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====== Summary 360: The Malady Conspiracy (2024-09-20) ====== | ====== Summary 360: The Malady Conspiracy (2024-09-20) ====== | ||
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He gives you some things as reward: | He gives you some things as reward: | ||
- | 1) A sealed scroll with his golden stamp, in a leather case “Here. I had promised this official letter of introduction. Keep it safe. It will prove useful with those in high; and low; office in western Ralios. I am but a Baron, but there are those who respect my family name and my history. You likely will find it most useful not only in Daran County, but Estali too, and maybe further north and west.” He asks for the letter of authority he’d given you, takes it and snaps his fingers and it bursts into flame and then ashes. | + | - A sealed scroll with his golden stamp, in a leather case “Here. I had promised this official letter of introduction. Keep it safe. It will prove useful with those in high; and low; office in western Ralios. I am but a Baron, but there are those who respect my family name and my history. You likely will find it most useful not only in Daran County, but Estali too, and maybe further north and west.” He asks for the letter of authority he’d given you, takes it and snaps his fingers and it bursts into flame and then ashes. |
- | 2) He points to a side table holding a coffer full of gold coins. “This totals 5000 danars. Take it.” The coins are stamped with picture of a dragon-slaying knight. He insists you take it all. | + | |
- | 3) Servants bring in hides and furs, plenty for cold-weather. Ornim says that his wizards have augured that bad weather is coming early, at the end of this week. You decide to remain in Ornim until Shrett is well again. He gives you quarters, servants, stables, and all else you need. Bog wants more food and is given it, but shows little grace in appreciating its fineries. The Baron has a mixed reaction toward Bog, but is more than tolerant. | + | |
- | 4) He stands, repositions himself closer to Fraud and Boamund, and speaks more quietly in Seshnelan: “I have a tip for you. You must guard it. There is a representative of Daran County in the city of Estali. His affiliation is unknown there, but he is one of our Count’s trusted set of eyes. His name is Charong and you can find him in his shop called the Guilded Quill. Charong is a good source of information, | + | |
And you (mainly Fraud, but also Boamund) have time to inspect what you got from Unn’s room. Fraud has an easy time breezing through her papers in Safelstran: | And you (mainly Fraud, but also Boamund) have time to inspect what you got from Unn’s room. Fraud has an easy time breezing through her papers in Safelstran: | ||
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There is a book of sundry pages (in Safelstran). Most of it is alchemy, but there are some interesting excerpts from notes: | There is a book of sundry pages (in Safelstran). Most of it is alchemy, but there are some interesting excerpts from notes: | ||
- | 1. | + | - “Ydalam has proven his usefulness, but he is dispensable to The Wanderer’s plan.” |
- | --Fraud had figured that this is “Malady” a code name for Makris at the Monastery. | + | |
- | 2. | + | |
- | --A little new info about this ritual that you keep hearing about. | + | |
- | 3. | + | |
- | --now it is clear that there is a broad conspiracy in Safelster involving Mallia and the Burning Malady: Makris had it, Unn has it via that Voralan shaman, and this “Wanderer” enemy still has it. | + | |
- | 4. | + | |
- | --Again with this “Quintus” person. And more on that ritual. | + | |
- | 5. | + | |
- | --Aha! There is a race going on, with Black Eyes vying to get those tome(s) vs. your foes. All the more reason to find him. And again, this “Pehraln” person. So you know of 3 enemies unaccounted for: the Wanderer, who seems distinct from Quintus (presumably an enemy!) and Pehraln. | + | |
From Unn’s chest: | From Unn’s chest: | ||
A note in Ralian documents: “I have created two Basilisks from the scroll I found in the Red Ruins, and they shall guard my cave like nothing else could.” | A note in Ralian documents: “I have created two Basilisks from the scroll I found in the Red Ruins, and they shall guard my cave like nothing else could.” | ||
- | --Which makes more sense once you inspect the next thing… | + | * Which makes more sense once you inspect the next thing… |
A scroll (Darktongue) detailing the ritual sorcery spell Create Basilisk. This is a very very evil spell. Merely touching it applies the Basilisk’s venom! Two of you touch it and feel its danger, and it even blackens gloves when you try to handle it with care. You burn the vile thing; Fraud has a temptation at first to learn the spell, but quickly remembers that Basilisks are Chaos-tainted horrors. | A scroll (Darktongue) detailing the ritual sorcery spell Create Basilisk. This is a very very evil spell. Merely touching it applies the Basilisk’s venom! Two of you touch it and feel its danger, and it even blackens gloves when you try to handle it with care. You burn the vile thing; Fraud has a temptation at first to learn the spell, but quickly remembers that Basilisks are Chaos-tainted horrors. | ||
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A skin (troll) tied with cord (tendon), with writing on its inside (code in Safelstran—this stumps Fraud for many hours, and he relents, casting a Translate spell from his Lhankor Mhy truestone to help crack it), and a strange, many-angled, | A skin (troll) tied with cord (tendon), with writing on its inside (code in Safelstran—this stumps Fraud for many hours, and he relents, casting a Translate spell from his Lhankor Mhy truestone to help crack it), and a strange, many-angled, | ||
