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====== Summary 337: Elves and Beasts (2024-01-12) ====== | ====== Summary 337: Elves and Beasts (2024-01-12) ====== | ||
- | [[giraine|Giraine]] [[summaries-2024|Summaries]] | ||
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Shrett negotiates with the Aldryami warrior Frowns at Meatpuppets. The elf probes how trustworthy you are; what threat(s) you might pose to the elves. You try to give as little info as possible and soon start pushing back, that it has no authority on this Road; you’re not truly in the Tarinwood (off the Road; mainly west) Bog gives abundant input, while Boamund hopes that this leads to his Truestone being blessed again; and Fraud just tries not to get noticed. The elf asks about who you are and your intentions, what your iron is for, what Bog is all about and why you travel with a Zorak Zorani, what your dealings with Aldryami-kind have been like before (especially bad ones), and such. Shrett tries to steer conversation into fighting mutual enemies such as Chaos/ | Shrett negotiates with the Aldryami warrior Frowns at Meatpuppets. The elf probes how trustworthy you are; what threat(s) you might pose to the elves. You try to give as little info as possible and soon start pushing back, that it has no authority on this Road; you’re not truly in the Tarinwood (off the Road; mainly west) Bog gives abundant input, while Boamund hopes that this leads to his Truestone being blessed again; and Fraud just tries not to get noticed. The elf asks about who you are and your intentions, what your iron is for, what Bog is all about and why you travel with a Zorak Zorani, what your dealings with Aldryami-kind have been like before (especially bad ones), and such. Shrett tries to steer conversation into fighting mutual enemies such as Chaos/ | ||
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+ | Bog rushes in and starts dancing with aplomb. Shrett uses his monkey-speaking magic and chats to the local monkeys, although they don't have a lot to say (they' | ||
Around the clearing, you can see the Great Bone Altar, but also: a lumpy stone, a big fruit tree full of those chattering monkeys, a bush that looks like a cloud, another lumpy stone, a tall tree, and a smooth stone like a half-buried egg. (map locations 1-7) | Around the clearing, you can see the Great Bone Altar, but also: a lumpy stone, a big fruit tree full of those chattering monkeys, a bush that looks like a cloud, another lumpy stone, a tall tree, and a smooth stone like a half-buried egg. (map locations 1-7) | ||
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+ | Bog, Boamund and Fraud go to the central Great Bone Altar. A terrifying white mound stretches to the sky, reaching the height of the forest canopy. As you draw near, you see it is built from bones—bone after bone, after bone, recording centuries of sacrifice. Spilt blood has turned the ground reddish all around this altar. White dust—remnants of the most ancient bones heaped here—billows forth occasionally on the wind. A black stone worn smooth from use lies flat on the ground. It is about 2m across. Howling laughter comes from a gang of bluepaws, and from a dark-haired woman dressed in the furs and hides of a barbarian huntress, as she chases them in circles around the Great Bone Altar. She catches one, tosses it to its companions in the canopy, and laughs with obvious enjoyment. | ||
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+ | Bog touches the Altar and grants it magic; seeing the draconic skull atop it. It reveals, in the Spirit World, a spectral wyrm that says it is Koronei; and only he sees this. It doesn’t communicate more with him, but he’s impressed. Boamund obtains a powerful vision. He sees 16 pieces of grey stone in an uneven stack; somewhere else. They are incredibly thin, much like pieces of thick wire. Slowly, gracefully they slide around, each leaving the stack and moving by as if its own accord into a position on the ground. Soon all pieces form a geometric design of a web. He does not know where it is, but it’s not here, and he knows it to be a vision granted by Arachne Solara, whose power invests this place. | ||
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+ | Shrett goes to the monkey tree. Blue fruits the size of a man’s fist hang from this tree in clusters of three. Its bark is grey and smooth. It is a vast Hrunda tree with Blue Paw Monkeys aplenty; and a colourful wood-stump Hrunda altar next to it. The tree is festooned with plump bright blue fruits, which the monkeys eat and excrete seeds of down to the floor as offerings to the Earth/ | ||
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+ | “Halt, strangers!” commands a half-naked old shaman, with a bushy beard laden with beads, shells, and other adornments which jangle when his head swivels. He looks to one side of you as he speaks, but clearly is addressing you all. Heavy white paint on his face evokes the grimace of a bluepaw monkey. “I am Alikas the Brown, Shaman of Hrunda! Name yourselves, you who tread upon our sacred ground! Pay homage, or turn back from this place!” He listens, then becomes less formal, and encourages you to boast of your deeds; while initiates with fake tails and some with real ones scurry around Alikas. You boast of the Boat Planet and such. He is visibly more impressed that there are some heroes as guests. | ||
