target (victim or object), with a Potency equal or less than the Intensity skill. It cannot un-venom venomous creatures themselves. The poison is negated only as long as the Duration of Neutralise Poison; after then, if still a problem, the poison/venom still is active, but a Healing skill roll or other magic could still be used in the meantime or afterwards as usual. It affects targets with a SIZ up to three times the Intensity of the spell. A messenger from the Archon brings a gift to Fraud: a Second Age set of bound copper plates inscribed with the fundamentals of a sorcery spell (it can teach this; 5 improvement rolls, 4 weeks and Western-Safelstran Literacy skill roll [to do]): Neutralise Poison-- suppresses a single poison/venom on a target (victim or object), with a Potency equal or less than the Intensity skill. It cannot un-venom venomous creatures themselves. The poison is negated only as long as the Duration of Neutralise Poison; after then, if still a problem, the poison/venom still is active, but a Healing skill roll or other magic could still be used in the meantime or afterwards as usual. It affects targets with a SIZ up to three times the Intensity of the spell.
-              There is a subtext to this gift that Fraud eventually guesses at: this comes from the Archon and is about negating poison, which is symbolic of bad feelings to another, especially in a serpentine sense. It’s an apology, unspoken, but there’s no doubt about it.+ 
 +There is a subtext to this gift that Fraud eventually guesses at: this comes from the Archon and is about negating poison, which is symbolic of bad feelings to another, especially in a serpentine sense. It’s an apology, unspoken, but there’s no doubt about it.
    
 The snow hurricane hits the next morning as expected, and it doesn’t disappoint in its fury. You can’t avoid hearing its howling and feel strong drafts even within the depths of the naval base. Indeed, it is said that the howls of these storms carry with them the voices of the victims of the storms, who Valind blows around like playthings.  The snow hurricane hits the next morning as expected, and it doesn’t disappoint in its fury. You can’t avoid hearing its howling and feel strong drafts even within the depths of the naval base. Indeed, it is said that the howls of these storms carry with them the voices of the victims of the storms, who Valind blows around like playthings. 
Line 85: Line 86:
                              
 You will need to choose who you quest as, and fully take on the identities of; #1-3 are necessary roles:   You will need to choose who you quest as, and fully take on the identities of; #1-3 are necessary roles:  
-1.          Dayzilthar the Star-Captain [needs to have Fire rune association; potential leader of the quest]—both myths mention him, so this is a key link +  - Dayzilthar the Star-Captain [needs to have Fire rune association; potential leader of the quest]—both myths mention him, so this is a key link 
-2.          Galanin/Galana [needs to have Fire rune association; potential leader of the quest]—his/her presence in both myths is implied and certainly mythically appropriate. +  Galanin/Galana [needs to have Fire rune association; potential leader of the quest]—his/her presence in both myths is implied and certainly mythically appropriate. 
-3.          Sunflower “God Who Looks Up” (plant being with Fire rune connections; but any species can play its role)--- Ornovar’s myth mentions this godling +  Sunflower “God Who Looks Up” (plant being with Fire rune connections; but any species can play its role)--- Ornovar’s myth mentions this godling 
-4.          Galanin’s “gear” (both a person and an object, as the quest requires) +  Galanin’s “gear” (both a person and an object, as the quest requires) 
-a.          Hoplite panoply +    Hoplite panoply 
-b.          Shield +    Shield 
-c.          Spear +    Spear 
-d.          Winged sandals +    Winged sandals 
-5.          Companions of the questers +  Companions of the questers 
-a.          Gardener (Sunflower’s friend) +    Gardener (Sunflower’s friend) 
-b.          Dazilthar’s thane +    Dazilthar’s thane 
-c.          Galanin’s companions (any broad identities that would be appropriate)+    Galanin’s companions (any broad identities that would be appropriate)
    
