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The struggle with the emerging Hag’s Baby begins. It and Nazaliuma are suspended between worlds, wrestling to be born or to not die. Golbig the shaman soon gets knocked aside by a tendril; rendered unconscious before he can cast new magic and ending his ritual. His ancestor-spirit-newt Sholg faces the Baby in the Spirit World to help distract it. Then the other spirits drawn by the coming of the Baby startpulling people into the Spirit World: your three newtling friends and Fatbutt leave their bodies, and soon Boamund allows himself to go to (from a safe position on shore), while Fraud and Shrett cross the water to the pool where the Baby is breeching. Shrett realises as he approaches the Baby that it is endowed with 12 wicked tendrils and two mockeries of horse-hooved limbs (and a giant eye and sucking, biting mouth), so he keeps clear of it. Soon a spirit draws him into the Spirit Plane but he fights it off and escapes back to his body, ending a dangerous essence-bleed. Bog refuses to enter the water but the spirits surrounding him flail impotently and soon none of them can influence anyone in attendance (they’re limited to the area close to the Baby; they cannot go into the village after newtlings). So Bog ensures that Boamund’s body is safely laid down in order to not fall into the water and drown, and Bog cheers on Nazaliuma. Boamund strikes his spirit a powerful blow of his will, then another that leaves it quickly weakening, and by the battle’s end it is destroyed, so he returns to his body. | The struggle with the emerging Hag’s Baby begins. It and Nazaliuma are suspended between worlds, wrestling to be born or to not die. Golbig the shaman soon gets knocked aside by a tendril; rendered unconscious before he can cast new magic and ending his ritual. His ancestor-spirit-newt Sholg faces the Baby in the Spirit World to help distract it. Then the other spirits drawn by the coming of the Baby startpulling people into the Spirit World: your three newtling friends and Fatbutt leave their bodies, and soon Boamund allows himself to go to (from a safe position on shore), while Fraud and Shrett cross the water to the pool where the Baby is breeching. Shrett realises as he approaches the Baby that it is endowed with 12 wicked tendrils and two mockeries of horse-hooved limbs (and a giant eye and sucking, biting mouth), so he keeps clear of it. Soon a spirit draws him into the Spirit Plane but he fights it off and escapes back to his body, ending a dangerous essence-bleed. Bog refuses to enter the water but the spirits surrounding him flail impotently and soon none of them can influence anyone in attendance (they’re limited to the area close to the Baby; they cannot go into the village after newtlings). So Bog ensures that Boamund’s body is safely laid down in order to not fall into the water and drown, and Bog cheers on Nazaliuma. Boamund strikes his spirit a powerful blow of his will, then another that leaves it quickly weakening, and by the battle’s end it is destroyed, so he returns to his body. | ||
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- | (Boamund had faced a Madness Blight disease spirit that would have caused frequent hallucinations and personality swings; Shrett had faced 1 of 2 Drowning Curse spirits that made swimming harder if they possessed someone) | + | > Boamund had faced a Madness Blight disease spirit that would have caused frequent hallucinations and personality swings; Shrett had faced 1 of 2 Drowning Curse spirits that made swimming harder if they possessed someone |
Fraud and then Shrett time their move carefully. Fraud hits the Baby with two Darkstrikes, | Fraud and then Shrett time their move carefully. Fraud hits the Baby with two Darkstrikes, |