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- | ====== Summary 354: Mystery at St Paschal' | + | ====== Summary 354: Mystery at St Paschal' |
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+ | In good news, you get +1 party luck pt! (=3 now?) | ||
+ | In bad news, you were all unconscious except Shrett, for a moment. | ||
+ | In further bad news, Shrett is feeling feverish by the time the others wake up… | ||
+ | |||
+ | You group together in the Refectory, with all monks and other staff out of there, and two of you watching the doors while Bog looms over Reader Wulf and Fraud brings forth his Lhankor Mhy Truestone for the first time. He releases its power of Mind-Read on Wulf and smashes his way in; revealing even Wulf’s deeper thoughts as Fraud asks questions and the (still gagged) Wulf tries to hide his thoughts related to them; a futile effort. | ||
+ | |||
+ | You learn much from Wulf. He only killed High Servant Elgar, because he’d learned too much that would expose Makris. Makris is Wulf’s master, and master wizard of Arkat the Destroyer. They have unleashed their plan to wipe everyone else out here with the power of Mallia, goddess of disease; obviously using the Burning Malady. Fraud is shocked at this abuse of Chaos by an Arkati! Makris however has escaped from his chamber, where he has some way of doing so; transporting himself to the Temple of Mallia somewhere below the Monastery; also accessed through the cellar of the kitchen. Wulf knows little of the details of what Makris has done, as Wulf is a thug (but an Arkati!). He does know that Makris uses Demon Bowls to summon/ | ||
+ | |||
+ | There’s a discussion of the people at this Monastery. Fraud is certain that only the monks (Knowers he has met, and Watcher Makris; and then High Watcher Mondac) are/were mystically illuminated Arkati. The Readers and Servants are not. All of them, even the monks, are/were Rokari. Much like Fraud is/was, Arkati can adopt a “cover” faith like Rokarism but still practice Arkati mystical arts in private. Arkati illumination removes any seeming incompatibilities. And that, as far as you can tell, is what the Monastery is about. The monks care about probing St. Paschal’s mysteries; the other staff just do their normal Rokari duties. | ||
+ | |||
+ | Bog drags Wulf to the cellar. He now gets a better look, and sniff, of the place. Inside there are foodstuffs (on later investigation: | ||
+ | |||
+ | There’s a knock on the Refectory door and a sheepish, frightened Reader Aedil delivers his concern that Knower Gofrey is overdue from his walk. He is sure Gofrey didn’t return. Knower Kenwill soon comes up and offers his help, privately saying to Fraud that they hold plenty in common including a special faith. The two are developing a friendship. All of you except Bog leave the Monastery grounds and Shrett picks up Gofrey’s recent tracks in the mud from the constant rain. He follows them as far as across the bridge over the stream, then soon they become irregular in one spot, and stop, and there are plenty of hoofprints nearby, which lead away. You follow them back to the woods north of the Monastery, then Shrett casts magic to hurry himself alone in pursuit of them, further west for a half-hour until he understands that they have not, at this point, doubled back. He returns to the Monastery in due course. | ||
+ | |||
+ | Kenwill says that he wishes to stick around you, for safety, so he follows as Boamund, Fraud and Bog go to Maugis’s chambers. Bog and others are worried so they cast some magics before opening the door, which is firmly locked. Bog smashes it open with his maul. Beyond is a small, untidy room. There are books and scrolls strewn about, and a large plain chest. Fraud has a quick look at the documents: they seem to be alchemical treatises in Safelstran; and some papyrus correspondences. Fraud begins sifting through them. Boamund uses Sense Chaos and it directs him to the chest. Bog hesitates, then smashes that carefully; just enough to open it, as it is locked. Inside there are remnants of what turn out to be (Kenwill soon comments) alchemical apparatus of many sorts; some of which are now smashed, moreso when Bog tips the chest over to empty it. But Boamund’s leopard-magic sniffs precisely around the edges of the bottom of the chest, revealing that there is a false bottom, which is easily pried open, revealing a shadowy compartment (the darkness clings to it) that your Darksight can peer through. The is a stout bronze key (clearly for a large lock) and another cold, leaden Demon Bowl, which Bog grabs and reads, finding out that it is written the same as the broken one from Mondac’s room, but instead of his name it specifies that it is targeted at… Fraud Shaven! Fraud gingerly takes it into his care. You debate what to do about this dangerous thing that will unleash Nimil demon(s). Fraud takes the documents down to the Scriptorium with Kenwill, who offers to help sort them out. | ||
