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giraine:summary-336 [2024/03/10 14:38] – created tim45tenwagiraine:summary-336 [2024/06/14 22:10] (current) tim45tenwa
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-====== summary 336: Caratan - Bad Omens finale; into the Tarinwood/Pralorela (2023-12-22) ====== +<- giraine:summary-335|Caratan - Bad Omens [Part 2] ^ giraine:summaries-2023|Summaries 2023 ^ giraine:summary-337|Elves and Beasts -> 
-[[giraine|Giraine]] [[summaries-2023|Summaries]]+====== Summary 336: Caratan - Bad Omens finale; into the Tarinwood/Pralorela (2023-12-22) ======
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 Geoffrey shouts a warning of the approach of a malevolent spirit through the mists, just in time as it comes forth and screaming spirit-bolts lash at Boamund, who wills himself aside to safety. It is now visible through the mists as Geoffrey identifies it: “The Spirit That Kills With Its Eyes” – mostly consisting of a humanoid torso bearing baleful eyes and a giant fanged mouth. It shoots spirit-bolts from its eyes and rends awfully with its mouth. It comes for Shrett now. But you are ready. All four of you close with it, and Bog strikes first- he catches it off guard with a powerful wallop of his spectral maul, and it startsto try to turn away from battle, but the rest of you lay into it and before it has any more chance it is utterly defeated.   (and it was nasty, too! Would have destroyed any 1 PC in normal spirit combat) Geoffrey shouts a warning of the approach of a malevolent spirit through the mists, just in time as it comes forth and screaming spirit-bolts lash at Boamund, who wills himself aside to safety. It is now visible through the mists as Geoffrey identifies it: “The Spirit That Kills With Its Eyes” – mostly consisting of a humanoid torso bearing baleful eyes and a giant fanged mouth. It shoots spirit-bolts from its eyes and rends awfully with its mouth. It comes for Shrett now. But you are ready. All four of you close with it, and Bog strikes first- he catches it off guard with a powerful wallop of his spectral maul, and it startsto try to turn away from battle, but the rest of you lay into it and before it has any more chance it is utterly defeated.   (and it was nasty, too! Would have destroyed any 1 PC in normal spirit combat)
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 Prompted a little, Dagodent gives some extra info: Prompted a little, Dagodent gives some extra info:
--Clan Jacquin would favour a more violent solution such as the execution of Childebear for the rape of Elzabet. After all, his taking has invited the Ghost Mink, the emissary of Stormflood, into the world, and so has threatened the livelihood of all. Only giving the perpetrator to the Ghost Mink will solve the problem from their point of view. Once justice has been done via the Taker’s way, he will return to the Mistmarch. +  * Clan Jacquin would favour a more violent solution such as the execution of Childebear for the rape of Elzabet. After all, his taking has invited the Ghost Mink, the emissary of Stormflood, into the world, and so has threatened the livelihood of all. Only giving the perpetrator to the Ghost Mink will solve the problem from their point of view. Once justice has been done via the Taker’s way, he will return to the Mistmarch. 
--In contrast, Clan Dornar would see the role and place of forgiveness as the solution to the quandary, and thus breaking the cycle of violence with generosity that is the trait of the Giver, Sweetwater. Persuading Elzabet to truly forgive Childebear, and enter into marriage with him, will seal the rift, and enable the blessings of Sweetwater to flow. +  In contrast, Clan Dornar would see the role and place of forgiveness as the solution to the quandary, and thus breaking the cycle of violence with generosity that is the trait of the Giver, Sweetwater. Persuading Elzabet to truly forgive Childebear, and enter into marriage with him, will seal the rift, and enable the blessings of Sweetwater to flow. 
