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giraine:summary-327 [2024/03/10 15:33] tim45tenwagiraine:summary-327 [2024/03/10 15:36] (current) tim45tenwa
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-====== summary 327: The Black Demon of Ramalia (2023-09-11) ======+====== Summary 327: The Black Demon of Ramalia (2023-09-11) ======
 [[giraine|Giraine]] [[summaries-2023|Summaries]] [[giraine|Giraine]] [[summaries-2023|Summaries]]
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 Handra Obrana calls you together with the Priors, Heroes Guild and military and religious leaders, at the Cathedral. She spreads her arms wide and calms the audience with radiating Harmony rune magic, then speaks: “I have dreamt of things to come, and they fit a secret prophecy that has been handed down from Handra priest to priest since our founding in 1153. The Hero Wars bring Handra its greatest challenge since the days of Handra Liv himself. He foretold that ‘The seas will Open, then the Boat Planet will rise, but this will call forth the black demon of Ramalia to challenge the City for its existence.’  Handra Obrana calls you together with the Priors, Heroes Guild and military and religious leaders, at the Cathedral. She spreads her arms wide and calms the audience with radiating Harmony rune magic, then speaks: “I have dreamt of things to come, and they fit a secret prophecy that has been handed down from Handra priest to priest since our founding in 1153. The Hero Wars bring Handra its greatest challenge since the days of Handra Liv himself. He foretold that ‘The seas will Open, then the Boat Planet will rise, but this will call forth the black demon of Ramalia to challenge the City for its existence.’ 
 Ramalia offers us not pillaging like the Wolf Pirates, but annihilation. They do not seek to occupy anything. Nor would they take slaves or ransoms; all would be put to the sword or sacrificed to demons. Our enemies have an ancient history with us. Before the Fools’ Curse and breaking of Slontos in 1050, the Old Valeki barons of the Ramalian highlands turned away from their Godlearner ways to the prophecy of Valek, and embraced their Apostates, who connected them with the Lords of Damnation. The new Ramalians seized Valekos and outlying areas that they still hold in their oppressive grip, and enserfed the Mraloti savages, to their fury that still boils now. Their current King, Paruzal the Impaler, ruled even then, and preserved their hatred for all in and on the seas. Before Handra came here, there was a war between the newtlings and other New Fens folk against the broos, led by the tail-eating Vankti people from a nearby island. Newtling magics sank that isle despite the summoning of a foul-breathed bat-winged demon, and drowned the broos. Some say that Ramalia was behind the Vankti War.  Ramalia offers us not pillaging like the Wolf Pirates, but annihilation. They do not seek to occupy anything. Nor would they take slaves or ransoms; all would be put to the sword or sacrificed to demons. Our enemies have an ancient history with us. Before the Fools’ Curse and breaking of Slontos in 1050, the Old Valeki barons of the Ramalian highlands turned away from their Godlearner ways to the prophecy of Valek, and embraced their Apostates, who connected them with the Lords of Damnation. The new Ramalians seized Valekos and outlying areas that they still hold in their oppressive grip, and enserfed the Mraloti savages, to their fury that still boils now. Their current King, Paruzal the Impaler, ruled even then, and preserved their hatred for all in and on the seas. Before Handra came here, there was a war between the newtlings and other New Fens folk against the broos, led by the tail-eating Vankti people from a nearby island. Newtling magics sank that isle despite the summoning of a foul-breathed bat-winged demon, and drowned the broos. Some say that Ramalia was behind the Vankti War. 
 +
 Handra formed its Solemn Crusade Against Ramalia army, and fought battles over the past three centuries. In 1578 the Ramalians did a surprise attack from the New Fens but we tricked them into crossing Eurmal’s Ford the wrong way and they ended up in Ryzel instead, where to everyone’s surprise the dragonewts did not consume them but let them flee home, bloodied but unbowed. Ramalia has been sulking and scheming since. They now bring their greatest army ever. They are no fools; they will not overcommit; but they come obsessed with wiping Handra off Glorantha, fuelled by some six centuries of pent up hatred. I should warn you that their wizards and other high-ranking people are immortal through the powers of their Church of the Damned. Many remember the Fools’ Curse. Imagine the power they wield. The Ramalians seek to live forever because they fear oblivion. That fear is at the core of their society. They fear the cosmos and the horrific doom that awaits them at death, for their souls are scarred by the Forbidden Secret of the Godlearners; merely thinking of it can bring the Gift Carriers’ curse; and they will see it when they die. They oppress this fear with all of the forbidden magics they use, and this fear is the bedrock of their oppressive society. They hope to live to see the lifting of that curse, but even Chaos cannot destroy that Cosmic Truth or save their souls. Imagine the determination that brings.  Handra formed its Solemn Crusade Against Ramalia army, and fought battles over the past three centuries. In 1578 the Ramalians did a surprise attack from the New Fens but we tricked them into crossing Eurmal’s Ford the wrong way and they ended up in Ryzel instead, where to everyone’s surprise the dragonewts did not consume them but let them flee home, bloodied but unbowed. Ramalia has been sulking and scheming since. They now bring their greatest army ever. They are no fools; they will not overcommit; but they come obsessed with wiping Handra off Glorantha, fuelled by some six centuries of pent up hatred. I should warn you that their wizards and other high-ranking people are immortal through the powers of their Church of the Damned. Many remember the Fools’ Curse. Imagine the power they wield. The Ramalians seek to live forever because they fear oblivion. That fear is at the core of their society. They fear the cosmos and the horrific doom that awaits them at death, for their souls are scarred by the Forbidden Secret of the Godlearners; merely thinking of it can bring the Gift Carriers’ curse; and they will see it when they die. They oppress this fear with all of the forbidden magics they use, and this fear is the bedrock of their oppressive society. They hope to live to see the lifting of that curse, but even Chaos cannot destroy that Cosmic Truth or save their souls. Imagine the determination that brings. 
