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====== Summary 362: Estali Mysteries (2024-10-04) ====== | ====== Summary 362: Estali Mysteries (2024-10-04) ====== | ||
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+ | You become enmeshed into the web of intrigue that is intrinsic to Estali City (and Safelster more broadly)— | ||
+ | |||
+ | Before leaving Olili’s house, he and Black Eyes explain that you should not return. They will have allies look after the house while they move elsewhere. Black Eyes has spirits who can bring messages to and from you. You can reach Olili (but should not mention Black Eyes) through Simret Nine-Toes-Seven, | ||
+ | |||
+ | You go The Slurping Serpent | ||
+ | |||
+ | You go to the bar. There is a drunken man on one corner; checking him out, Shrett thinks he is not far from passing out, having spilled multiple mugs of beer onto the counter around him, and sometimes laughing at you at awkward moments, or calling out loud, inappropriate things. The bartender (soon naming himself as Kjartan) greets Shrett, who approaches him, a bit grumpy with some of the others, and orders whatever the worst drink the bartender can provide. He laughs and says he’s glad to have a rare chance to be creative. He concocts something foul with cider and cheese and something fuming that might be sulphurous. Bog finds it rather interesting; | ||
+ | |||
+ | You ask about the serpent in the container. Kjartan and others just call it the Slurping Serpent. Kjartan bought the place from the prior owner, and the tavern has been here for more years than anyone can remember. No one has managed to communicate with the serpent (he tells you this later when Shrett tries to respectfully greet it in many languages), and all it seems to want is to be fed live fish every Waterday, along with a prayer to Safa; the Felster Lake goddess. It’s quite a draw for customers, so Kjartan is proud of it. The Safa cult has no problems with its apparent captivity here. Nor does it, perhaps, as it seems content to wander its tank. | ||
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+ | Kjartan is friendly to all of you except Bog, of whom he says that he does not see his kind (Uz) often, and has heard dark tales. Bog is used to, although still tired of, this attitude; especially in Estali county where Fire/Sky rune-affiliations dominate religion and society; Arkat’s Dark Empire is de-emphasised. Bog gets Kjartan to serve up some local fruit liqueurs, which Kjartan says come from the finest distilleries and their harvests from Earth Season, and indeed Bog judges the five “shot glasses” he gets of this drink to be respectable drink. | ||
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+ | Bog happens to mention that you’ve been the target of assassinations today. This changes Kjartan’s approach and he says something brief and fearful or cautious about trouble with such things. He doesn’t say more about this immediately when asked, but later notes that the city has had a spate of “assassinations” or grisly murders lately: at a prominent Brothel (The House of All Secrets; run by a powerful woman named Madam Magthyra of the “Guild of Carnal Pleasures and Fantasies”), | ||
+ | |||
+ | Shrett looks around, as you know that you have attracted a lot of attention from the clientele, especially negative looks when you speak Darktongue to each other (so you use a bit more Seshnegi). Shrett spots two cloaked figures at a table nearby, who have been surreptitiously watching you an unusual amount. Many people here are bound up in cloaks and such, given the ill weather, so that is not odd, but still, Shrett goes over and sits down next to them, setting two mugs of beer before them, noting that they wear leather armour under their cloaks and are armed, at least with daggers. He asks in Tradetalk why they’re taking such interest in you and they say that you are interesting people, and why they’re interested is their business. They don’t stick around long, or answer who they are. They finish their drinks and leave. Shrett watches and they don’t look back. | ||
+ | |||
+ | As you settle in at a table and talking, the Hand of Jade Gang, of whom you heard hushed words from Hunla, your prior guide, arrives. The front door swings open and eight young men and women, all heavily tattooed, wearing simple local garb bearing hoods, step in with confidence. Their right fists glow a vivid green. You pay some attention to their tattoos and see designs featuring snakes and flowers/ | ||