- | --“crack open the skies” does not sound like a welcome thing. And you’d seen a body in the room with the basilisks- was that the agent mentioned? Who’d sent them? And what’s up with this device? There seems more to this Safelstran conspiracy than you’d thought. | + | * “crack open the skies” does not sound like a welcome thing. And you’d seen a body in the room with the basilisks- was that the agent mentioned? Who’d sent them? And what’s up with this device? There seems more to this Safelstran conspiracy than you’d thought. |
While resting, you are sent a young Pralori, bearing a message that a shaman of the Ancient Beast Society welcomes a meeting with you in his tent outside of Ornim. Bog, Boamund and Fraud go while Shrett keeps resting. | While resting, you are sent a young Pralori, bearing a message that a shaman of the Ancient Beast Society welcomes a meeting with you in his tent outside of Ornim. Bog, Boamund and Fraud go while Shrett keeps resting. | ||
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And you come to the tent where you meet the somewhat young, but still impressive, Pralori shaman named Finefoot. He is very friendly, and launches into telling you some things, saying that he’s heard of you and there is growing sense that you are heroes that might be trusted to some of his kind. | And you come to the tent where you meet the somewhat young, but still impressive, Pralori shaman named Finefoot. He is very friendly, and launches into telling you some things, saying that he’s heard of you and there is growing sense that you are heroes that might be trusted to some of his kind. | ||
- | + | ||
- | “The Ancient Beast Society maintains the peoples’ connection to their beast ancestors. Even if they have become more focused on Malkionism or the gods. Many Henotheists are all three. To lose the Ancient Beast Society is to lose this connection throughout Ralios. And it is under threat in some areas. Not so much here. But in Estali county, much so. And further away, but I know those lands less well.” | + | > “The Ancient Beast Society maintains the peoples’ connection to their beast ancestors. Even if they have become more focused on Malkionism or the gods. Many Henotheists are all three. To lose the Ancient Beast Society is to lose this connection throughout Ralios. And it is under threat in some areas. Not so much here. But in Estali county, much so. And further away, but I know those lands less well.” |
More interestingly: | More interestingly: | ||
- | --Oh! This is good to know. So Finefoot suspects that Black Eyes is in or near Estali city, or at least might be for the near future. | + | |
Finefoot says that Black Eyes surely can travel in Dark Season. Many Hykimi can, although those who have left the old ways (he is clearly thining of the Galanini of Estali) tend to hide in their towns and cities until Sacred Time. | Finefoot says that Black Eyes surely can travel in Dark Season. Many Hykimi can, although those who have left the old ways (he is clearly thining of the Galanini of Estali) tend to hide in their towns and cities until Sacred Time. | ||
- | + | ||
- | “Listen and I will tell you of what is forgotten. Before Time and into the First Age, the land of Ormsland in Ralios was home to a great Reptile Alliance. There were animal people of lizards, crocodiles, wyverns, chameleons, snakes and maybe more. Gita Flatsnout was their “King”, became a dragonewt, and united them and other Hsunchen tribes. They were the last to know the deeper secrets of the Orggee Snake Caves, but were wiped out in the Gbaji Wars. The Reptile Alliance had some alliance with the local dragonewts, who were called the Draconic Ascension network. Those dragonewts had an Inhuman King named Strength of Flame, and persisted into the Second Age to become part of the Empire of Wyrms Friends. Strength of Flame was killed by Alakoring Dragonbreaker of the Ralian Orlanthi, and that ended the Draconic Ascension in Ormsland. I say all of this because perhaps some ancient lore remains of the links between the Reptile Alliance, the Draconic Ascension and our animal people of the Ancient Beast Society, but I don’t know where that might be found.” | + | > “Listen and I will tell you of what is forgotten. Before Time and into the First Age, the land of Ormsland in Ralios was home to a great Reptile Alliance. There were animal people of lizards, crocodiles, wyverns, chameleons, snakes and maybe more. Gita Flatsnout was their “King”, became a dragonewt, and united them and other Hsunchen tribes. They were the last to know the deeper secrets of the Orggee Snake Caves, but were wiped out in the Gbaji Wars. The Reptile Alliance had some alliance with the local dragonewts, who were called the Draconic Ascension network. Those dragonewts had an Inhuman King named Strength of Flame, and persisted into the Second Age to become part of the Empire of Wyrms Friends. Strength of Flame was killed by Alakoring Dragonbreaker of the Ralian Orlanthi, and that ended the Draconic Ascension in Ormsland. I say all of this because perhaps some ancient lore remains of the links between the Reptile Alliance, the Draconic Ascension and our animal people of the Ancient Beast Society, but I don’t know where that might be found.” |
