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giraine:summary-334 [2024/03/10 14:50] tim45tenwagiraine:summary-334 [2024/06/14 22:14] (current) tim45tenwa
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 +<- giraine:summary-333|Dragons & Dragons, and Dragonsnails and Dragonsnake! ^ giraine:summaries-2023|Summaries 2023 ^ giraine:summary-335|Caratan - Bad Omens [Part 2] ->
 ====== Summary 334: Into Caratan (2023-12-08) ====== ====== Summary 334: Into Caratan (2023-12-08) ======
-[[giraine|Giraine]] [[summaries-2023|Summaries]] 
 ---- ----
 You see more and more guides offering services as the New Fens becomes drier and more tree-dominated. And soon you stop to say farewell to Fatbutt Sadsong. He will wait here to find a new group to guide, surely back to Handra. He sings his new song, which he’s been composing during your journey: “Goodbye Forever”, celebrating the amazing heroics he’s seen and heard you do, but wrapping them inside his personal view of how he’ll never see you do this again. He sings of Boamund vs. the Hag, Fraud and Shrett vs. Hag’s the Baby, Shrett and Bog vs. the Stoorwyrm, Boamund bravely fighting (and falling to) the dragonsnail, Fraud cursing Chaos and beheading Dragonsnails, and Bog killing aJack O’Bear; and adds stories of the Quacken and the Handra war (Ahappi is not mentioned). Boamund gets a little teary-eyed. You comfort him, he looks wistfully at you one last time, and turns to dive into the river with a splash; gone. You see more and more guides offering services as the New Fens becomes drier and more tree-dominated. And soon you stop to say farewell to Fatbutt Sadsong. He will wait here to find a new group to guide, surely back to Handra. He sings his new song, which he’s been composing during your journey: “Goodbye Forever”, celebrating the amazing heroics he’s seen and heard you do, but wrapping them inside his personal view of how he’ll never see you do this again. He sings of Boamund vs. the Hag, Fraud and Shrett vs. Hag’s the Baby, Shrett and Bog vs. the Stoorwyrm, Boamund bravely fighting (and falling to) the dragonsnail, Fraud cursing Chaos and beheading Dragonsnails, and Bog killing aJack O’Bear; and adds stories of the Quacken and the Handra war (Ahappi is not mentioned). Boamund gets a little teary-eyed. You comfort him, he looks wistfully at you one last time, and turns to dive into the river with a splash; gone.
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 > “My love has built up a Handran ship, and he set her on Mournsea > “My love has built up a Handran ship, and he set her on Mournsea
 > With seven score good sea-a-men, for to bear her company > With seven score good sea-a-men, for to bear her company
-There is three score is sunk m' lads and three score dead at sea +There is three score is sunk m' lads and three score dead at sea 
-And the lowlands o’ Caratan hae twined my love and me +And the lowlands o’ Caratan hae twined my love and me 
-My love, she built up another ship, and she set him on the main +My love, she built up another ship, and she set him on the main 
-With none but twenty chickenses for to bring them safely hame +With none but twenty chickenses for to bring them safely hame 
-But the drunken wind began tae rise, Mournsea began to spin +But the drunken wind began tae rise, Mournsea began to spin 
-My love then and its circlin’ ship turned withershins agin +My love then and its circlin’ ship turned withershins agin 
-There'll neither quiff come on my head nor comb come tae my hair +There'll neither quiff come on my head nor comb come tae my hair 
-Then shall neither doll nor rattle comfort mine arms ev’r mair +Then shall neither doll nor rattle comfort mine arms ev’r mair 
-Nor will I love another one, until the day I dee +Nor will I love another one, until the day I dee 
-For I never loved a love but ane, and it's drowned in Mournsea +For I never loved a love but ane, and it's drowned in Mournsea 
-"Oh hold your tongue, my good son dear, be still, and be content- +"Oh hold your tongue, my good son dear, be still, and be content- 
-There are mair lads still in Caratan, ye need not sair lament" +There are mair lads still in Caratan, ye need not sair lament" 
-Oh there is nane in Caratan, there's nane at all for me +Oh there is nane in Caratan, there's nane at all for me 
-For I never loved a love but ane, and they is drowned in Mournsea.”+For I never loved a love but ane, and they is drowned in Mournsea.”
    