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+ | Kjartan remains at the bar, leaning on the counter in a stiff defensive posture. The leader and one of her gang come to him. She says loudly in Safelstran, “Your business keeps slurping up silvers from customers. You know what I’m here for, Kjartan.” And he hands over a jingling purse. She stares at you since you’re watching and are among the few remaining on this floor, but the stare does not escalate. They have a drink and then leave. Afterwards, Kjartan takes it all in stride. The gang manages to keep some order and they don’t take too much. But they’re mean if crossed. They are Henotheist Earth cultists who have grown up on the streets. Some sort of Earth essence is their wyter. Their gang is centuries old and is fiercely independent, | ||
+ | |||
+ | You move on from the tavern, aiming to go to the brothel. You don’t get far from the taven when you spot the two people that Shrett interacted with emerging from a grove of trees nearby, stumbling and acting drunk, but of course you don’t buy it, and head their way, so they turn around and head away without much further conversation. They don’t seem to come back to follow further. But not long thereafter, Shrett spots the “drunken man” from the bar stumbling through an alley, following you. He sneaks around behind the man and closes in gradually as he sees that the man maintains his slow drunken gait when he is within line of sight of the party, but then moves quickly and smoothly when he is not. Now it is obvious that he is no simple drunk. | ||
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+ | As the others go ahead and approach the thoroughfare between the main gate of the inner city and the eastern gate of the outer city, the streets of Estali City erupt with angry and pained cries, and sounds of struggle and violence. A mob of horse riders outfitted as Galanini soldiers is in a widespread melee with other people, some of who are riding beasts other than horses, such as elk, and some of whom are on foot. There are about 10 of the former and 15 of the latter spread around an open area, with a sizeable crowd watching them, and as of yet not involvement of the city guard even though there are plenty of them stationed at the gates just to the east and west. Maybe this fight just began? You catch enough snippets of the shouted arguments between the fighters (and some of the crowd) that the Hykimi are defending accusations of beast-blood from the horse-riders. But this is a violent confrontation- no mere fistfight, but an all-out battle with weapons and magic. You decide to intervene. Fraud begins a song, drawing on familiar tunes you’ve heard throughout Safelster, emphasing their tones of peace. He uses this song to involve the Group Dance magic he has, clashing his finger-cymbals along with the song, and this powerful magic entrances more and more of the fighters, soon essentially stopping the fight. Bog joins in happily, and Boamund succumbs too. So does much of the surrounding crowd, and soon the city guard once they arrive! This continues for a good hour, with some participants starting to drop from exhaustion and others casting pleading looks at Fraud, until Fraud stops the dance. The Harmony magic and the fatigue, and the city guard’s presence, has stopped the fight – and without any deaths, since you interceded quickly. | ||
+ | |||
+ | The city guard comes to you and thanks Fraud for his help. Indeed, he has been so helpful that he has been asked to come to The Palace of the Archon for a meeting with the Archon! You gladly comply, surprised by this turn of fortune, as you’d thought about trying to speak to the Archon anyway. You go through the inner city gates and the towering walls of the keep of the Archon’s palace, entering into the central enclosure on higher ground, with what must be a wizard’s tower, then an ambiguous old temple, along with the grand Palace. You are directed to leave weapons in side-house inside the walls, under triple guard. | ||
+ | |||
+ | You are escorted into the awe-inspiring vast entry of the Palace, | ||
+ | |||
+ | The Archon says that there has been great tension in Estali, as you’ve heard of and seen repeatedly, between the Galanini rulers and the Hykimi, with the Ancient Beast Society as formal intermediaries (but even they are seen by some as rebellious and dangerous—threatening the non-Hykimi status quo of the civilised horse-riders). That fight you broke up, which he is grateful you did and impressed by the powerful magic Fraud used, was between an anarchic Sun Queen faction of the horse-riders and the Ancient Beast Society’s more hardline local members. It exemplifies the crisis that brews in Estali, most strongly in this city. | ||
+ | |||
