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giraine:summary-377 [2025/04/10 14:43] tim45tenwagiraine:summary-377 [2025/04/10 15:20] (current) tim45tenwa
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 It is made of fresh human skin with hair and tattoos and scars and freckles and warts visible– warm to the touch-- (in Seshnelan) letter dated Fireday, Disorder Week, Sea Season 1625: “Mr. Goldminder, I have enjoyed our new correspondence greatly. It is thrilling to hear of the coming of the great new visitor to our continent, whispers of whom I have heard elsewhere in my travels. Indeed, although it is but a paltry contribution, we have aided in the exchange of beings across the vast oceans to continue this new star-favoured diaspora between northern and southern lands. Our humble little island might be of little interest to those with your impressively broad agenda. Yet powers stir here that are unlike those that have been seen in the Middle World within Time. We can offer their tutelage, as their knowledge is challenged only by that of the miserly Brithini, who unlike us, do not share it. We also have a rather unique library. I have sent a trusted emissary to you. Yours sincerely and most humbly, Mr. Skrimpton Nodeal, Wonder-Loving Rainbow Chums, Island of Giraine, etc., etc.” – scroll shivers and gets goosebumps as Boamund reads it, then it blushes. Ugh. You worry that this means your island is under new threat! It is made of fresh human skin with hair and tattoos and scars and freckles and warts visible– warm to the touch-- (in Seshnelan) letter dated Fireday, Disorder Week, Sea Season 1625: “Mr. Goldminder, I have enjoyed our new correspondence greatly. It is thrilling to hear of the coming of the great new visitor to our continent, whispers of whom I have heard elsewhere in my travels. Indeed, although it is but a paltry contribution, we have aided in the exchange of beings across the vast oceans to continue this new star-favoured diaspora between northern and southern lands. Our humble little island might be of little interest to those with your impressively broad agenda. Yet powers stir here that are unlike those that have been seen in the Middle World within Time. We can offer their tutelage, as their knowledge is challenged only by that of the miserly Brithini, who unlike us, do not share it. We also have a rather unique library. I have sent a trusted emissary to you. Yours sincerely and most humbly, Mr. Skrimpton Nodeal, Wonder-Loving Rainbow Chums, Island of Giraine, etc., etc.” – scroll shivers and gets goosebumps as Boamund reads it, then it blushes. Ugh. You worry that this means your island is under new threat!
 After searching for quite a while, the returned Makhaon finds: After searching for quite a while, the returned Makhaon finds:
-1. Clay tablet with old inscription (1st Age Safelstran) that is a Nysalorian Riddle: A priestess receives a large donation from a rich merchant to build a temple. The donor is confused when the priestess doesn’t thank him and approaches the priestess about it: “This is a large sum of money, even for me. Why do you not show any thanks?” The priestess replies, “Why should I? The giver should be thankful.” +  - Clay tablet with old inscription (1st Age Safelstran) that is a Nysalorian Riddle: A priestess receives a large donation from a rich merchant to build a temple. The donor is confused when the priestess doesn’t thank him and approaches the priestess about it: “This is a large sum of money, even for me. Why do you not show any thanks?” The priestess replies, “Why should I? The giver should be thankful.” 
-2. Scroll: Godlearner naturalist’s treatise on an extinct 2nd Age beast that was popular with hunters: “The Oecologie of the Bear-Owle” +  Scroll: Godlearner naturalist’s treatise on an extinct 2nd Age beast that was popular with hunters: “The Oecologie of the Bear-Owle” 
-3. Copper plate book: Simple lexicon of useful phrases in Mostali +  Copper plate book: Simple lexicon of useful phrases in Mostali 
-4. Scroll: 915 ST 2nd Age Seshnelan Godlearner “The Art of Dealing With The Devil: Best Practices For Handling Business Matters With Brown Vadeli”+  Scroll: 915 ST 2nd Age Seshnelan Godlearner “The Art of Dealing With The Devil: Best Practices For Handling Business Matters With Brown Vadeli”
    
 The other room turns out to be Artukan’s business office. There are plenty of uninteresting crates, tables, etc. A painting of Lake Felster in the springtime; rather lovely. A wall map: Genertela with major Mostali settlements marked, and trade routes to Nida emphasized, Sotiris notes. The other room turns out to be Artukan’s business office. There are plenty of uninteresting crates, tables, etc. A painting of Lake Felster in the springtime; rather lovely. A wall map: Genertela with major Mostali settlements marked, and trade routes to Nida emphasized, Sotiris notes.