 You keep to the sides of the trail, hoping to avoid it. Bog slinks closer though, and manages to grab a chicken and hide in a bush while events transpire. He has a nice raw meal, and gets decorated with feathers from it. The androgynous trickster dances around you, gleefully belting out its song and waving around its doll and rattle while its chickens run amok, unclear if they are trying to escape or joining in, but they do not leave. Fraud plays a slow tune on his lute along with its sad refrain, attracting its attention and it shakes its rattle; energy flows from his mind into that, and he loses memory of his Avert spell! Damn! Boamund tries croaking out song, but is in too much pain to carry the tune. Yet the Trickster still shakes its rattle his way, and he is surrounded with a strongly perfumed aroma, which is highly enticing. Fortunately though, after a couple more circles, the Trickster moves on. Yorge and the others exhale. You have a new dislike of Tricksters… You keep to the sides of the trail, hoping to avoid it. Bog slinks closer though, and manages to grab a chicken and hide in a bush while events transpire. He has a nice raw meal, and gets decorated with feathers from it. The androgynous trickster dances around you, gleefully belting out its song and waving around its doll and rattle while its chickens run amok, unclear if they are trying to escape or joining in, but they do not leave. Fraud plays a slow tune on his lute along with its sad refrain, attracting its attention and it shakes its rattle; energy flows from his mind into that, and he loses memory of his Avert spell! Damn! Boamund tries croaking out song, but is in too much pain to carry the tune. Yet the Trickster still shakes its rattle his way, and he is surrounded with a strongly perfumed aroma, which is highly enticing. Fortunately though, after a couple more circles, the Trickster moves on. Yorge and the others exhale. You have a new dislike of Tricksters…
-  + 
---Boamund smelled of this strong perfume for 2 days until it fades. I forgot about it, but its in-game effect was to make most people more friendly (even affectionate) toward him, so it only would have helped…+Boamund smelled of this strong perfume for 2 days until it fades. I forgot about it, but its in-game effect was to make most people more friendly (even affectionate) toward him, so it only would have helped…
    
 That afternoon, you are preparing to pitch camp when you see a smallish campfire up ahead. As Yorge explains when asked, it’s polite on this trail to say hello; and probably safe. You approach, hail them and they hail you, and you see they’re Pralori, and wow it’s the Pralori band that you know from Giraine! The shaman, the war-leader, the Loper-man, and 4 others, all with their beasts. You have a pleasant reunion, sharing goods and tales. Kurugatlu Antlerman the shaman first says that spirits told him of your coming, then admits quickly that tales of you travelled ahead, so it was easy to know of your coming, so they waited here in expectation. They’ve been in the area seeking to aid the growing Serpent Beast Alliance, which the Pralori lead… That afternoon, you are preparing to pitch camp when you see a smallish campfire up ahead. As Yorge explains when asked, it’s polite on this trail to say hello; and probably safe. You approach, hail them and they hail you, and you see they’re Pralori, and wow it’s the Pralori band that you know from Giraine! The shaman, the war-leader, the Loper-man, and 4 others, all with their beasts. You have a pleasant reunion, sharing goods and tales. Kurugatlu Antlerman the shaman first says that spirits told him of your coming, then admits quickly that tales of you travelled ahead, so it was easy to know of your coming, so they waited here in expectation. They’ve been in the area seeking to aid the growing Serpent Beast Alliance, which the Pralori lead…
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 The next morning, as he promised, Kurugatlu Antlerman delivers gifts of helpful bound spirits into fetishes (bundles of specially prepared stuff)! Each PC :   one use blessing (via covert possession from spirit), lasts one scene-- The next morning, as he promised, Kurugatlu Antlerman delivers gifts of helpful bound spirits into fetishes (bundles of specially prepared stuff)! Each PC :   one use blessing (via covert possession from spirit), lasts one scene--
-1.            Boamund: Vine spirit “Thou Art of the Forest” = Sagacity: use skill of Aldryami Lore at 130% +  * Boamund: Vine spirit “Thou Art of the Forest” = Sagacity: use skill of Aldryami Lore at 130% 
-2.            Bog: Fox spirit “Do You Know How the Cuckoo Bird Survives” = Bless Deceit +30% +  Bog: Fox spirit “Do You Know How the Cuckoo Bird Survives” = Bless Deceit +30% 
-3.            Fraud: Snake-Spirit “Trust In Me” = Endowment- Ability = Adhering (any surface up to vertical, ½ move rate) +  Fraud: Snake-Spirit “Trust In Me” = Endowment- Ability = Adhering (any surface up to vertical, ½ move rate) 
-4.            Shrett: [chooses: local beasts the Bluepaw Monkeys] spirit “Talk Like You” = Comprehension- Can speak with animal/animal people as well as native language+  Shrett: [chooses: local beasts the Bluepaw Monkeys] spirit “Talk Like You” = Comprehension- Can speak with animal/animal people as well as native language
 He says that he gives you these things with no desire for return of a gift. It is not just a gift, but an expression of hope- that these things will help you to not only aid your interests, but also those of his kind. He says that he gives you these things with no desire for return of a gift. It is not just a gift, but an expression of hope- that these things will help you to not only aid your interests, but also those of his kind.
    