+ | It soon dawns on Fraud that this man is an Arkati of some kind, and Boamund too gets that vague impression that he is a fellow illuminate. So this guy is not an Archon in name only; he is in some way continuing the tradition of the Dark Empire. But in a place where Fire/Sky power holds sway. So his power must be limited. Indeed, he notes that he is in charge of secular affairs in Estali, including the military except where Galanini soldiery is involved, and he rules with the involvement of a council of tribal Chieftainesses of the Galanini in Estali County/ | ||
+ | |||
+ | You tell tales of what you’ve done, such as the recent escapades with the Burning Malady, and he is very interested; it is news to him. He’s not heard of Urcheth but, with mention of Pehraln, he says that this name is familiar and he needs to think over why and will get back to you if he recalls. As for the murders in town, he relates more information about this string of grisly murders that have personally drawn his attention. He is gathering more information but has some so far. (It is described fully below) | ||
+ | |||
+ | The Archon asks if he might help you and says it’s easy for Bog’s lead maul and Fraud’s iron shield to be repaired by his master smith in this keep. It will take a few days or so. He says that you should speak with Alangellia at the Earth temple, that she has something she wishes of you and he has not learned what that is. And he says that the sage Brazar Linasch has taken on a personal project to work with the Archon on compiling information on the mysterious murders in Estali, so you should speak to him. Furthermore, | ||
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+ | You leave and cross the main inner city to the Earth Temple, where you leave your weapons with Babeester Gor guards and then enter. Fraud and Boamund and Shrett for the first time behold the amazing decorations featuring snakes, plants and women, and myths of Ernalda. And then they meet, with much buildup from frequent tellings by Bog over past weeks, Alangellia, High Priestess of the Goddess of Estal the Great Green Lady: gorgeous, tattooed with the runes of Earth, Fertility, and Mastery, wearing the fabled Golden Necklace of Life (with glows green) and sitting on the Throne of Seven Arkats. She entrances all of you with her eminence of sex and fertility. Bog continues to wish he was a dark troll so he could mate with her, and maybe she’d become a dark troll too. Boamund just feels the aura of sexuality and reminisces on his own history and his loves, and how the right to love has too often had to be ignored or even suppressed so that he can lead as a Talar. Fraud almost forgets about Seshna Gira and other “flings”. He beholds a demi-goddess that is sex incarnate; not some fragment of a dead god or mere nymph. He lust for her in the most primal, powerful way. And Shett feels similarly. Quick Sister? Bah. A petty spirit in comparison. And no beauty. This woman is sheer beauty. She directs you to comfortable chairs. Bog sits in front of them, on the floor, grinning. | ||
+ | |||
+ | Alangellia greets you kindly and you bask in it. She obviously knows a lot about you including your names, and quickly turns conversation to why she wants you here. An issue troubles her and people like you, who are not officially affiliated with the city, giving her plausible deniability, | ||
+ | at the hands of the barbarians at Valantia sounded its death knell. Erengazor still tries to summon Arkat, Alangellia says, but few now heed her. Erengazor remains a competitor with Archon Foyalfine of Azilos (but there are undertones with Alangellia that Erengazor is seen as a “threat” by Estali County too). Simply put, she says, the sages could be called spies; and she concerns they come at Erengazor’s bidding. | ||
+ | |||
+ | Anyway, the sages went to the rich countryside estate of Farakt Sun-Colt; a horse breeder and Theist Galanini, and thane of the old, prominent Sharic family of Estal. Alangellia doesn’t know what those sages seek, but her sense of distrust and concern has never failed her, she says, and she knows they are up to no good, suiting heroes such as you to investigate. There may be big trouble involved, which is why she thinks you might be suitable. You mention Urcheth and she recognises the name. This is a new godling, or maybe even god, that has come from the southern continent of Pamaltela, bringing along other horrors, and is growing, burrowing underneath the West, and sending out tentacles that pervade societies and seek to bring ruin. She knows this, she hints, because she is a powerful Earth priestess and Urcheth is an Earth abomination. She has been gathering information on it, and you add what you know very gladly, which she receives with much gratitude; thrilling you to receive. She holds out a small green serpent which she says is named Snard. The Archon has given her this snake for you to take along, so that he can remain aware of what you do. You don’t think of it at the time, but later you realise you’re being given a spy. And it is slowly dawning on you that the Archon has some sort of power, through his Scepter, to see through serpents’ eyes in Estali. How far does that power extend….? | ||