--It looks like the wedding celebration is beginning, with most people there already, so you should expect to need to address the whole crowd. Dagodent will explain to the crowd what has happened, vouching as witness to the heroes’ actions. (he takes prompts first) +  It looks like the wedding celebration is beginning, with most people there already, so you should expect to need to address the whole crowd. Dagodent will explain to the crowd what has happened, vouching as witness to the heroes’ actions. (he takes prompts first) 
--You will, ideally, have to succeed in two consecutive tasks. The first is to convince the assembly of the rightness of stopping or continuing the wedding. The second is to suggest judgement for Childebear, and convince both clans (each plumerey/ring) of the rightness of the decision.+  You will, ideally, have to succeed in two consecutive tasks. The first is to convince the assembly of the rightness of stopping or continuing the wedding. The second is to suggest judgement for Childebear, and convince both clans (each plumerey/ring) of the rightness of the decision.
    
 Bog steps out of the debate so that there is a majority decision. How nice of him. Maybe it was the booze? Bog steps out of the debate so that there is a majority decision. How nice of him. Maybe it was the booze?
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 So you go to Riknos Crossing, reaching it in just a couple of hours! So you go to Riknos Crossing, reaching it in just a couple of hours!
-  + 
-  +EXTRA INFO FROM YORGE:  (skipped in-session, but colourful)
-EXTRA INFO FROM YORGE:  (skipped in-session, but colourful)+
 Often known as Crossroads Town, it lies just on the northern borders of Caratan. It is the largest settlement between Estali in the northwest and Bastis in the southeast. Situated where the Old Wenelian Road meets the Noshain River on the borders of Pralorela, it stands at the northern limit of navigation for trading vessels coming from Handra on the Mournsea coast.  Often known as Crossroads Town, it lies just on the northern borders of Caratan. It is the largest settlement between Estali in the northwest and Bastis in the southeast. Situated where the Old Wenelian Road meets the Noshain River on the borders of Pralorela, it stands at the northern limit of navigation for trading vessels coming from Handra on the Mournsea coast. 
- +
 It is notable for its ancient bridge, the Dakirkos, built overnight in 1488 by the eponymous city founder, the hero (a Ralian Sorcerer) Riknos, in response to a challenge from a haughty Pralori chief about the power of the Noshain river, which Riknos proved he could overcome. The bridge is a magnificent wooden structure, richly decorated, that arches high and far across the river. For a remote locale like this, it stands out as amazing; beautifully set against the landscape and town. Large turquoise-coloured carved wooden horse heads project from each of the four corners. It is notable for its ancient bridge, the Dakirkos, built overnight in 1488 by the eponymous city founder, the hero (a Ralian Sorcerer) Riknos, in response to a challenge from a haughty Pralori chief about the power of the Noshain river, which Riknos proved he could overcome. The bridge is a magnificent wooden structure, richly decorated, that arches high and far across the river. For a remote locale like this, it stands out as amazing; beautifully set against the landscape and town. Large turquoise-coloured carved wooden horse heads project from each of the four corners.
- +
 An ancient meeting place, Riknos Crossing provides a safe center for trade and commerce between the Wenelian tribes and towns to the east, the Hsunchen peoples to the west, and traders from the shores of the Felster Lake to the north, the Auloring from the south and the Durulz and newtlings from the New Fens and the Mournsea coasts. Strong Harmony magics within the stockade work to maintain peace. An ancient meeting place, Riknos Crossing provides a safe center for trade and commerce between the Wenelian tribes and towns to the east, the Hsunchen peoples to the west, and traders from the shores of the Felster Lake to the north, the Auloring from the south and the Durulz and newtlings from the New Fens and the Mournsea coasts. Strong Harmony magics within the stockade work to maintain peace.