 Amidst the desks, Sotiris soon finds things of plenty of interest:  Amidst the desks, Sotiris soon finds things of plenty of interest: 
-1. Records of shipping business from Handra/Maniria to here; all seems mundane but The Effervescent gets plenty of mention; not Pehraln but Captain Wat Daham is named. +  - Records of shipping business from Handra/Maniria to here; all seems mundane but The Effervescent gets plenty of mention; not Pehraln but Captain Wat Daham is named. 
-2. Scroll: Safelstran document of payment to Mostali of Bad Deal, Decamony of Nida for work on crafting four constructs from Blue Stone in return for “one human kilogram of shed remains of the dead earth” [snake skins, you later figure] and “one human kilometre of spun clothing of the four-blunt-toed beasts” [horse hair rope, you later figure] and “23,000 human board feet of dead bodies of the tall plants, source: Tarin Mountains” [timber, you later figure]. +  Scroll: Safelstran document of payment to Mostali of Bad Deal, Decamony of Nida for work on crafting four constructs from Blue Stone in return for “one human kilogram of shed remains of the dead earth” [snake skins, you later figure] and “one human kilometre of spun clothing of the four-blunt-toed beasts” [horse hair rope, you later figure] and “23,000 human board feet of dead bodies of the tall plants, source: Tarin Mountains” [timber, you later figure]. 
-3. Hammered, stamped tin plate in Mostali: “Work Order Number IJK2HCHNCP. Deliver Moon Crescents. Digital shields. Ten of them, departed from the whole periodically. Or twenty if you can reach them from your height. You rarely need them once departed. The trade is beneficial for us both. Work order provided by Nidan Work Unit QIKL48QZET, Tradetalk Apellation Fracconnoddoddrikk.” +  Hammered, stamped tin plate in Mostali: “Work Order Number IJK2HCHNCP. Deliver Moon Crescents. Digital shields. Ten of them, departed from the whole periodically. Or twenty if you can reach them from your height. You rarely need them once departed. The trade is beneficial for us both. Work order provided by Nidan Work Unit QIKL48QZET, Tradetalk Apellation Fracconnoddoddrikk.” 
-4. Smallish cylindrical tin container with a stamp of a Man rune on it. There is a tin tool clamped onto it. +  Smallish cylindrical tin container with a stamp of a Man rune on it. There is a tin tool clamped onto it. 
-5. Map with the location of Pehraln’s Warehouse marked on it. +  Map with the location of Pehraln’s Warehouse marked on it. 
-6. A very brief letter from Captain Wat Daham of The Effervescent to Artukan: “The scholar and the boy are safely with our allies now, far from the reach of the enemy. Given the promise I’ve seen in the boy, my payment was hardly necessary, but it was generous.” +  A very brief letter from Captain Wat Daham of The Effervescent to Artukan: “The scholar and the boy are safely with our allies now, far from the reach of the enemy. Given the promise I’ve seen in the boy, my payment was hardly necessary, but it was generous.” 
-7. A finely made scroll with Artukan’s seal. You’ve not opened it.+  A finely made scroll with Artukan’s seal. You’ve not opened it.
    
 Searching the first floor, you find: Cargo loading apparatus and more storage. One sack of shed snake skins from many large snakes. Bog likes these and takes them to the Ernalda priestesses as a gift. They return his blessed great-axe and add a Bladesharp matrix to it.  There are 2 crates of more of those bronze bits, wrapped individually in patches of horsehide. You ensure those eventually get to Shrett to destroy. Searching the first floor, you find: Cargo loading apparatus and more storage. One sack of shed snake skins from many large snakes. Bog likes these and takes them to the Ernalda priestesses as a gift. They return his blessed great-axe and add a Bladesharp matrix to it.  There are 2 crates of more of those bronze bits, wrapped individually in patches of horsehide. You ensure those eventually get to Shrett to destroy.