 And you say your goodbyes for now, but as the Pralori aim to go to Ralios eventually on their continuing quest, they say they might see you again there. And you say your goodbyes for now, but as the Pralori aim to go to Ralios eventually on their continuing quest, they say they might see you again there.
-  + 
-[some info below relates to the 2 Caratan maps attached]+some info below relates to the 2 Caratan maps attached
    
 Day 9 continues: Your guide translates tales you hear along the way, that this next region is the region settled in 1537 ST by a hero named Yrsa Longarm and her compatriot Orlanthi exiles from the County of Bastis to the east , during the founding years of the Trader Princes’ dynasties. Despite the heroism (or desperation) of Yrsa’s band, the small settlement of Yrsa’s Stand in what is now Jilbear clan lands was sacked and destroyed by the Gringath tribe in 1537 after the Battle of Blood Fen. This drove out all remaining Bastis exiles and other Wenelians, cementing the lands of Caratan as belonging solely to the Aulorings. The Blood Fen and Yrsa’s Stand are largely avoided by Auloring, being held equally as a place of haunting and ill omen, and of respect for the fallen of both sides. Only in the most extreme of floods will Aulorings gather here in any numbers. You then enter the lands of the Sangrold tribe’s Livelac clan, finding them more welcoming and even curious, looking for trade ventures. The Aulorings prove to be as you were told. Odd, but decent people. Day 9 continues: Your guide translates tales you hear along the way, that this next region is the region settled in 1537 ST by a hero named Yrsa Longarm and her compatriot Orlanthi exiles from the County of Bastis to the east , during the founding years of the Trader Princes’ dynasties. Despite the heroism (or desperation) of Yrsa’s band, the small settlement of Yrsa’s Stand in what is now Jilbear clan lands was sacked and destroyed by the Gringath tribe in 1537 after the Battle of Blood Fen. This drove out all remaining Bastis exiles and other Wenelians, cementing the lands of Caratan as belonging solely to the Aulorings. The Blood Fen and Yrsa’s Stand are largely avoided by Auloring, being held equally as a place of haunting and ill omen, and of respect for the fallen of both sides. Only in the most extreme of floods will Aulorings gather here in any numbers. You then enter the lands of the Sangrold tribe’s Livelac clan, finding them more welcoming and even curious, looking for trade ventures. The Aulorings prove to be as you were told. Odd, but decent people.
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 You go to Strongarm Baudua’s house: His wife, Aliss, tries to stubbornly turn you strangers away from the door, but with gentle urging that you’re there by the Compt’s request and just want to talk, she lets you in. Baudua only responds with a good deal of persuasion (cautiously): he is an important member of the plumerey and keeps reminding you of this high status. You take his hints that he wants to play some local bone-stacking game of skill and strategy, and Dagodent explains the basics (it’s like a bit of Jenga with manual dexterity, and a bit of chess). Boamund(yes?) accepts the challenge. And to everyone’s surprise, this neophyte Boamund performs very well at a crucial moment in the game, as Baudua falters and his key stack of bones clatters down (symbolically, too?). [His skill was 80% and he rolled 86; Boamund made his 25% skill!] Baudua talks. He admits that he has reservations. “The boy’s old enough to marry, and hard-headed too. I’d rather have him as a friend, like Lothair, than as a foe.” And he says that Childebear surely would not tell you much, but maybe Elzabet (in her home town of Bowfor), or her good friend Silverhand Lynet (in Pettilow), might have helpful information. Elzabet lives with her father (Francis, who you saw) and mother. Lynet is an apprentice to an Issaries/Gultha Goldentongue merchant of the Trader Princes (Yorge does not know who he is; Baudua does not recall the name). The process takes 3 hours. You’ve spent a good day of effort now, and opt to return to camp and go to either Pettilow or Bowfor the next day. Each is about 3 hours from here; along good paths. You have several leads now to chase. You go to Strongarm Baudua’s house: His wife, Aliss, tries to stubbornly turn you strangers away from the door, but with gentle urging that you’re there by the Compt’s request and just want to talk, she lets you in. Baudua only responds with a good deal of persuasion (cautiously): he is an important member of the plumerey and keeps reminding you of this high status. You take his hints that he wants to play some local bone-stacking game of skill and strategy, and Dagodent explains the basics (it’s like a bit of Jenga with manual dexterity, and a bit of chess). Boamund(yes?) accepts the challenge. And to everyone’s surprise, this neophyte Boamund performs very well at a crucial moment in the game, as Baudua falters and his key stack of bones clatters down (symbolically, too?). [His skill was 80% and he rolled 86; Boamund made his 25% skill!] Baudua talks. He admits that he has reservations. “The boy’s old enough to marry, and hard-headed too. I’d rather have him as a friend, like Lothair, than as a foe.” And he says that Childebear surely would not tell you much, but maybe Elzabet (in her home town of Bowfor), or her good friend Silverhand Lynet (in Pettilow), might have helpful information. Elzabet lives with her father (Francis, who you saw) and mother. Lynet is an apprentice to an Issaries/Gultha Goldentongue merchant of the Trader Princes (Yorge does not know who he is; Baudua does not recall the name). The process takes 3 hours. You’ve spent a good day of effort now, and opt to return to camp and go to either Pettilow or Bowfor the next day. Each is about 3 hours from here; along good paths. You have several leads now to chase.
 +----
 +==== Maps ====
 +{{ giraine:caratan-map1.jpg |Catatan}}
 +{{ giraine:caratan-map2.png |Catatan}}
 +{{ giraine:auloring-lands.jpg |Auloring Lands}}
 +{{ giraine:hibour.png |Hibour}}
 ---- ----
  
giraine/summary-334.1710082232.txt.gz · Last modified: 2024/03/10 14:50 by tim45tenwa