- +
 The Manirian/Old Wenelian Road: Extending some 700 miles, the Manirian Road is a trade route linking Ralios and the West of Genertela with the Holy Country, Dragon Pass, and the Lunar Empire. Until the Opening of the Seas in 1580, this was the only route between those civilized lands; since then, the land route has been supplemented (and, to some extent, superseded) by sea routes between the Holy Country and Seshnela. Trader Prince magic maintains it. It has the most traffic during Fire and Earth Seasons because the weather makes it more difficult at other times. The Manirian/Old Wenelian Road: Extending some 700 miles, the Manirian Road is a trade route linking Ralios and the West of Genertela with the Holy Country, Dragon Pass, and the Lunar Empire. Until the Opening of the Seas in 1580, this was the only route between those civilized lands; since then, the land route has been supplemented (and, to some extent, superseded) by sea routes between the Holy Country and Seshnela. Trader Prince magic maintains it. It has the most traffic during Fire and Earth Seasons because the weather makes it more difficult at other times.
- +
 Caravans of mules transport iron, teas, kafl leaf, hazia, slaves, textiles, fine glassware, and other luxuries produced in Seshnela and Ralios. From the Holy Country they carry back gold, silver, wine, jewels, spices, and other luxuries from the Holy Country itself, Dragon Pass, and the Lunar Empire. The trading activities along the Manirian Road over the centuries have facilitated the transmission not just of goods, but also ideas and culture. Art, dress style, music, dance, and even religious cults have been spread and mixed along the Manirian Road. As a result of the Opening, the Manirian Road has declined in importance, as sea transport is generally faster and less expensive. However, recent Wolf Pirate depredations have resulted in a modest resurgence in trade along the Manirian Road, especially now that Lord Greymane is gone.  Caravans of mules transport iron, teas, kafl leaf, hazia, slaves, textiles, fine glassware, and other luxuries produced in Seshnela and Ralios. From the Holy Country they carry back gold, silver, wine, jewels, spices, and other luxuries from the Holy Country itself, Dragon Pass, and the Lunar Empire. The trading activities along the Manirian Road over the centuries have facilitated the transmission not just of goods, but also ideas and culture. Art, dress style, music, dance, and even religious cults have been spread and mixed along the Manirian Road. As a result of the Opening, the Manirian Road has declined in importance, as sea transport is generally faster and less expensive. However, recent Wolf Pirate depredations have resulted in a modest resurgence in trade along the Manirian Road, especially now that Lord Greymane is gone. 
-  +
- +
 Yorge directs you to a good place to gather information for your journeys beyond Caratan:The Riknos Tavern: A very basic, small tavern with few adornments; no rooms, just food and drink; not even music or dancing. But kept warm with a large hearth. Cramped with a diverse crowd who mostly mix with each other in good cheer. Yorge explains that Trade and Harmony rune magics of the Trader Princes encourage peace here. Yorge directs you to a good place to gather information for your journeys beyond Caratan:The Riknos Tavern: A very basic, small tavern with few adornments; no rooms, just food and drink; not even music or dancing. But kept warm with a large hearth. Cramped with a diverse crowd who mostly mix with each other in good cheer. Yorge explains that Trade and Harmony rune magics of the Trader Princes encourage peace here.
- +
 Shrett dives into the hubbub seeking information, aided by Bog, and you get helpful news before nightfall: Shrett dives into the hubbub seeking information, aided by Bog, and you get helpful news before nightfall:
-1.            It’s said that the animal people have a temple near the Manirian Road in Pralorela, but all those outsiders who have sought it have met ill fates. +  - It’s said that the animal people have a temple near the Manirian Road in Pralorela, but all those outsiders who have sought it have met ill fates. 
-2.            The first settlement of note along the road in southern Ralios is a monastery of odd Rokari scholars, known for hospitality and unusual openness. (this would be in/near Daran County; which is composed of Rokari people with Ehilm/sort-of-theist nobility; so a monastery *located* like this is not so odd) +  The first settlement of note along the road in southern Ralios is a monastery of odd Rokari scholars, known for hospitality and unusual openness. (this would be in/near Daran County; which is composed of Rokari people with Ehilm/sort-of-theist nobility; so a monastery *located* like this is not so odd) 
-3.            Baron Vitel Ornim of Ornim Castle in southeastern Daran County is a loyal supporter of the League of Daran and enemy of Tanisor. He is well liked amongst his people, but the town has had hard times lately. +  Baron Vitel Ornim of Ornim Castle in southeastern Daran County is a loyal supporter of the League of Daran and enemy of Tanisor. He is well liked amongst his people, but the town has had hard times lately. 