+ | |||
+ | Boamund and Bog go to the cellar, because they figure that key might match the door lock there. And they find that to be correct. There is a small chamber beyond, with newer stonework; no more than a couple of years old. Two cells, to the right and left of the door, consist of 2.5m deep pits with corroded chains at the bottom. You peer in. The one on the right has rotten old scraps of meat and a mostly dried out trough of water. The one on the left is bare. You chuck Wulf into the one on the left. Then, as you look around, you notice scratches in the floor by the left cell. You reason that these come from the ladder, which must have been put in and out periodically, | ||
+ | |||
+ | Fraud and Kenwill turn out to be a potent, efficient team in going through Makris’s papers. The correspondences turn out to be the most interesting, | ||
+ | |||
+ | - One unsigned letter to “Ydalam”, | ||
+ | - Letter: “To Ydalam, from Rollo Widemouth: We need the monk who knows Boatspeech well. I will send three men for him; make sure they take him. Also, I need my son back before he changes. This cannot be discovered. Don’t fail me this time.” | ||
+ | - Letter, unsigned: “You know that Pehraln is expecting a detailed progress report. The Wanderer and he don’t always see eye to eye so you should be careful. I’d stay out of Estali if I were you. Well done finding a copy of the Tome of the Third Eye That Opened in your old library.” | ||
+ | - A picture of a complex symbol with many dots and lines. Fraud knows it as another Arkati cypher. A short note at the bottom, in Seshnegi, reads “Who is the midwife?” He and Kenwill aren’t sure what that means, but Kenwill strokes his beard in consideration. | ||
+ | |||
+ | Disorder spirals across the Monastery grounds. As you meet up in the ? | ||
+ | |||
+ | You go toward the South Tower. You cast some Sense Chaos and Detect Enemy spells and such that direct you this way, and Pangur Ban the white cat is outside the door, back arched and hissing, and so you certainly expect trouble. Boamund opens the door. Reader Aedil’s body lies in a crumped heap; bloodied, neck broken. And the Chaos threat and Enemy lies upward, in that impenetrable darkness. At the tower’s top, the wind and flapping hide are deafening; and the hide causes a disorienting play of light below. You consider your next move as the darkness flows down the tower walls like oil; but at least this extension of the shadows can be seen through Darksight; it is not Helldark. Shrett watches behind you for Makris as Fraud guards the tower door and the other two press inside. And then the things leap forth from those shadows. They are hard to perceive even then; clearly they are what Boamund saw atop the tower before – winged feminine horrors, issuing gusts of foul stench as they swoop at you. They slash with fearsome claws and gnaw with sharp fangs and whip their barbed tails around. You spar with them, Bog’s and Boamund’s armour saving them from the first, surprise blows, and then Fraud hurls his Curse Chaos at them. Knocked down from the air to the tower floor, they soon get back up and dissolve into shadows again, escaping. Boamund curses at this missed opportunity to use his demon-slayer sword to full effect. Kenwill takes poor Aedil’s body into the main monastery and speaks a short prayer of farewell to him. | ||
+ | |||
+ | It's time to head for the cellar’s prison cells, you figure. So you do. You enter and encounter an evil presence that awaits you. It takes you time to really perceive what is there; it blends so well with the darkness. There is a skeletal shape squatting on all fours in a black corner of the room, but hanging upside down from the ceiling from overly long limbs and sharp claws. It is feminine in shape, impossibly skinny, with leathery, blackish, parchment-like skin, tattered wings that should not be able to fly, and two small pendulous breasts. Its head is skeletal, with a lipless and fleshless jaw, all pointy teeth showing, and very long oily hair. The thing seems to breathe, slowly and soundlessly, | ||
+ | |||
+ | Battle is on! The first thing goes for Shrett; the second for Fraud. It’s a three-on-two battle, and while these two Nimils are faster and nastier than the first ones, they are brought down quickly enough. Yet, after smashing the head of the first one to pieces, and ensuring it is thoroughly dead, Bog’s soul is ripped forth into the Spirit Plane, and after a couple of seconds of standing dazed while you wonder what is amiss, he drops to the floor, alive but unresponsive. It seems likely he is possessed. You ask Kenwill if he can help, but he says that Knower Immon (or Mondac) would have been the one to ask. Fraud inquires if maybe there is magic in the library that could aid, and Kenwill is uncertain but says it would take much time to find it if it is even there – but it’s not impossible. | ||
