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giraine:summary-358 [2024/11/08 22:06] – tim45tenwa | giraine:summary-358 [2024/11/08 22:10] (current) – tim45tenwa |
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<- giraine:summary-357|Assault on the Beacon of Malkion ^ giraine:summaries-2024|Summaries 2024 ^ giraine:summary-359| -> | <- giraine:summary-357|Assault on the Beacon of Malkion ^ giraine:summaries-2024|Summaries 2024 ^ giraine:summary-359|Terror at Treak Cliffs -> |
====== Summary 358: The Pestilence at Heathers Edge (2024-08-16) ====== | ====== Summary 358: The Pestilence at Heathers Edge (2024-08-16) ====== |
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Meanwhile Shrett and Boamund wander town asking for information, and Bog looks for the troll merchants but sadly finds that they have left town, leaving their ruined building empty. Shrett learns that no one has heard of this Pehraln or Wanderer, and that there are none nearby. It’s not a specialty of this area. Boamund learns that the people of Heathers Edge have become the butt of local jokes because of their stupidity, which is a new development for the town in recent weeks. You regroup at a local inn, sponsored by the Baron, and rest and discuss. The next morning while Fraud finishes his teachings, with patients fully recovering, Boamund and Shrett have the idea to ask about two things, and find that information from merchants and burghers in town: | Meanwhile Shrett and Boamund wander town asking for information, and Bog looks for the troll merchants but sadly finds that they have left town, leaving their ruined building empty. Shrett learns that no one has heard of this Pehraln or Wanderer, and that there are none nearby. It’s not a specialty of this area. Boamund learns that the people of Heathers Edge have become the butt of local jokes because of their stupidity, which is a new development for the town in recent weeks. You regroup at a local inn, sponsored by the Baron, and rest and discuss. The next morning while Fraud finishes his teachings, with patients fully recovering, Boamund and Shrett have the idea to ask about two things, and find that information from merchants and burghers in town: |
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Unn = A woman dressed like a Knight has been around. She is notable because she is odd-looking, with an unhealthy tint to her skin. Some say she is ugly, some say lovely, but she seems fierce and generates talk. There is speculation that she is an Arkati witch, and the wizards have grown more interested in watching her activities (so locals have been passing information on her to the Rokari wizards). She comes on a barge now and then and deals with a barrel-maker named Sad Syros (he has gone missing in recent days, it turns out). | **Unn** = A woman dressed like a Knight has been around. She is notable because she is odd-looking, with an unhealthy tint to her skin. Some say she is ugly, some say lovely, but she seems fierce and generates talk. There is speculation that she is an Arkati witch, and the wizards have grown more interested in watching her activities (so locals have been passing information on her to the Rokari wizards). She comes on a barge now and then and deals with a barrel-maker named Sad Syros (he has gone missing in recent days, it turns out). |
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The Blue Stone = Funny you should ask, there is a trader named Mariwig who has gotten known for transporting this valuable blue stone or crystal that many wizards seek and pay well for. No one else seems to know what it’s about but it is assumed to be highly magical. Indeed, some talk around town is that this trader is overdue by about a week, which is unusual. He mainly goes along the Manirian Road between Dolios and Estali/Tiskos. | **The Blue Stone** = Funny you should ask, there is a trader named Mariwig who has gotten known for transporting this valuable blue stone or crystal that many wizards seek and pay well for. No one else seems to know what it’s about but it is assumed to be highly magical. Indeed, some talk around town is that this trader is overdue by about a week, which is unusual. He mainly goes along the Manirian Road between Dolios and Estali/Tiskos. |
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You depart that mid-day. The trail is placid and only a little muddy, with fewer and fewer travellers as you go, and occasional new signs posting warnings of quarantine of the village of Heathers Edge; “turn back now”. | You depart that mid-day. The trail is placid and only a little muddy, with fewer and fewer travellers as you go, and occasional new signs posting warnings of quarantine of the village of Heathers Edge; “turn back now”. |
That next morning you meet Elaria and head out for Treak Cliffs. She says it’s a day’s travel or so, westwards into wilderness. The journey is through fairly homogeneous fenland with copses of trees over rolling terrain, but it is an eerie environment. The trees grow closer together as you progress, and their branches entwine overhead, giving the impression of a series of gloomy, wooden tunnels. This is not the bountiful, lively Tarinwood. It feels mostly dead, or dormant. The wind whistles through the branches with a mournful howl, or perhaps it is something else that moans and howls? As you progress further into the wood, the note of the wind shifts the howling and moaning sound, which seems to be drawing close; sometimes it is ahead, then behind or perhaps on your flank. With relief, the eaves of the far side of the forest draw near. The gloom does not lift, as the sun moves overhead, with shadows clinging to the black cliffs looming on the horizon some two or three keymiles away. The source of the howls emerges as you clear the forest. A great shape strides out from between some low hills to your right. | That next morning you meet Elaria and head out for Treak Cliffs. She says it’s a day’s travel or so, westwards into wilderness. The journey is through fairly homogeneous fenland with copses of trees over rolling terrain, but it is an eerie environment. The trees grow closer together as you progress, and their branches entwine overhead, giving the impression of a series of gloomy, wooden tunnels. This is not the bountiful, lively Tarinwood. It feels mostly dead, or dormant. The wind whistles through the branches with a mournful howl, or perhaps it is something else that moans and howls? As you progress further into the wood, the note of the wind shifts the howling and moaning sound, which seems to be drawing close; sometimes it is ahead, then behind or perhaps on your flank. With relief, the eaves of the far side of the forest draw near. The gloom does not lift, as the sun moves overhead, with shadows clinging to the black cliffs looming on the horizon some two or three keymiles away. The source of the howls emerges as you clear the forest. A great shape strides out from between some low hills to your right. |
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Elaria cries out, “THE SIXGOAT!!” | Elaria cries out, **“THE SIXGOAT!!”** |
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And you see what she means. | And you see what she means. |
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