 And see now how Handra and Ramalia are each other’s mirror images. Our Temple of Handra preaches freedom, and Harmony with the seas. Ramalia cannot abide this. So when this war reaches us, remember that Ramalia knows our ways well, and is ready for them. They have many ways to deal with Water Rune powers, undines, merfolk, sea monsters and ships and such. So we need surprises for them. We have organised many. Think deeply what surprises you can hatch when the time comes, to protect Handra’s freedom. Now is the time for all Handrans to find any Old Faithful philosophy that might linger in them. If Handra survives, then other ideas like that of a Thousand Handras might become our City’s aim. All of Handra’s Prophecy has come to pass. We have no remaining guidance from Him. The future is ours. Together we can prove that Handra’s Vision of the City was no foolish dream. That is my message from Handra. It may be our last.” And see now how Handra and Ramalia are each other’s mirror images. Our Temple of Handra preaches freedom, and Harmony with the seas. Ramalia cannot abide this. So when this war reaches us, remember that Ramalia knows our ways well, and is ready for them. They have many ways to deal with Water Rune powers, undines, merfolk, sea monsters and ships and such. So we need surprises for them. We have organised many. Think deeply what surprises you can hatch when the time comes, to protect Handra’s freedom. Now is the time for all Handrans to find any Old Faithful philosophy that might linger in them. If Handra survives, then other ideas like that of a Thousand Handras might become our City’s aim. All of Handra’s Prophecy has come to pass. We have no remaining guidance from Him. The future is ours. Together we can prove that Handra’s Vision of the City was no foolish dream. That is my message from Handra. It may be our last.”
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 You get, and each choose, six containers of what the Butler eventually discloses are beverages for Mostali work breaks, or high-priority World Machine instances, or something. The City officials say that these are known things sometimes given to help the City, but they seem to vary in design every time; PVNRT appears to experiment in “clocktails”. You get, and each choose, six containers of what the Butler eventually discloses are beverages for Mostali work breaks, or high-priority World Machine instances, or something. The City officials say that these are known things sometimes given to help the City, but they seem to vary in design every time; PVNRT appears to experiment in “clocktails”.
-1.      A small, thin-walled tin can with a little tin implement ending in a sharp prong bound to it in thin wire. The can has a ring of Life runes around it. +  - A small, thin-walled tin can with a little tin implement ending in a sharp prong bound to it in thin wire. The can has a ring of Life runes around it. 
- +  A plain glass flask with a colorless, translucent, thick, oily liquid inside. There is a cork with a Movement rune painted on it. 
-2.      A plain glass flask with a colorless, translucent, thick, oily liquid inside. There is a cork with a Movement rune painted on it. +  A brass flask, shaped like a Law rune in cross-section, that is warm to the touch. It has a simple screw-off top. 
- +  A thick, gritty grey-green fluid measured out in a 350ml glass flask marked with volume indicators, and a large Stasis rune. 
-3.      A brass flask, shaped like a Law rune in cross-section, that is warm to the touch. It has a simple screw-off top. +  A thin, syrupy, light green-yellow bubbly fluid in a gourd-shaped ceramic bottle marked by a ring of Mastery runes, with a plug made of some sort of clear greasy matter. 
- +  A slimy grey, thin oil in a small, short, plain crystalline cylinder, with just a small Death rune embossed on top of it. There is a pin or bolt stuck into the top.
-4.      A thick, gritty grey-green fluid measured out in a 350ml glass flask marked with volume indicators, and a large Stasis rune. +
- +
-5.      A thin, syrupy, light green-yellow bubbly fluid in a gourd-shaped ceramic bottle marked by a ring of Mastery runes, with a plug made of some sort of clear greasy matter. +
- +
-6.      A slimy grey, thin oil in a small, short, plain crystalline cylinder, with just a small Death rune embossed on top of it. There is a pin or bolt stuck into the top. +
    
 You have a little time to train up, so some of you take advantage of it. Fraud is pleased to get his iron “death sword” repaired and returned. You have a little time to train up, so some of you take advantage of it. Fraud is pleased to get his iron “death sword” repaired and returned.
giraine/summary-327.1710084803.txt.gz · Last modified: 2024/03/10 15:33 by tim45tenwa