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 A messenger from the Archon brings a gift to Fraud: a Second Age set of bound copper plates inscribed with the fundamentals of a sorcery spell (it can teach this; 5 improvement rolls, 4 weeks and Western-Safelstran Literacy skill roll [to do]): Neutralise Poison-- suppresses a single poison/venom on a target (victim or object), with a Potency equal or less than the Intensity skill. It cannot un-venom venomous creatures themselves. The poison is negated only as long as the Duration of Neutralise Poison; after then, if still a problem, the poison/venom still is active, but a Healing skill roll or other magic could still be used in the meantime or afterwards as usual. It affects targets with a SIZ up to three times the Intensity of the spell. A messenger from the Archon brings a gift to Fraud: a Second Age set of bound copper plates inscribed with the fundamentals of a sorcery spell (it can teach this; 5 improvement rolls, 4 weeks and Western-Safelstran Literacy skill roll [to do]): Neutralise Poison-- suppresses a single poison/venom on a target (victim or object), with a Potency equal or less than the Intensity skill. It cannot un-venom venomous creatures themselves. The poison is negated only as long as the Duration of Neutralise Poison; after then, if still a problem, the poison/venom still is active, but a Healing skill roll or other magic could still be used in the meantime or afterwards as usual. It affects targets with a SIZ up to three times the Intensity of the spell.
-              There is a subtext to this gift that Fraud eventually guesses at: this comes from the Archon and is about negating poison, which is symbolic of bad feelings to another, especially in a serpentine sense. It’s an apology, unspoken, but there’s no doubt about it.+ 
 +There is a subtext to this gift that Fraud eventually guesses at: this comes from the Archon and is about negating poison, which is symbolic of bad feelings to another, especially in a serpentine sense. It’s an apology, unspoken, but there’s no doubt about it.
    
 The snow hurricane hits the next morning as expected, and it doesn’t disappoint in its fury. You can’t avoid hearing its howling and feel strong drafts even within the depths of the naval base. Indeed, it is said that the howls of these storms carry with them the voices of the victims of the storms, who Valind blows around like playthings.  The snow hurricane hits the next morning as expected, and it doesn’t disappoint in its fury. You can’t avoid hearing its howling and feel strong drafts even within the depths of the naval base. Indeed, it is said that the howls of these storms carry with them the voices of the victims of the storms, who Valind blows around like playthings. 
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 You will need to choose who you quest as, and fully take on the identities of; #1-3 are necessary roles:   You will need to choose who you quest as, and fully take on the identities of; #1-3 are necessary roles:  
-1.          Dayzilthar the Star-Captain [needs to have Fire rune association; potential leader of the quest]—both myths mention him, so this is a key link +  - Dayzilthar the Star-Captain [needs to have Fire rune association; potential leader of the quest]—both myths mention him, so this is a key link 
-2.          Galanin/Galana [needs to have Fire rune association; potential leader of the quest]—his/her presence in both myths is implied and certainly mythically appropriate. +  Galanin/Galana [needs to have Fire rune association; potential leader of the quest]—his/her presence in both myths is implied and certainly mythically appropriate. 
-3.          Sunflower “God Who Looks Up” (plant being with Fire rune connections; but any species can play its role)--- Ornovar’s myth mentions this godling +  Sunflower “God Who Looks Up” (plant being with Fire rune connections; but any species can play its role)--- Ornovar’s myth mentions this godling 
-4.          Galanin’s “gear” (both a person and an object, as the quest requires) +  Galanin’s “gear” (both a person and an object, as the quest requires) 
-a.          Hoplite panoply +    Hoplite panoply 
-b.          Shield +    Shield 
-c.          Spear +    Spear 
-d.          Winged sandals +    Winged sandals 
-5.          Companions of the questers +  Companions of the questers 
-a.          Gardener (Sunflower’s friend) +    Gardener (Sunflower’s friend) 
-b.          Dazilthar’s thane +    Dazilthar’s thane 
-c.          Galanin’s companions (any broad identities that would be appropriate)+    Galanin’s companions (any broad identities that would be appropriate)
    
 This is a deep God Plane quest; similar to the Boat Planet quest in that you are trying to “permanently” alter mythic reality, for all Estali County peoples of Galanini faith. You will truly adopt form of heroes/gods and will only be present in divine form; not carrying anything such as your weapons and armour with you, or magical things and such. You will need to rely on what you know and your talents, and try to use them in the context of your mythic roles.  This is a deep God Plane quest; similar to the Boat Planet quest in that you are trying to “permanently” alter mythic reality, for all Estali County peoples of Galanini faith. You will truly adopt form of heroes/gods and will only be present in divine form; not carrying anything such as your weapons and armour with you, or magical things and such. You will need to rely on what you know and your talents, and try to use them in the context of your mythic roles. 
