User Tools

Site Tools


giraine:summary-324

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
giraine:summary-324 [2024/03/10 15:43] tim45tenwagiraine:summary-324 [2024/03/10 15:46] (current) tim45tenwa
Line 1: Line 1:
-===== summary 324: Welcome Back to Handra (2023-08-18) ======+===== Summary 324: Welcome Back to Handra (2023-08-18) ======
 [[giraine|Giraine]] [[summaries-2023|Summaries]] [[giraine|Giraine]] [[summaries-2023|Summaries]]
 ---- ----
Line 14: Line 14:
 Fraud has sent a Linguaberry message to Ahappi- (after vigorous debate with the party; especially Boamund)  “We’re going to Handra, will let you know if anything of interest comes up.” Fraud has sent a Linguaberry message to Ahappi- (after vigorous debate with the party; especially Boamund)  “We’re going to Handra, will let you know if anything of interest comes up.”
    
-SACRED TIME+**SACRED TIME**
 Omens for 1625 are mixed. Ceremonies give strange signs, very different from last year, which in retrospect gave hints of the Boat Planet’s coming. There are signs of war of course (the Death and Disorder runes a recurring theme), and other dangers. There will be more difficult times. There are obscure signs, for those amongst you with the right awareness, of runes of Beast, and Darkness, and Water, and Dragon, and Movement, and more. And Chaos. Many, frightening visions of Chaos in the new year. Auguries for further information give further ambiguous results. Omens for 1625 are mixed. Ceremonies give strange signs, very different from last year, which in retrospect gave hints of the Boat Planet’s coming. There are signs of war of course (the Death and Disorder runes a recurring theme), and other dangers. There will be more difficult times. There are obscure signs, for those amongst you with the right awareness, of runes of Beast, and Darkness, and Water, and Dragon, and Movement, and more. And Chaos. Many, frightening visions of Chaos in the new year. Auguries for further information give further ambiguous results.
    
Line 22: Line 22:
    
 You assign your runic power levels from these PC-specific integrated runes: You assign your runic power levels from these PC-specific integrated runes:
-Ahappi = Water, Death, Darkness + 
-Bog = Darkness, Disorder, Death +Ahappi = Water, Death, Darkness 
-Fraud = Darkness, Metal, Life +Bog = Darkness, Disorder, Death 
-Boamund = Fire, Man, Metal +Fraud = Darkness, Metal, Life 
-Shrett = Illusion, Movement, Law+Boamund = Fire, Man, Metal 
 +Shrett = Illusion, Movement, Law
    
 These runes can be, or automatically are, invoked on Heroquests (capital “H”, i.e. when on the Hero Plane) to do certain things; sometimes acting as skills used in simple tests; and other times creating magical effects; and more. They also have a more general effect: they are the link to that web of heroquesting, and not only can they help you (indeed, define you) on heroquesting paths, on the flip side they identify you as a person that may be drawn into someone else’s heroquest (dragged from the mortal plane to the Hero Plane), even unwillingly or unwittingly. In other occasions (when I say so) they might be invoked on the mortal plane, passively or actively. (mainly/only when you are engaged in certain kinds of mortal-plane heroquesting) These runes can be, or automatically are, invoked on Heroquests (capital “H”, i.e. when on the Hero Plane) to do certain things; sometimes acting as skills used in simple tests; and other times creating magical effects; and more. They also have a more general effect: they are the link to that web of heroquesting, and not only can they help you (indeed, define you) on heroquesting paths, on the flip side they identify you as a person that may be drawn into someone else’s heroquest (dragged from the mortal plane to the Hero Plane), even unwillingly or unwittingly. In other occasions (when I say so) they might be invoked on the mortal plane, passively or actively. (mainly/only when you are engaged in certain kinds of mortal-plane heroquesting)
Line 72: Line 73:
 You have many dreams during your voyage! You have many dreams during your voyage!
 Fraud: You dream of a crowd of people in masks, milling about in an endless shadowed land. Some are performers. One lacks bones. Some have only skin. Another lacks skin. Some have a monster’s face behind the mask. Another’s mask is a horned monster or devil. One is a colourful trickster. One might lack a mask, just wearing the haggard face of a tortured poet. The last mask is plain, but the wearer rips off the mask and what is there is too terrible to describe—you rip yourself out of the dream with a muffled shout, covering your face with your hands.  Fraud: You dream of a crowd of people in masks, milling about in an endless shadowed land. Some are performers. One lacks bones. Some have only skin. Another lacks skin. Some have a monster’s face behind the mask. Another’s mask is a horned monster or devil. One is a colourful trickster. One might lack a mask, just wearing the haggard face of a tortured poet. The last mask is plain, but the wearer rips off the mask and what is there is too terrible to describe—you rip yourself out of the dream with a muffled shout, covering your face with your hands. 
-               Fraud has to stifle the urge to recite the Purple Sonnet! He hasn’t had to do this in ages!+ 
 +Fraud has to stifle the urge to recite the Purple Sonnet! He hasn’t had to do this in ages!
    