-4.            People in Safelster are growing more and more uneasy of rumours of great power rising amongst the storm barbarians to the east in Ralios. A Chariot of Lightning Sect of Orlanth Henotheist worship has risen even amongst the more civilised cities there. Estali is one of the Safelster counties that is most tense about this.  (they are the Galanini horse riders you’ve heard much of already)+  People in Safelster are growing more and more uneasy of rumours of great power rising amongst the storm barbarians to the east in Ralios. A Chariot of Lightning Sect of Orlanth Henotheist worship has risen even amongst the more civilised cities there. Estali is one of the Safelster counties that is most tense about this.  (they are the Galanini horse riders you’ve heard much of already)
    
 You camp for the night, buy 2 mules from Yorge (for Shrett to care for; carrying food and other supplies; and the bronze that Shrett just bought), and depart the next morning, with mutual well-wishes from Yorge. He’s been fine as a guide. You camp for the night, buy 2 mules from Yorge (for Shrett to care for; carrying food and other supplies; and the bronze that Shrett just bought), and depart the next morning, with mutual well-wishes from Yorge. He’s been fine as a guide.
-  + 
-MORE INFO FROM YORGE: gives info on Pralorela: Also known as Elkland, these forested hills are also home to the Damali deer-folk and several other, rarer Hsunchen. Caravans traveling between Ralios and Maniria pass through this land under the protection of the Trader Princes. The lands just to the south of the escarpment of the Pralorelan hills are unusual in Caratan for both their dryness and for the large amount of outcrops and stone pavements. The area never suffers from lasting flood problems as all the run-off from the nearby hills drains straight into the fissures and flows away beneath the surface. Several large karst cave complexes are known and many systems that are more extensive are reputed to exist.+MORE INFO FROM YORGE: gives info on Pralorela: Also known as Elkland, these forested hills are also home to the Damali deer-folk and several other, rarer Hsunchen. Caravans traveling between Ralios and Maniria pass through this land under the protection of the Trader Princes. The lands just to the south of the escarpment of the Pralorelan hills are unusual in Caratan for both their dryness and for the large amount of outcrops and stone pavements. The area never suffers from lasting flood problems as all the run-off from the nearby hills drains straight into the fissures and flows away beneath the surface. Several large karst cave complexes are known and many systems that are more extensive are reputed to exist.
    
 Shrett spots a glint of metal off of the road. About five metres away, amidst the brush on an edge of the Tarinwood, a figure sits propped against a pine tree. The glint comes from a suit of bronze scale armour. Very warily, Shrett investigates (Fraud is cowering; Bog is covering for him; Boamund is hoping for good outcomes): The suit is empty and green with weathering. It has become overgrown with vines, and bright red berries sparkle where flesh would have been exposed. Shrett sees no sorcery when he uses magic to seek for any. There is a bronze sword lying a few paces away, entwined with thorny growths. You suppose it is a trap, a warning, or something else, and so you give it a wide enough berth and pass on. Shrett spots a glint of metal off of the road. About five metres away, amidst the brush on an edge of the Tarinwood, a figure sits propped against a pine tree. The glint comes from a suit of bronze scale armour. Very warily, Shrett investigates (Fraud is cowering; Bog is covering for him; Boamund is hoping for good outcomes): The suit is empty and green with weathering. It has become overgrown with vines, and bright red berries sparkle where flesh would have been exposed. Shrett sees no sorcery when he uses magic to seek for any. There is a bronze sword lying a few paces away, entwined with thorny growths. You suppose it is a trap, a warning, or something else, and so you give it a wide enough berth and pass on.
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giraine/summary-336.1710081483.txt.gz · Last modified: 2024/03/10 14:38 by tim45tenwa