> Fraud loves this stuff. It ties much together: the Hykimi, the serpents/ | > Fraud loves this stuff. It ties much together: the Hykimi, the serpents/ | ||
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Conversation wanders around as the Archon seems to relax, perhaps aided by downing a few goblets of wine that he is sharing with you, and he offers, unprompted, a bit of advice: | Conversation wanders around as the Archon seems to relax, perhaps aided by downing a few goblets of wine that he is sharing with you, and he offers, unprompted, a bit of advice: | ||
“I’m well aware of the power of one citizen in Estali, named Artukan Goldminder of the Shapers of Stone and Metal Guild. He wields too much power for one citizen, especially one of commoner roots, and worse yet I don’t trust him. He’s too wily and selfish. Sooner or later, fate will catch up with him.” | “I’m well aware of the power of one citizen in Estali, named Artukan Goldminder of the Shapers of Stone and Metal Guild. He wields too much power for one citizen, especially one of commoner roots, and worse yet I don’t trust him. He’s too wily and selfish. Sooner or later, fate will catch up with him.” | ||
- | --This reminds you of information you had from a Trader Prince caravan: “If you go through the Estali League seeking commerce, you will hear more of an important citizen, Artukan Goldminder. His trade brings much wealth along the roads and river, from city to city, and his knowledge and influence are broad and deep, extending well beyond Ralios. He can be a useful benefactor, but always has an agenda, and not always just money.” | + | |
Soon the Archon says he must attend to other business, so you depart. And the next day, you go to Gamol, across the Jrimb river in Estali county. | Soon the Archon says he must attend to other business, so you depart. And the next day, you go to Gamol, across the Jrimb river in Estali county. | ||
Finefoot had mentioned that Seburg Unhorsed, the serpent priestess Fraud had met here before, is a good person to speak with, so Fraud returns there, guided by the fearsome axe-woman Gormal Cuts-Balls-Off who keeps breathing down his neck most uncomfortably. In the tent, Seburg remains in a cross-legged trance, at first not heeding Fraud’s presence at all, instead chanting to serpent-spirits floating above her, and making a rhythm that the spirits writhe to. Her chant takes on words that become comprehensible to Fraud after some in Beastspeech; | Finefoot had mentioned that Seburg Unhorsed, the serpent priestess Fraud had met here before, is a good person to speak with, so Fraud returns there, guided by the fearsome axe-woman Gormal Cuts-Balls-Off who keeps breathing down his neck most uncomfortably. In the tent, Seburg remains in a cross-legged trance, at first not heeding Fraud’s presence at all, instead chanting to serpent-spirits floating above her, and making a rhythm that the spirits writhe to. Her chant takes on words that become comprehensible to Fraud after some in Beastspeech; | ||
- | --You take this to mean Black Eyes, but “bed with a drunken snake” holds no immediate meaning. Still, a clue. Fraud doesn’t feel he has anything more to do here, so he leaves. | + | |
Added to save time for next week: | Added to save time for next week: | ||
You visit the Lightbringer temple area, where Fraud had commissioned the sage Isgara Seven-Wits to look for information on the Night Gorge. She has procured what she thinks is reliable information on its location in the wilds of eastern Tanisor. [added to map online now] It matches the less specific location of the Darkness and Dragon runes you’d seen much earlier on a magical “map” that Star Thief Round Tip had conjured. Reports that are in this Library note that explorers have been shooed away from the area by Seshnelan patrols, who say it is off limits. A scholar of a zoological bent was eager to pursue ancient accounts that the fauna of this little region had an unusually diverse array of bats. That’s all that Isgara thinks the Library holds. | You visit the Lightbringer temple area, where Fraud had commissioned the sage Isgara Seven-Wits to look for information on the Night Gorge. She has procured what she thinks is reliable information on its location in the wilds of eastern Tanisor. [added to map online now] It matches the less specific location of the Darkness and Dragon runes you’d seen much earlier on a magical “map” that Star Thief Round Tip had conjured. Reports that are in this Library note that explorers have been shooed away from the area by Seshnelan patrols, who say it is off limits. A scholar of a zoological bent was eager to pursue ancient accounts that the fauna of this little region had an unusually diverse array of bats. That’s all that Isgara thinks the Library holds. | ||
- | AND—some very welcome news: you inspect things you took from Unn Starseeen and they are really nice!! | + | **AND** some very welcome news: you inspect things you took from Unn Starseeen and they are really nice!! |
- Silver ring with Movement rune holds Coordination spell (folk magic) | - Silver ring with Movement rune holds Coordination spell (folk magic) | ||
- Grimoire of Arkat Destroyer (in Safelstran, with coded writing that Fraud deciphers after some work; we won’t bother rolling), main information is details of “Attract Missiles” sorcery spell (4 weeks to learn). | - Grimoire of Arkat Destroyer (in Safelstran, with coded writing that Fraud deciphers after some work; we won’t bother rolling), main information is details of “Attract Missiles” sorcery spell (4 weeks to learn). |