+ | |||
+ | You secure Bog. Fraud and Kenwill have a good look over that stone in the cell and the picture of it, and break the code with ease: in Safelstran, its decoded dots and lines (and those on the wall around it) puzzle out to read: M-A-L-L-I-A. Oh, the Midwife of Wakboth the Devil, via Thed the mother and Ragnaglar the father; together the Unholy Trio! Fraud turns the dial to do the code – and vanishes! Very, very fortunately (in one of many extremely helpful Critical rolls last night!), Boamund was keenly watching this happen and knows the code. He tells Shrett what to do and ensures it is written down. And so he turns the dial and vanishes, followed by Shrett. Kenwill stays behind to watch Bog. | ||
+ | |||
+ | One by one, you appear disoriented as to which way you are facing (but facing a tunnel wall that looks the same, with the dial), and feel sickened; Boamund almost faints from the dizzy spell. You hear noise from behind you and make room as the others appear behind you and you look down a rough, natural tunnel. You cast some spells and ready weapons and file ahead. The cave beyond is a large stone cavity with a low ceiling, 2m at most, tapering to nothing at the far end. In the middle is a large oblong altar slab. Behind the slab there is a vividly colourful statue of a hideous inhuman figure [Mallia; the six-armed worm!], which glistens with a vile sheen. There is a horrible stench here (reminiscent of prior encounters with Burning Malady victims and Nimils); and one of you almost passes out from that. Uncannily deep black shadows cloak many walls and corners. | ||
+ | |||
+ | You hear “Nimil, obey!” in Safelstran, with clicking-clacking sounds, then a strangled scream. Advancing, Fraud is first in line and sees, once his line of sight is clear, a struggle in the cavern: Makris in the grasp with another Nimil. He is horribly wounded, with blackened flesh hanging off him in strips, and chokes out his last words in Safelstran, turning his face back to you, “To my coven I was the Burning Malady, and its work is not done; the Tower That Never Was shall come; the truth will make you flee; I do not regret walking the line between Destroyer and Deceiver; for both shall come.” And the Nimil rips his face off and he dies. | ||
+ | |||
+ | It leaps into the deep Helldark around it, but soon comes forth as you approach the altar, with Fraud about to hurl his flask of anti-Chaos water at it. Shrett has snuck up with his Stalking magic. [but see below] It rends at Fraud but he and Boamund fend it off. It takes some wounds in the right wing from Shrett, losing use of that, then Boamund gives it a good blow to the chest, and more from others, although Shrett lands an excellent blow on its head that just glances off with a powerful shockwave that numbs his arm for a moment. And in due course it is worn down with many wounds to its chest, and it dies messily. You check Makris and he is very dead, and he has nothing of interest on him; he just wears his black robes, and does not have a certain book that Boamund hopes for. He is even unarmed. | ||
+ | |||
+ | Fraud already has hurled the water flask onto the altar by now and that is bubbling and hissing away, dissolving the top of the altar. You retreat, fearing the vile vapours produced, but soon feel it might be safe to return. Discussing a plan, you opt for one in which Fraud, who still feels he has ample mana in his sorb, returns to dial and thereby the cellar to get Bog’s maul for smashing the statue. And so you do; the Temple of Mallia seems disabled, as much as you can do so. You think over how to leave this place. Fraud goes back to the dial and vanishes. Boamund does too, then Shrett. And Shrett arrives back in the cell, which is stuffed with the two unconscious bodies of his comrades, who have been drained of mana in crossing the portal. He rests with Kenwill and they awaken in an hour or so, drowsy and very spiritually weak. But victorious! Barely. | ||
+ | |||
+ | == EPILOGUE: == | ||
+ | The surviving staff (well, 3 people total!) gather under Kenwill’s guidance to thank you and pray for your safe travels. They ensure you have what you need for your journey but welcome you to stay longer. There is the matter of Bog, and that of Shrett, who is unwell. Indeed, you notice that Bog’s chest rash has returned rather furiously. With him possessed, Healing skill won’t help him. You need magic. Somehow. Balancing that vs. your need to recover mana looks tricky. | ||