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+ | Fraud shuffles forward to receive Snard and she brushes his hand, very intentionally, | ||
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+ | Asked of Pehraln, she has no idea. | ||
+ | |||
+ | Alangellia asks if she can help you and easily complies with, or even offers, specific assistance. Bog gets his axe recharged inside the temple, Boamund gets his Aldrya Truestone blessed by visiting Green Elves (Vronkali) in a grove/ | ||
+ | |||
+ | Fraud and Shrett go to the Knowledge Temple to meet sage Brazar Linasch while the other two await their blessed items. He greatly appreciates news that you know who stole The Tomes of the Fifth Eye That Opened (Pehraln’s agent/s); even though he cannot do anything with that information, | ||
+ | |||
+ | Brazar has been researching Arkat Chaosbane myths for Fraud, and relates that so many are fragmentary and lost; Arkati must have most of them that remain; and indeed most paths are now broken – by Arkati, by Godlearner meddlings, or by infiltration by Chaos. But he found one thing: one holy place remains known in his records: Dead Mountain in southwest Tiskos. It is guarded by the Death Platoon of (henotheist) Humathi, having been founded by Arkat Humathsson/ | ||
+ | |||
+ | Asked of the murders, Brazar pulls out documents from his private library, revealing black ink on rolled up animal hides: “I’ve taken a pet interest in a disturbing trend in violent crime in Estali city lately. I’ve long been fascinated by the criminal mind and its awful actions. There has been a spike of grisly murders in Estali in the past week. Not just knifings or poisonings. Each murder more violent than the other, and distinctly brutal; even savage and inhuman… maybe beastly. I’m making headway getting the Archon to investigate more.” | ||
+ | |||
+ | > “There have been three most recent murders that have some fascinating commonalities and differences. I’ll start with the latter. My information is sparse and secondhand sometimes, but I trust it is truthful. I haven’t yet had time to do actual investigation on-site, and am a little afraid to, based on what I’ve found out.” | ||
+ | |||
+ | He explains: | ||
+ | Two sailors of the Sailors’ Guild were found dead along the south harbour, six nights ago. Heads severed and left stumbling around on clumsy crab legs. | ||
+ | An acolyte of Ralia named Rena was killed in a garden (by the bathhouse); by a “foreigner” spotted by a bathhouse worker leaving her shift, four nights ago. Gutted and strangled with her intestines, which kept moving after her death. | ||
+ | At the brothel, the well-to-do merchant Tassos from the The Incorruptible Official Guild of Customs Liaisons (AKA the Secret Forgers’ Guild), was killed by two black-clad assassins who escaped, three nights ago; they seem to have been spotted by someone at the brothel. | ||
+ | Commonalities are: all died at night; almost no witnesses or other clues; no links between the victims. “Most importantly, | ||
+ | |||
+ | Fraud gets his Truestone blessed again, although Brazar shows a playful sense of humour by asking to see the stone and saying thanks for returning it, then quickly admitting the joke while Fraud reacts in shock. | ||
+ | |||
+ | You meet back by the Earth temple and convey information. This murder mystery has become very troubling. Fraud is unnerved by the implication of Krarsht, but his feeling of duty to do what he can to help stop this menace overcomes that. | ||
+ | |||
+ | And so you leave the inner city. You go to the large bathhouse and meet the attendant Khada, who is very frightened but cooperative. She tells that it was very late at night; few people were out. She was leaving her shift when she heard a brief scream, hid in a bush nearby and watched, saw the body lying on the ground with its intestines snaking around and throttling the woman Rena, and the killer leaving the garden. She thinks they did not see her. She got a good look at their face: a man, swarthy, dressed like a Galanini warrior but definitely not one. He had a scary mouth full of sharp teeth. Ahh, you think. An ogre. Great. That’s all she knows, but it’s helpful, and makes this case more disturbing. | ||
+ | |||
+ | head for The House of All Secrets to speak to Madam Magthyra, of whom you’ve heard tell from multiple people in Estali… | ||
+ | ---- | ||
+ |