 This is a deep God Plane quest; similar to the Boat Planet quest in that you are trying to “permanently” alter mythic reality, for all Estali County peoples of Galanini faith. You will truly adopt form of heroes/gods and will only be present in divine form; not carrying anything such as your weapons and armour with you, or magical things and such. You will need to rely on what you know and your talents, and try to use them in the context of your mythic roles.  This is a deep God Plane quest; similar to the Boat Planet quest in that you are trying to “permanently” alter mythic reality, for all Estali County peoples of Galanini faith. You will truly adopt form of heroes/gods and will only be present in divine form; not carrying anything such as your weapons and armour with you, or magical things and such. You will need to rely on what you know and your talents, and try to use them in the context of your mythic roles. 
    
 You have a week to prepare now, and the Estali are preparing rituals that will aid your journey. You have a week to prepare now, and the Estali are preparing rituals that will aid your journey.
 +
 +----
 +-Shrett declines the offer to participate in the heroquest. He is concerned that he might end up having a conflict of interest via his Valind connection. Alangellia respects his choice and honours his honesty.
 + 
 +-Indeed, you all might have feelings about the current situation. You’ve gone back and forth helping the City/Galanini/Alangellia, then the animal people/Black Eyes, acting as a sort of double agent. How comfortable are you about that in terms of your exertion of your free will?
 + 
 +-The storm does destroy the Mistress of Doldrums. The warehouse gets a thorough search and no hidden tunnels etc. are found. Artukan has no heirs—you’d killed his (semi-innocent) wife Sarynna Ruhl. So, much of his property goes to his Guild, and some of it is liquidated by Estali City, and some important goods are distributed amongst the needy to help them through the storms. His other properties in/very near to Estali City are searched and no more incriminating things are found. Messages are sent around his “territory” with warnings of his guilt and suggesting investigations. The same goes for Pehraln, of whom nothing more is heard in this time.
 + 
 +-No more assassinations happen. There’s no hint of Krarsht activity, and the tunnel below Artukan’s mansion proves to be hopelessly collapsed; indeed, the Earth elemental-thing that you used the password on is not seen again.
 + 
 +-(Storm Season) Fraud and Shrett’s recovery ends during a vicious ice-hurricane that sweeps in over the lake, with violent whirlwind spirits unique to Lake Felster, called Ice-Spouts. You visit with Alangellia just after this. Another, milder one hits the following week, but there is a break forecast during the planned time of the heroquest. Another storm is due thereafter. It has been a rough start to Storm Season.
 + 
 +-You heard news from far-off lands northwest along the lake, that Chaos creatures had been coming out of Tinaros County and plaguing the surrounding lands. Not big nasty ones; “just” broo and scorpion men and other typical foes. This breaks a trend for multiple seasons of there being silence within/near Tinaros. You’d heard back 2-3 seasons ago that Argin Terror had performed a great ritual that Tapped all Chaotic beings within Tinaros; his county across Lake Felster. Tinaros was completely free of Chaos, it was said. But rulers like the Archon worry at what this epic event is building towards. Surely something most dire! And now something is building up again…
 +
 +----
 +Since Shrett isn’t going on the quest, he is offered the gift of a Storm Bull runelord teaching him (with usual cost of 5 improvement rolls and 4 weeks) a spell shared with Valind cultists, the miracle Face Chaos:
 +Face Chaos
 +Cost 1, Duration (Minutes), Rank Initiate, Resist (Willpower)
 +When cast upon the recipient, that person stands their ground and fights any chaotic foe they face, even if ordinarily they would have run. If desired the spell may be resisted, but might lead to future accusations of cowardliness. This spell does not render the recipient immune to the effects of such spells as Demoralize or Panic, though they still will not flee.
 + 
 +There’s still the problem that a Valind priest/shrine doesn’t exist (as far as is known) in Estali City, but Shrett is recommended to visit cities west/north of Estali, as such things might exist there.
 +
 +----
  
giraine/summary-377.1744296326.txt.gz · Last modified: 2025/04/10 14:45 by tim45tenwa