 Boamund:  Your dream focusses on an extensive forest within rolling hills. You can see stones within a small clearing there; some sort of sacred place. Figures are active there. Some do not move like people. You grow uneasy. Then you feel a cold hand on your shoulder, and turn in surprise to see a warrior made of shadows, right hand on his sword stuck into the ground, the other hand having released your shoulder and now making a magical gesture to the clearing. There is a rough trail leading into the woods, and a well-travelled road further through the hills. The latter has a trail of blood along it. Further down that road, a strange blue lion is pacing. You awaken with many confused feelings. Boamund:  Your dream focusses on an extensive forest within rolling hills. You can see stones within a small clearing there; some sort of sacred place. Figures are active there. Some do not move like people. You grow uneasy. Then you feel a cold hand on your shoulder, and turn in surprise to see a warrior made of shadows, right hand on his sword stuck into the ground, the other hand having released your shoulder and now making a magical gesture to the clearing. There is a rough trail leading into the woods, and a well-travelled road further through the hills. The latter has a trail of blood along it. Further down that road, a strange blue lion is pacing. You awaken with many confused feelings.
Line 142: Line 144:
 You leave, and Bradde gets you a newtling coracle water-taxi over to Queue Isle, where you go to the Heroes Guild, arguing all the way there. It is arand cube-shaped building with evocative decorations of heroic scenes. There are no guards, and various script above the open doorway says, “Welcome heroes and those that need heroes.” You go into a hall that is also grand, with comfortable furnishings, weapons bedecking the wall, more heroic scenes, etc. A girl approaches. At first she just seems like an innocent girl, but she introduces herself and you learn she is one of the heroes here --  “Epic Cub”, who can turn into a giant bear but also likes being a girl; although there is something about her beyond her apparent 10 years of age. You chat and soon enough you meet 3 other resident heroes: You leave, and Bradde gets you a newtling coracle water-taxi over to Queue Isle, where you go to the Heroes Guild, arguing all the way there. It is arand cube-shaped building with evocative decorations of heroic scenes. There are no guards, and various script above the open doorway says, “Welcome heroes and those that need heroes.” You go into a hall that is also grand, with comfortable furnishings, weapons bedecking the wall, more heroic scenes, etc. A girl approaches. At first she just seems like an innocent girl, but she introduces herself and you learn she is one of the heroes here --  “Epic Cub”, who can turn into a giant bear but also likes being a girl; although there is something about her beyond her apparent 10 years of age. You chat and soon enough you meet 3 other resident heroes:
    
-1.            Ka the Waertagi – (insists people call him by his full name; to not do so is a grave offense) A stately, very fish-like blue-green, who wears nothing but a very tight loincloth. He was on the Boat Planet, you find out. When he battles, he wields water powers, a trident, and can cause his scales to fly about, cutting foes. He states his name very often, and acts like he believes he is a hero. +  - Ka the Waertagi – (insists people call him by his full name; to not do so is a grave offense) A stately, very fish-like blue-green, who wears nothing but a very tight loincloth. He was on the Boat Planet, you find out. When he battles, he wields water powers, a trident, and can cause his scales to fly about, cutting foes. He states his name very often, and acts like he believes he is a hero. 
-2.            Targ the Thundering Duck—a duck in a winged silver helmet, who has bronze wings and a temper like Orlanth himself; reputed to hold that fury of the Storm within him. He has an incomprehensible quacking voice. Only fellow Guilders can understand and translate him. He is calm when you meet him, and even cracks a joke which you’re told to laugh at, and you do, if rather forced. +  Targ the Thundering Duck—a duck in a winged silver helmet, who has bronze wings and a temper like Orlanth himself; reputed to hold that fury of the Storm within him. He has an incomprehensible quacking voice. Only fellow Guilders can understand and translate him. He is calm when you meet him, and even cracks a joke which you’re told to laugh at, and you do, if rather forced. 
-3.            Twinman Twinman—a normal-looking (indeed, plain) human in fine Handran guildsman clothes, who can turn into two copies of himself, and is a potent sorcerer of Malkion (unclear which sect). And, as Bog finds to his delight, is an extremely capable cook! Oddly, when he first heads off to cook, he leaves his “twin” behind with Bog, and Bog is unnerved by this, heading away into the kitchen to watch the marvel of the original twin’s sorcerous cooking.+  Twinman Twinman—a normal-looking (indeed, plain) human in fine Handran guildsman clothes, who can turn into two copies of himself, and is a potent sorcerer of Malkion (unclear which sect). And, as Bog finds to his delight, is an extremely capable cook! Oddly, when he first heads off to cook, he leaves his “twin” behind with Bog, and Bog is unnerved by this, heading away into the kitchen to watch the marvel of the original twin’s sorcerous cooking.
    
 They eventually explain that they’re the only heroes here in this Guild now. No wonder Handra needs your help. Others come and go; some have died; and the Heroes’ Guild mainly has been occupied lately with opposing Ramalia and the broos of the New Fens. They’ve hunted for Sorc but never even seen him. You’re respectfully given a good room in the Guild, welcomed graciously, and you relax. Except Bog, who finds Bradde outside and goes off to the Night Market as evening approaches. Shrett throws his new Stalking sorcery and follows behind. They eventually explain that they’re the only heroes here in this Guild now. No wonder Handra needs your help. Others come and go; some have died; and the Heroes’ Guild mainly has been occupied lately with opposing Ramalia and the broos of the New Fens. They’ve hunted for Sorc but never even seen him. You’re respectfully given a good room in the Guild, welcomed graciously, and you relax. Except Bog, who finds Bradde outside and goes off to the Night Market as evening approaches. Shrett throws his new Stalking sorcery and follows behind.
 ---- ----
 +
giraine/summary-324.1710085409.txt.gz · Last modified: 2024/03/10 15:43 by tim45tenwa