+ | |||
+ | Knower Kenwill takes stock of survivors. There’s just him, Reader Windeam, and Servant Defral (the stableboy). Defral pipes up that a strange woman named Arelena had visited the area and Defral was worried she was a witch, as were the local peasants, so she was driven away by them but some say she spoke with High Watcher Mondac before she left. Kenwill had no idea of that. There has been no mention of this “Arelena” to this point in anything. | ||
+ | * Mondac, Immon, Petros, Elgar, Aedil, and now Makris all are very dead. | ||
+ | * Knower seems to have been kidnapped by those three riders. | ||
+ | * Knower Jensos apparently returned to his clan at Othona; father Rollo Widemouth, who seems villainous. | ||
+ | |||
+ | Reader Windeam confides through Kenwill two things: | ||
+ | * First, he presents an enchanted bronze broadsword that he has made and kept private. He has old Horali talents that he has put to use. The sword, when wielded by a Malkioni in Ralios, does maximal damage (8 pts) to Darkness-rune beings (includes Uz etc.). Maybe it’s good that Bog isn’t awake to see this award… | ||
+ | * Second, he says “About 2 weeks ago, just before sunset, just outside the monastery I heard, but could not see, a man with a strong lisp speaking to someone else in Tradetalk. He said, “Hide the boy in your secret place, and do it unseen. Try to return him back to his clan as soon as possible, but if the boy dies, it won’t be a great loss. If the old man gets in the way, use the bowls I gave you; just punch a hole in them and run!” Well Makris didn’t have a lisp, so this other person is…? | ||
+ | |||
+ | > GM exposition to players; things that PCs won’t learn but may be of interest; and if you wonder about other things I might answer them but some things are best left mysterious: There was a “bad thing” that St Paschal did with a woman (a priestess of Mallia!) long ago, and its curse has lingered at the Monastery. The Helldark manifested; the Nimils came; and events at the Monastery in recent years – especially once Makris arrived—worsened, | ||
+ | |||
+ | > You didn’t fall for it, but the thing about St. Paschal and the elves was a red herring, in terms of any cause of the curse on the Monastery. Note that the peasants dropped speculation of the Burning Malady maybe being an elf curse, when you first arrived here. You didn’t take that bait. Anyway, St. Paschal did have Arkati affiliations – he not only fought the elves, he won peace with them locally. Arkat did similarly; as Arkat Peacemaker, after the Gbaji Wars, across Ralios. | ||
+ | |||
+ | You’ve heard a bunch of names/ | ||
+ | * Rollo | ||
+ | * Wanderer | ||
+ | * Pehraln (you’ve heard that name before, and Kenwill sees it in the documents from Makris and soon says that, ahh, that is the name of the nice visitor from some weeks ago, who was like Fraud in that he was covered up a lot, swaddled in bandages and such. He did not have a lisp, no. Kenwill didn’t talk to him very much; those that did are dead) | ||
+ | * Quintus | ||
+ | * Othona | ||
+ | * Blue Stone | ||
+ | * Absent Island | ||
+ | * Tower That Never Was | ||
+ | And Makris seems to have been involved in some conspiracy, spreading Disorder (The Destroyer) and Chaos (he did mention the Deceiver, and he used Chaos from Mallia). The code that Fraud has, with the Arkati map and this spot noted with 2 others (Dolios, Elfchild) and The Wanderer superimposed, | ||
+ | |||
+ | And so on. | ||
+ | |||
+ | Makris spoke of a “coven”—Fraud knows what that means. Covens are elite secret groups of Arkati magicians who are feared for their power, whose sum can be greater than its parts. In Arkat’s day, covens could take down armies. They are few and far between since then. Fraud’s secretly in a cabal (more open role in society); the third Arkati group are a crypteia (spies and such; act behind scenes unlike cabals). | ||
+ | |||
+ | Gofrey’s fate and Jensos’s remain issues. | ||
+ | |||
+ | Final housecleaning matter: | ||
+ | I played it too fast and loose with Shrett’s Stalking magic last night. It is not a Darkwalk spell that lets you dip in and out of shadows. It just boosts your Stealth skill in shadows. And those with Darksight definitely can see you. Anyone that is paying attention can see you if they overcome your Stealth skill or if you become obvious (e.g. attacking), and they can then keep seeing you unless it’s too dark for them to do so (in which case that stealth might not matter anyway). This is overall how we played it back in Tiskos outside the Stygian Temple, for example. And it avoids game-breaking abuses (e.g. use Targets and Duration and the party becomes almost untouchable). It’s still a very, very handy spell. | ||
+ | ---- | ||
+ |