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+ | Alikas explains Hrunda, saying that as guests you should know: “Hrunda is an important great spirit of these lands. In the Darkness, He confronted the disease called Hunger by stealing fruit from Aldrya, for which he agreed his children would return the seeds. He became a guardian of the forests against The Taker. He faced the black breath of Nontr aya, the Undying Hunger, tricked him, bit him, and was poisoned by the bite, driving Hrunda mad, and Hrunda died. But in the Underworld, Hrunda met the Horned God, who cut Him open and removed the bad parts, eating them, whilst preserving the good parts. Hrunda returned to the world, weakened but wiser, yet always wily. He is of the Beast rune, the Illusion rune, and sometimes we find that He is of the Disorder rune too. He is hungry, but never so hungry as to Take too much, and this is what makes him so opposed to Nontraya, whose Hunger for Life cannot be sated.” And now your fears seem confirmed? Are you here as heroquest defenders against vampires that will show up any minute? Fraud, in particular, knows that Nontraya is the name outside of the West/ | ||
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+ | Alikas: “Now, go play. Roam the festival and enjoy as our guests.” The celebration continues. | ||
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+ | > Order of events here is loose | ||
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+ | Shrett goes to the odd egg-shaped stone. A stone worn smooth by age and touch. It is very black. When light reflects from its surface, the shine seems dim, like the stars. He touches it, gives magic energy, and falls into the Cosmos, toppling end over end through Infinity for a timeless voyage, before he falls back into his body, dizzy but knowing he has been TRANSFORMED. But he has no idea how! Bog and Fraud go there later; the rock only responds to Bog’s touch, but for him it reveals a vision that it is a tooth of a vast dragon, with other teeth shown in a row with it, and so he concludes that he is in the presence of a part of the Night Dragon! A cloak of shadows wraps around him as he sits down, back against the rock, awed and comforted. Once he gets up again, the cloak follows in streamers dragging behind. | ||
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+ | Three of you (sans Shrett) go to the first lumpy stone, which looks like a bear. It is a low, slouching rock. The Beast Rune is carved into one side of it. Grubagen is half-slumbering in its shadow. You touch the stone and give it energy, and Grimfang the bear spirit appears, growling in Beastspeech, | ||
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+ | Shrett goes to the tall tree: It is full of the Didelfi people that escorted you here. “Carefully Sways” reaches out and says, “Good guests. Keep good. Want good magic make good feelings? | ||
+ | Solace | ||
+ | Ranged, Special Duration | ||
+ | This spell is cast upon a sufferer. It acts to cancel non-magical mental distress, whether from grief over the loss of a loved one, from fear of death, or whatever. The effect is to relieve stress on the victim and enable them to go about normal actions. It does not relieve pain, such as from injury or disease, but it does enable them to face the prospect of death bravely. Thus it could counteract passions etc. | ||
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+ | The trio go to the bushy tree nearby. Grey clouds seem to grow from the brown stems of this bush, soft and wispy like shed fur. Upon closer inspection, this is not one bush, but a cluster of cotton-like plants which have grown tangled together. The mists around the Temple emit from it. Bog casts magic energy into it and a mink spirit pokes its head out, growling in Auloring about what happened to Childebear, and urging to kill him; but then Bog explains what happened, and they bond in agreement that he should have died horribly but the humans had to make their weak-willed compromise; oh well. Bog asks if he can do anything for the mink and it ponders, saying to come back later maybe. It becomes evident that this bush is blessed by the Storm Ram of the Orlanthi (or rain god Heler?) and also the Caratan Aulorings: Buruwehaar, god of the Protecting Mist and Ustelm, mink-god. | ||
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+ | An eerie, husky chant cuts through the hubbub of the festival crowd. A plump, bald, pale woman (you later learn her name to be the Hrunda shaman Yurvog Feastmaster) with a monkey face tattooed on her belly is perched on a stout limb in one of the temple’s sacred trees, her belly rising and falling to the song’s rhythm as she leads the chorus. One by one, those celebrants wearing an initiate’s tattoos join in, adding their voice to the haunting song. The cookpot/ | ||
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+ | As the song and its frenzy peak, Alikas and his assistants bring some animals toward the sacred tree of Hrunda. The cacophony reaches a crescendo and Alikas cuts the throat of a black-spotted heifer cow, then throws their head back and adds their voice to the howling. Spirit-powers reach from all around, welcoming energy to connect to the ceremony. You participate. | ||
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+ | The sky opens into another realm; the Gods World; with a much greater forest. A shimmering monkey spirit climbs down from the scintillating branches of that world into the temple’s tree, and grooms itself as worshippers gaze in fervent adoration. | ||
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+ | More sacrifices, both of objects, and of living creatures, are brought to the tree. This includes the usual cattle and pigs sacrificed among most human religions, but the Shamans also grab animals from the crowd, seemingly at random, and offer them to the gods. A monkey and opossum are slaughtered, | ||
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+ | It appears that no sentient creatures have been sacrificed (yet?), yet but wondering on this, you spot human and other races’ skulls in the ancient remains piled upon the Great Bone Altar… This really makes you uncomfortable to ponder. | ||