    
 You have a week to prepare now, and the Estali are preparing rituals that will aid your journey. You have a week to prepare now, and the Estali are preparing rituals that will aid your journey.
 +
 +----
 +-Shrett declines the offer to participate in the heroquest. He is concerned that he might end up having a conflict of interest via his Valind connection. Alangellia respects his choice and honours his honesty.
 + 
 +-Indeed, you all might have feelings about the current situation. You’ve gone back and forth helping the City/Galanini/Alangellia, then the animal people/Black Eyes, acting as a sort of double agent. How comfortable are you about that in terms of your exertion of your free will?
 + 
 +-The storm does destroy the Mistress of Doldrums. The warehouse gets a thorough search and no hidden tunnels etc. are found. Artukan has no heirs—you’d killed his (semi-innocent) wife Sarynna Ruhl. So, much of his property goes to his Guild, and some of it is liquidated by Estali City, and some important goods are distributed amongst the needy to help them through the storms. His other properties in/very near to Estali City are searched and no more incriminating things are found. Messages are sent around his “territory” with warnings of his guilt and suggesting investigations. The same goes for Pehraln, of whom nothing more is heard in this time.
 + 
 +-No more assassinations happen. There’s no hint of Krarsht activity, and the tunnel below Artukan’s mansion proves to be hopelessly collapsed; indeed, the Earth elemental-thing that you used the password on is not seen again.
 + 
 +-(Storm Season) Fraud and Shrett’s recovery ends during a vicious ice-hurricane that sweeps in over the lake, with violent whirlwind spirits unique to Lake Felster, called Ice-Spouts. You visit with Alangellia just after this. Another, milder one hits the following week, but there is a break forecast during the planned time of the heroquest. Another storm is due thereafter. It has been a rough start to Storm Season.
 + 
 +-You heard news from far-off lands northwest along the lake, that Chaos creatures had been coming out of Tinaros County and plaguing the surrounding lands. Not big nasty ones; “just” broo and scorpion men and other typical foes. This breaks a trend for multiple seasons of there being silence within/near Tinaros. You’d heard back 2-3 seasons ago that Argin Terror had performed a great ritual that Tapped all Chaotic beings within Tinaros; his county across Lake Felster. Tinaros was completely free of Chaos, it was said. But rulers like the Archon worry at what this epic event is building towards. Surely something most dire! And now something is building up again…
 +
 +----
 +Since Shrett isn’t going on the quest, he is offered the gift of a Storm Bull runelord teaching him (with usual cost of 5 improvement rolls and 4 weeks) a spell shared with Valind cultists, the miracle Face Chaos:
 +Face Chaos
 +Cost 1, Duration (Minutes), Rank Initiate, Resist (Willpower)
 +When cast upon the recipient, that person stands their ground and fights any chaotic foe they face, even if ordinarily they would have run. If desired the spell may be resisted, but might lead to future accusations of cowardliness. This spell does not render the recipient immune to the effects of such spells as Demoralize or Panic, though they still will not flee.
 + 
 +There’s still the problem that a Valind priest/shrine doesn’t exist (as far as is known) in Estali City, but Shrett is recommended to visit cities west/north of Estali, as such things might exist there.
 +
 +----
  
giraine/summary-377.1744296216.txt.gz · Last modified: 2025/04/10 14:43 by tim45tenwa