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+ | The monkey spirit licks its fingers demurely, its expression benign and calm. Breathless and bloodstained from the holy work, Alikas silences the crowd by clashing his bronze knives together. Yurvog drops from her branch below the monkey spirit, and gets to work fulfilling her nickname, Feastmaster. The emotion drains from the crowd, left unsupervised while Alikas purifies himself after handling the sacrificial offerings. A great ram formed of winds and mist blows across the flames of a fire that has been built in the midst of the clearing, wafting smoke onto the sacred tree, to ascend into the Gods World. A feast is under preparation, | ||
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+ | You notice that, amidst the celebration, | ||
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+ | Shrett visits another lumpy stone, about chest high. Lichen grows along one side like a cloak. He can’t discern anything about it. | ||
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+ | Grubagen waddles up and says that a ritual gift-giving at the Altar would be well-received now, and points to a man that is doing so. A barbarian warrior has laid down an illustrious gift of a silver bluepaw votive statuette complete with lapis lazuli hands, and lingers nearby, observing the giftings. He watches another man; a Westerner with a spear; come to give a gift of a crude carving he just made of a smiling monkey face on bark. The Orlanthi warrior exclaims, “Some noble you are, Pelnor Lackheart! Your honour-name is well-earned! A man of true heart would give until it hurt in return for the hospitality we are receiving!” The man cringes, straining a smile and deferent bow, and slinks away, slouching a bit. You try to comfort him a little, later, and he manages a thin smile and straightens up. You present gifts: three mushroom-themed magical things, and the barbarian who comes to be known as Finstaval Shadekiller watches each gift-giving and your speech, and he warmly praises each one; he’s pleased. But also clearly a jerk. Bog confronts him. He backs off, especially when a big hand is placed on Bog’s shoulder from behind. It is a female Uzko in lead plate armour with Darkness and Harmony runes of Argan Argar; standing very still and watching what is going on, quietly, and speaking with a soft voice when she does. Two bluepaws jape in Tradetalk that she is the strangest tree they’ve seen in years. She seems uncomfortable. Her dark skin nearly blends into the mists. She and Bog quickly get along well; Bog proclaims that wealth isn’t so great, but she reminds him what greatness a big pile of bolgs can do: hiring armies, or procuring food. He asks what she has to trade and she says she has no lead shield for him, but does have exotic foodstuffs, and he’s ecstatic. | ||
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+ | Finstaval shouts out “We shall honour our hosts with a contest! I will take any comer among their guests in a wrestling match; no magic, just muscle. Winner pins the loser!” A circle parts in the crowd as he presents himself. Shrett steps in, voicing challenge. They square off, and Shrett closes first. They wrestle for a while, with Finstaval showing good skill but outclassed in strength. He gets gripped around the throat and can’t break free. Soon, Orlanth’s breath departing, he gasps out surrender. | ||
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+ | The Uzko Bozfani steps in, giving Shrett a pang of fear as she reminds him that this contest has not ended, and she looks tough. But she seems hesitant. However, as they face off, it is a good match. She isn’t stronger than Shrett, but is skilled (and Shrett’s talents soon repeatedly fail him), and although she gets knocked down she stands back up and flattens him with an arm-swing, then keeps him down and belly-flops onto him, crushing and holding him down with her mass and thick limbs. He is hopelessly pinned and surrenders. But the barbarian huntress who played with the monkeys at the altar has been watching the contest. She challenges Bozfani and the two women start off sizing each other up, both showing uncertainty it seems. At first it looks like Vinshana might not be so good, but this is proved to be a ruse. She’s an excellent wrestler. She isn’t quite as strong as the troll but she outclasses her and pins her and wins; jesting that Bozfani is good but Vinshana is very good. Pelnor Lackheart has been watching, cheered Shrett, but didn’t participate otherwise. He does sidle up to the rest of you as you watch, and makes conversation. Soon you realise he speaks Seshnegi. He’s from your parts. Far from home. | ||
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+ | You have learned of some of the other guests here at the festival: | ||
+ | Finstaval – from Ralios, East Wilds/ | ||
+ | Bozfani – from Guhan in Ralios, Argan Argar. Nice Uz; uneasy, like she knows she sticks out here and doesn’t like it. She says she knows she and you are here for a reason, and wonders what that is. She has some companions elsewhere, she says, but you don’t see them. She is returning from a long journey, circling from Guhan west through Halikiv with the “Swarm” of Argan Argar, into Dragon Pass and to Dagori Inkarth where she saw the Mistress Race Uz Heroine Cragspider Firewitch—and found her very frightening indeed. Bog is wowed. He knows that Cragspider works with the Night Dragon! | ||
+ | Vinshana Keen– from Ralios, Lankst region, Red Badger clan, an Odayla huntress. You don’t know much about her. She’s kept to herself. | ||
+ | Pelnor Lackheart– from Nolos; Hrestoli Talar from a fallen family; an exile/ | ||
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